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  • Charas-Project »
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  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 69699 times)

Offline SaiKar

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #255 on: May 20, 2011, 12:12:05 AM »
Quote from: drenrin2120 on May 20, 2011, 12:00:43 AM
Also, I am terrible at writing lines for people. Especially useless NPCs. So no, sadly, I did not make the guard's lines cheesy on purpose. But I am aware they are laughably bad.

Dude. Dude. One of these guards said something like "Rebel scum! Have at you!" That HAD to be on purpose.

The actual dialog with the main characters isn't bad at all.
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Offline drenrin2120

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #256 on: May 20, 2011, 12:15:09 AM »
Quote from: SaiKar on May 20, 2011, 12:12:05 AM
Dude. Dude. One of these guards said something like "Rebel scum! Have at you!" That HAD to be on purpose.

The actual dialog with the main characters isn't bad at all.

XD
well, I'm not gonna remove it just for the humor. I'm glad the important dialogue isn't hard too swallow. Also, you didn't miss anything when you went upstairs and fell asleep. Purple pointed that out to me as being an odd event as well, I'll have to make it more obvious what you should do, not that there's anything terribly important to do there, just a few things people say when you talk to them. Or I could script an actual event.
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Offline zuhane

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #257 on: May 20, 2011, 01:18:26 PM »
Okay, so I'm gonna review/analyse this whilst I play it. Been looking forward to it for a long time.

Very impressive custom opening, nice menu and use of colours. The intro wasn't a long bore, which
was nice, and the characters' lines seemed quite purist. I like it! The atmosphere here is really good at
the moment, so I hope it keeps up.

I usually hate castle sequences and that whole "Royalist" setting in games, but you seemed to pull it off
pretty sharply. Just got to the cave area. I must say that I'm enjoying what I'm playing up to now. The map
design is top-notch. My only criticism is that the storyline seems a little generic at the moment. Then again,
there might be twists and turns in it, as I've not got that far.

I'm liking the NPCs here. They've got some personality :P I've just reached the first town now. Right, I have to
go and revise for a genetics exam on Tuesday, but I've enjoyed what I've played and this games sports some
real potential. Keep it up. I'll try and review more when another window of time pops up!

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Offline drenrin2120

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #258 on: May 20, 2011, 04:31:16 PM »
Don't worry, I have plenty of twists and turns planned for this game! ;)
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #259 on: May 22, 2011, 06:31:13 AM »
Yeah, they ask you to sit down but you're supposed to go upstairs and sleep. Got me as well.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline drenrin2120

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #260 on: May 22, 2011, 04:19:41 PM »
Well, I was banking on the player talking to the guards and such, but if they didn't talk to them it wouldn't be a big deal.
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Offline Emerates

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Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
« Reply #261 on: May 27, 2011, 10:53:51 PM »
I'm glad I poked around Charas again.  Will download, play, and compare old versions for new review.
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Offline drenrin2120

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Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
« Reply #262 on: August 16, 2011, 05:46:19 PM »
Check the front, bitches!
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Offline drenrin2120

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Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
« Reply #263 on: August 30, 2011, 12:40:33 AM »
You guys suck! (even though there's nothing really to comment on.)

I hate you all!



Trailer





« Last Edit: August 30, 2011, 02:56:59 AM by drenrin2120 »
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
« Reply #264 on: August 30, 2011, 12:22:04 PM »
Yay!

And no there wasn't much to comment last time.

Great trailer by the way. All montagey and professional
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline drenrin2120

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Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
« Reply #265 on: September 03, 2011, 03:41:29 PM »
I've been slow to release anything. I'll post some screens that are much more interesting than a montage. I think I will start a facebook page too, maybe more promotion elsewhere too. I have today off so I'm gonna try and spend some time on this. School starts this coming Tuesday for me though.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW
« Reply #266 on: November 03, 2011, 07:23:38 AM »
UPDATE *KICK*
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
« Reply #267 on: November 03, 2011, 09:06:21 PM »
Is it a new demo?
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline drenrin2120

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Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
« Reply #268 on: November 04, 2011, 03:11:29 AM »
Yes! Skill tree finished, "MP system" finished, adrenaline system finished, more bosses, more plot, more characters... yes, it (might be) is the most epic demo release in the history of rm2k3. (maybe)

Oh, and a mine cart mini game for those who make it to the end. =D
« Last Edit: November 04, 2011, 05:33:45 AM by drenrin2120 »
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Offline aboutasoandthis

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Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
« Reply #269 on: November 04, 2011, 04:15:32 PM »
I actually sat down to play this. Everything was going pretty awesomely. Story got started right off the bat and gave you a clear goal to go to. Characters and fighting looked really balanced with lots of options. I love how you implemented the adrenaline system. How in the world did you do that? Graphics and music were a great plus.

I wanna play more but I hit some sort of glitch... After you beat the boss and it's starts explaining the world's structure, it freezes on a castle shot. I managed to get it moved to the right to teleport to another room. This one was some sort of jail cell. I ended up getting into a fight here that killed me somehow...

Is there a quick fix for this?
« Last Edit: November 04, 2011, 04:20:16 PM by aboutasoandthis »
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