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  • Warped Project thread: The foul undead Midi is dead! :D

Poll

Do want to play this game? If so how badly?

Very bad, I realy wish you'd finish it! >.O
6 (37.5%)
I'm eager to play it, but I can wait as long as it takes
5 (31.3%)
*Waits patently* I'm in no rush.
5 (31.3%)

Total Members Voted: 15

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Author Topic: Warped Project thread: The foul undead Midi is dead! :D  (Read 176963 times)

Offline Muraiko

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Re: Warped Project thread
« Reply #15 on: August 06, 2008, 04:22:08 PM »
Well, first of all, if you want each ship to be able to do two things, close range attack, and shoot projectiles, then you're going to need a new variable for each of the enemies. Since there's six, you're going to need six variables, (unless you want to lower that number or something.) You can call it: "Enemy 1 Choice", "Enemy 2 Choice" and so on, because it's their random choice on how to attack. That means on the the enemie's attack page, you have to simply add: "If variable, Enmy 1 choice, is equal to zero. That would be when they will try to close combat you. Add a new page, it should look like this:



That will be their projectile page. It has to be on parrallel process. It shows that the enemy will move away from the hero first, to gain some distance to shoot and then face the hero. (Only because I didn't like the idea of shooting point blank) A wait command to let the event move before continuing on the script, And you can even add a little sound effect to make it a bit fancy. I then recorded the foe's X, and Y, cordinat into variables, so I would know where to teleport their blast to (Oh, and you need to make another event that's going to be the laser, by the way.) The switch Temp 1 will make the blast visable, and also so it can hit the hero (Make sure for each individual laser, they all have their own switch that turns them on) Then I teleport the blast, Which I called Anima 1, to the X, and Y, cordinates of the foe. The move event is just so that the laser will face you, but sometimes it tends to make the laser bend in certain directions... maybe the "move forward" command isn't nessicary, and also prevent the bending of the blasts. Anyway, a wait event for it to finish facing the hero.
And then I just move the blast forward. I set a timer for how long the blast should be, like one second, and then I turn the switch that activates it off.


Now, for all the other little stuff. In your map, you're also going to need another event that's a parrallel process, that alternates the Enemy choice variables from one, to zero. Simply two pages, and they switch the variable after a certain wait time.

Also, sometimes the script gets messed up, and the switch for the blast still stays on. To fix this, you're going to need another parrallel process event on the map, that turns on only if the laser's switch is on. And make it say that after, say, two seconds, it turns the switch off, so the laster won't be move infinatly.

Also, don't forget that you will have to do the calculation of the damage on the laser event, not the enemy. What I showed above is how to make the enemy intiate the blast. The effecs of it will have to be on the laser itself, so that it will take place only IF it collides with the hero.


Sorry for any confusions, but things like this can get to be very complex. I hope you understood everything I said.
« Last Edit: August 06, 2008, 04:26:33 PM by Muraiko »
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Offline Fisherson

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Re: Warped Project thread
« Reply #16 on: August 06, 2008, 04:29:16 PM »
Wow...you are nearl-no you are as good as Purple when it comes to coding!
Okay this might help,thanks.Interesting graphic in the tut by the way lol.
Okay i htink i know how to make a new laser i'll give it a try tonight,thank you for your help,man!
You want me to make you somthing?(Maybe a sig?)
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Offline Fisherson

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Re: Warped Project thread
« Reply #17 on: August 07, 2008, 08:32:40 PM »
Heres a screen of the galaxy.I'm using a new panorama ofr the background,well what do you think?
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Offline Hirochi-Zangus

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Re: Warped Project thread
« Reply #18 on: August 07, 2008, 10:02:33 PM »
That's cool. I like how it's your original work.
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Offline Fisherson

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Re: Warped Project thread
« Reply #19 on: August 08, 2008, 02:58:56 AM »
Quote from: Hirochi-Zangus on August 07, 2008, 10:02:33 PM
That's cool. I like how it's your original work.

Thank you,but the star panorama isn't mine I found it.But the palnets and Starship are custom.
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Offline Muraiko

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Re: Warped Project thread
« Reply #20 on: August 08, 2008, 02:51:44 PM »
Yeah, definatly looks alot more better. Also, if the enemy shooting thing is too hard to script, then I really don't mind doing it myself. Just give the word.


