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  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 155569 times)

Offline fruckert

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #210 on: December 03, 2010, 07:56:12 PM »
I like the concept, though.
The giant people on the overworld never really made much sense to me.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #211 on: December 11, 2010, 04:52:29 AM »
Small update. Status effects are slowly coming along. I designed some spiffy status effect icons that will fit under the "Status" section of each hero's HUD when afflicted with them.



Here they are.

That's really all. Hey, I said it was a small update.
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #212 on: December 11, 2010, 08:26:13 AM »
I like those icons.

But not the blind.
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Offline SaiKar

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #213 on: December 12, 2010, 05:03:31 AM »
I always liked Final Fantasy's dark sunglasses for blind :D

That lightning bolt for paralyze could use a little bit of work, and I can't make out what that slow is supposed to be at all. The rest are pretty easy though. Tornado for haste, eh? That's clever.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #214 on: December 12, 2010, 12:26:53 PM »
Yeah, its tough to symbolize something in a tiny 10x10 square. Slow is just "slo" at a diagonal. I couldn't figure out what else to do for it. :P

Ill take a look at blind and paralyze, tho I rather like the thunderbolt. The most important thing is that the icon is easily recognizable for what it stands for.
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Offline zuhane

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #215 on: December 12, 2010, 01:50:15 PM »
They're all looking very spiffing! You could always have a snail for slow :P
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Offline Moosetroop11

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #216 on: December 12, 2010, 04:39:36 PM »
Nice big amount of status effects.  If you introduce them gradually they'll really enhance the game strategy...  I tend to find that even most proffessional rpgs don't do status very well.
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #217 on: December 12, 2010, 06:00:45 PM »
The slow could be an hourglass as in the Microsoft waiting animation for the cursor.
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Offline SaiKar

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #218 on: December 12, 2010, 08:09:19 PM »
Quote from: drenrin2120 on December 12, 2010, 12:26:53 PM
Ill take a look at blind and paralyze, tho I rather like the thunderbolt. The most important thing is that the icon is easily recognizable for what it stands for.

There's nothing wrong with using a thunderbolt. It just looks like yours is more of an S. Most lbolt icons I see taper to a point at the end, like so:


I'm not super convinced on the shading of that bolt, but you get the idea.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #219 on: December 12, 2010, 08:25:05 PM »
I had no plan of getting rid of the thunderbolt, just revising it as you have done. Looks good too. More like a thunderbolt. =P

@moose, thanks. There's nothing really original there, but a good list and proper implementation of them will of course make the difference. Except for Drain, which is a death sentence but only comes around under the right circumstances.

@purps, 'twas a good idea.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #220 on: January 16, 2011, 02:59:40 PM »
I've come across a huge problem. I don't know what to do. I want to finish this so bad, but I'm far too lazy to remake all the old sprites for the characters. I have no ambition to finish the CBS. I don't even think I could gather enough ambition to go and finish the skill tree system. I'm basically sick of working on AoA. Five years with little to show for it really sucks. I put myself in a craptastic situation.

I'm venting and frustrated. Erm... I don't know.

I can either go back to the DBS and old sprites, cut a bunch of bullshit out and wrap the game up. But there in lies the problem with the DBS. It kind of ruins game play. The DBS kind of makes playing the game not a lot of fun.

or, I can tinker with the CBS, eventually giving up.

Regardless, I'm going to release the CBS at some point. Because it's still kind of cool, even with all the bugs and being incomplete. It's got a ton of notes too, so maybe someone could find use in it as a template (yeah suuuure).
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Offline Hen-Tairon

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #221 on: January 19, 2011, 06:47:54 AM »
The game looks SWEET!
Nice graphics's as well, I've got a question

What is the adrenaline System?

P.s
if you need help in any sort of way (which is inside my range though cuz I'm rpg maker 2k3 noob :-[)
Just PM me.
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Offline Drevin

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #222 on: January 22, 2011, 12:14:47 AM »
The game looks good to me. I hope you finish the CBS. And ys,What IS the adrenaline system?
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Offline Bluhman

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #223 on: January 22, 2011, 12:24:07 AM »
Make the blind symbol an eye closeup with a red or black cross over it.
« Last Edit: January 22, 2011, 12:28:29 AM by Bluhman »
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #224 on: January 22, 2011, 08:34:58 PM »
I'm heavily considering reverting to the DBS. For now, I'm concentrating on the actual game play and skill tree. I find that by significantly lowering the HP monsters and characters can have, and lowering the base damage for skills, I can compensate for the broken algorithms used by the DBS. The main thing being weapons. Normal attacks with 999 attack stat do only around 1200 damage, that's when the monster's defense is around 10. So, the stats will balance out a lot like in Chrono trigger. That's the best example I can think of.

If I ever do finish the CBS with a spurt of inspiration, I can replace the DBS rather simply.

Also, I just want a finished project.


As for the adrenaline system, its similar to limit breaker. You get points for using a normal attack or magic. 5 for normal, 10 for magic. When you have 100 points, you can use a skill called a "tech". Techs cost no MP and do various things from inflicting damage, healing allies, raising barrier, etc.
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