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  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 72440 times)

Offline KnMsShadowWing

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Re: Apathy of Angels - Updated 2/6/12 - DEMO v2.4 OUT, Fixing the default EXP System
« Reply #315 on: April 11, 2012, 07:04:52 AM »
This was made in RPG Maker 2003?

If so i still have much to learn.

Looks great.
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Offline drenrin2120

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Re: Apathy of Angels - Updated 2/6/12 - DEMO v2.4 OUT, Fixing the default EXP System
« Reply #316 on: April 12, 2012, 03:23:31 PM »
Yes, it can be done. But if you're going to make custom systems, you might as well try and learn ruby and use rmvx ace. Unless an easy to use patch for rm2k3 that allows editing of internal algorithms and more intensive customization of skills is created. Otherwise, if you really don't want to learn ruby, you can event an entire CBS.

I'm a little bitter right now, so don't mind me.
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Offline Meiscool

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Re: Apathy of Angels - Updated 2/6/12 - DEMO v2.4 OUT, Fixing the default EXP System
« Reply #317 on: April 13, 2012, 12:06:48 AM »
Thinking of pitching the DBS?
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Offline drenrin2120

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Re: Apathy of Angels - Updated 2/6/12 - DEMO v2.4 OUT, Fixing the default EXP System
« Reply #318 on: April 13, 2012, 04:19:30 AM »
To be honest, yes. I'm thinking of pitching rm2k3 entirely and just moving on to rmvxace. Basically, it'll come down to what happens with cherry's patches and if anyone does anything I can use. In the mean time, I've been experimenting. One thing I didn't make obvious is that screenshot is actually from rmvxace. I'm just messing around with it right now. Ruby is quite intensive, as it is a coding language outside of rpgmaker. but, having spent so much time with rm2k3, I find I understand the logic behind it really easily, it's just about learning the specifics of the language. So who knows, maybe I'll start making scripts, I'm not sure.

Either way, if I switch to rmvxace, it means starting all over. Which kinda sucks, but also gives me an opportunity to change AoA entirely, hence the experimentation with graphics style. I figure, this is a hobby for me, so why not take my time and see what comes of it? I know, realistically, creating all the graphics, music, plot, and scripts for a game is pretty much a long shot, but this is a hobby, so it doesn't really matter to me if I never finish it. It's just about the act of doing what I can.

Also, I kind of like the original graphics style. With that and ruby I have the possibility of creating my dream CBS. That in itself is enough to motivate me. As well as updating the music score to sound better than a generic .mid file, it makes me excited. I've been screwing around with recording software and am thinking about just making the entire music score .ogg files, because you can apparently make .ogg loop at specific points, which is great! Rebooting all my music has been a success so far. So that's simple enough to convert to .ogg files. however, I think it requires knowledge of ruby to implement a looping system.

So, one step at a time, we'll see what happens. This is a learning process, which is half the fun and has awoken a feeling I haven't felt since I opened rm2k3 when I was 14.
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Offline drenrin2120

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Re: Apathy of Angels - Updated 2/6/12 - DEMO v2.4 OUT, Fixing the default EXP System
« Reply #319 on: July 22, 2012, 06:20:56 PM »
Harhar, you guys will never play my game! It'll never be finished!

But uh, anyway, I've been having fun messing around with graphics lately. I posted a screenshot in the uh... screenshot topic, but I've also been making new character sprites. Found a cool patch that allows monster animations, when I get my new desktop up and running I'll post some videos of it. For now, here's a custom reboot of mekina. Not finished yet.


Also, this is here because I don't know where else to put it.

EDIT
*Looks at date of OP... The HELL am I doing with my life?
« Last Edit: July 22, 2012, 06:45:16 PM by drenrin2120 »
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Offline ellie-is

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #320 on: July 22, 2012, 07:40:29 PM »
Quote from: drenrin2120 on July 22, 2012, 06:20:56 PM
*Looks at date of OP... The HELL am I doing with my life?
Making a game for four years?
Better than most of us!
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Quote from: Zerlina on February 05, 2012, 08:59:46 PM
Yeah so I'm pretty
Quote from: Archem2 on February 05, 2012, 09:33:40 PM
I'm a fat-***

Offline fruckert

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #321 on: July 22, 2012, 07:47:35 PM »
Hey, at least you've made progress.
I'm still in the concept stage for my games.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline drenrin2120

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #322 on: July 22, 2012, 08:46:40 PM »
I love kyoob and I haven't even played it. You should get on that man!
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #323 on: July 22, 2012, 08:58:14 PM »
I've played it and I liked it.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline Meiscool

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #324 on: July 22, 2012, 11:33:13 PM »
Nice sprite. Looks better than the mech armor in ff6 IMO.
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Offline drenrin2120

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #325 on: July 23, 2012, 10:45:22 PM »
Thanks, MIC, sideviews kind of turning into a hassle, but we'll see what happens.

and come to think of it, I think I have played one of the tech demos of Kyoob.
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Offline fruckert

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #326 on: July 24, 2012, 03:16:50 AM »
I agree with Mic, sprite looks awesome.
Nice gritty design, although I can't say I remember AoA havibg magitech in it.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline A Forgotten Legend

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Re: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« Reply #327 on: July 24, 2012, 06:32:19 PM »
This has got to my favorite project on charas.
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