I guess I could use a signiture, but I really wouldn't know what to put on it...
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Offline Fisherson

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Re: Warped Project thread
« Reply #21 on: August 08, 2008, 03:24:57 PM »
Quote from: Muraiko on August 08, 2008, 02:51:44 PM
Yeah, definatly looks alot more better. Also, if the enemy shooting thing is too hard to script, then I really don't mind doing it myself. Just give the word.


I guess I could use a signiture, but I really wouldn't know what to put on it...

Yes please! I'm only a little bit good at coding.I mostly make my own systems and then customize them
latter. In fact in high shcool I was so lazy I made a new form of math just to get out
of doing it the teachers way.
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Offline Muraiko

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Re: Warped Project thread
« Reply #22 on: August 08, 2008, 07:29:59 PM »
A new form of math???

Alright. I guess I'll just get to work on the old demo again. I won't be able to upload anything at all during the week end, so I'll probably have it up by monday.
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Offline X_marks_the_ed

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Re: Warped Project thread
« Reply #23 on: August 08, 2008, 09:29:56 PM »
Quote from: Fisherson on August 06, 2008, 02:45:14 PM
Updates:I'm still stuck on that opening scene..grr can't think of what to put in my text box
when the ship is flying through space.

"Space. Empty void deprived of anything of any signifigance to anyone. Always has been, always will. But I'm going to lie to you and tell you a story of something actually happening in this pointless emptiness."

Done.

I tried the ABS. Nice work. :D
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Offline Fisherson

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Re: Warped Project thread
« Reply #24 on: August 09, 2008, 12:30:49 AM »
Quote from: Muraiko on August 08, 2008, 07:29:59 PM
A new form of math???

Alright. I guess I'll just get to work on the old demo again. I won't be able to upload anything at all during the week end, so I'll probably have it up by monday.

Thats okay. Lol Suprised you,huh? Yeah I have ADHD and Aspergers sysndrome so my mind is very advanced
but i have trouble in social situations.. :(



Quote from: X_marks_the_ed on August 08, 2008, 09:29:56 PM
"Space. Empty void deprived of anything of any signifigance to anyone. Always has been, always will. But I'm going to lie to you and tell you a story of something actually happening in this pointless emptiness."

Done.

I tried the ABS. Nice work. :D

Ed,You are a Life Saver! Thank you for that little bit there it will do nicley. Glad you liked the ABS! :) Once again it's mostly
thanks to my freind Muraiko that it works today,thanks by the buddy! ;)
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Offline Muraiko

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Re: Warped Project thread
« Reply #25 on: August 09, 2008, 01:50:52 PM »
Okay, I did say that I'd give it out on Monday, but I had some free time today, so I though, might as well. I finished it within, like, fifteen minutes yesterday, and uploading something as small as this takes only a couple of seconds, so yeah. Here it is:

http://rapidshare.com/files/136051049/ABS_demo.rar.html


Now the enemies get to shoot back at you! I played it, and it definatly makes it a bit more difficult, but very fun! I also made it so that if an enemy is shooting at you, you can actually disperse the laser by attacking with your grappling arms, so that might be cool. I made the time thing different for all enemies, so they will all basically shoot on their own accord, and not at the same time as everyone else.
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Offline Fisherson

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Re: Warped Project thread
« Reply #26 on: August 09, 2008, 01:56:34 PM »
I'm downloading now,i'll tell you what I think in a minute. The intro sceene might be copleted today, Yay!
By the way I treid to download Epitome of Animia and there was some kind of error on the page..
maybe you should check it out, man.
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Offline Muraiko

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Re: Warped Project thread
« Reply #27 on: August 09, 2008, 02:36:40 PM »
Can't wait to see how it all is going to turn out!

I just downloaded my own game, and everything seems to work out just fine. Dunno what the problem is...
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Offline Fisherson

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Re: Warped Project thread
« Reply #28 on: August 09, 2008, 02:41:30 PM »
It's amazing, wow! I love it,thank you for everything you've done. I hope you'll help me with the customizible
part system when it's done. How do i change the topic's title? Pepole need to plat this!
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Offline Muraiko

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Re: Warped Project thread
« Reply #29 on: August 09, 2008, 02:54:50 PM »
No problem! Glad you like my work! Looking forward to make whatever system you like! Just tell me, and I'll do it! :D
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