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  • Warped Project thread: The foul undead Midi is dead! :D

Poll

Do want to play this game? If so how badly?

Very bad, I realy wish you'd finish it! >.O
6 (37.5%)
I'm eager to play it, but I can wait as long as it takes
5 (31.3%)
*Waits patently* I'm in no rush.
5 (31.3%)

Total Members Voted: 15

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Author Topic: Warped Project thread: The foul undead Midi is dead! :D  (Read 177061 times)

Offline Fisherson

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Warped Project thread: The foul undead Midi is dead! :D
« on: August 03, 2008, 04:34:57 PM »
If you're wondering i've moved my project thread to this one cuase the old one was geting a little crowded.
This is the situation:I'm redoing the game.I made a new folder and am working realy hard on a demo right now.
Muraiko is done with the ABS.He'll give it to me soon and i'll get to work on that.
But the point of this thread is to help me finish the demo.
Any questions?




Ships currenly Availible




Plot:
Quote from: Fisherson on June 02, 2008, 04:59:04 PM
David Dent runs a small inter galactic delivery service,and is asked to
deliver a bow and a set of arrows to planet Xi Ling for the local Lord Lonewolf.
He sets off whith his trusted R2 unit named R2 I0 a.k.a."Rusty" and his moogle
co-pilot named Stu.When gets in space he goes back to the cargo hold to check
that the bow is sucure and finds it lying on the floor opened.He picks it up
and suddenly fleels the urge to string it.So being sombody who acts on impluse
he does.Then he gets the urge to put an arrow in it."Why not?"says David trying
to put the arrow in he losses his grip and the arrow shoots in into the cockpit
and hits the Hyper drive hot stick!And the The ship jumps into hyperspace whithout any cordinates....
What happens next?

 Characters

Updated!
David Dent

Race: Human
Age: 19
Weapon: Lightsaber and DL-22 blaster
Back Story: He was found by a man called Sylas Molos, who took the boy in as his own.
He thought David how to fly his space ship. David is a hothead and a punk, but very
sensitive when comes to his freinds, puting thier needs above his own. He tends to rush
into situations without thinking. He is also "Force Sensitive", but doesn't seem to realize it,
as his abilities seem to manafest randomly.

Updated!
Stu

Race: Moogle
Age:28
Weapon: Blaster Rifle
Back Story: David's Co-pilot, and superviser. Stu perfers following the rules to having
fun. He and David don't get along, since David is always trying to rush into things, and
Stu preffers to think everything through. He likes stats and logic, rather than "Jumping into it".
He secretly knows who David's mother is but won't tell David even under threat of torture.

Updated!
R2-R4 A.K.A. "Rusty"

Race: R2 seies Astromech Droid
Age: unknown (has been with David since he was a infant)
Weapon: Electro probe
Back Story: R2-R4, or Rusty as he is latter dubbed by David, was found with David in a
shipping crate by Sylas, who took the little droid in affter seeing how much it seemed to
like the boy. He is an R2 astromech droid, he is unusauly freindly and cares about Davis
and his freinds. Rusy is David's best freind and closest companion. David loves Rusty as
much as any of his human freinds and says so.
A note when using Rusty in battle: Rusty is a droid and thus can't use natural iteims such as Bacta Pacthes and Star Dust Vials to heal or rivied during battle or on a map. Instead he uses Reboot Circuts and Oil Cans to heal and revive. Also Rusty may gain EXP like any other member, but he never learns any abillities or gains any stats. You must purchase new abillities for Rusty from a shop or Droid Specialties store. This my sound trying and you may consider leaving him out of your adventures, think of this however. Rusty gains another form of EXP during missions, mini games, and just from traveling with you. It's called Quirk points. When Rusty has engoug of these points he can learn things that other cannot. They range from battle techs to bounus such as
Avoid Enemies and Shoker. More on those latter.



Lonewolf
Homeworld: Xia Lan
Race: Xian
Talents: Healing skills and Spirit Magic.
Age: 34
Weapon: Hunting Bow and Tamahawk
Back Story: Cheif Lonewolf is the Cheif of the Kiwa tribe of Xia Lan. He is kind man with a good sense of justice. Cheif Lonewolf's villiage is hidden deep in the forest of Xia Lan. He first meets David when David crashes on Xia Lan. He offers to give David a new ship and help him fix it, if he will acompany him on a quest to find his lost son, Riverhawk. ( I might add more to this bio latter)



Name: Jet Ikari
Race: Near-Humman
Homeworld: Unknown (A ture bounty hunter never reveals his origins)
Age: 19
Talents: Jet can sense death and can kill a man with a single blow.
Weapon: Chain Scythe and Slug thrower
Back Story: A wanted man at only age 19, Jet is rumored to have killed 120 pepole even beffore he became a Bounty Hunter.
He is feared even by his own Guild. He has orphaned at a young age and trown out on the streets of Dathis, the criminal sydicate world.
At age fourteen he became a Pickpoket, killing to survive the brutal dessert climate of Dathis' outskirts. His ture potential was discovered when he killed three men single handly in a bar fight at the age of sixteen. There he met a man named Sal, who tought him the Killing arts.
(More on this bio soon)


Name: Mike Rhodes
Race: Tempusian
Homeworld: Tempus 7
Age: 15
Talents: Mike can take two iteim in a melding device and fuse them into one to create a new skill or iteim.
Weapon: Balion Sword: a small sword with many cravings on the blade.
Back Story: Mike was born on the stormy planet of Tempus 7. As such he deeply cares for art in all forms and will go to great leagths to protect the art of the galaxy. He was sent to Golon, a backwater world controlled by a monarchy rather that the Federation, to invistagate cliams that the locals had been destroying historical artifacts and Fedration Property. He has been out of contact for several weeks. David is given the task of tracking down Mike and bringing him back to Charisia.



Name: Jack
Race: Undead Puppet
Homeworld: Pylos 3
Age: He acts aout two of tree years old.
Talents: Randomizer: Does a complety an totaly random action in battle.
Weapon: Cutlass
Back Story: Jack is a member of a local Pyloian piriate gang called Kraken's Saber. He was raised by  captian Bolo Kraken, leader of the Kraken's Saber. The catptian happened upon Jack when he docked in port Terferry. The Captain was looking to restock his gunpowder and resupply the ship. He named the boy Jack. Jack grew into a fine..Whatever he was. He was very good almost every task he did, but had a wondering mind and would abandon whatever he was doing causing him to get into trouble. Jack acts like a two year old most of the time, but seems to have moments of briliance at other times.


Name: Muraiko Ickachi
Race: Humman
Homeworld:
Age: 12
Talents: Mechanical Enigiering.
Weapon: Katana
Back Story: Muraiko was born on an idustrial planet that was complety covered in slum-like cities. He learned how to repair Starships from his fathwer who was on,Sekata, a world class Mechanic. Muraiko was  a fast learner and soon knew even more than his father in a few short weeks. Everyone thought he was going to take over the family buisness, but he had no disire to do such. He had dreams and he was going to live them out. One day a fancy Star Yacht came to the planet and Muraiko Seized his oppertuninty to leave his world behiend forever. He snuck aboard the Starship and left beffore anyone was the wiser. Unfountuly his victory was short lived, as the cruiser's auto pilot took him to an unfamilar planet of Dekola which a secret sect of Assaisons called thier home. He managed to win over the assains by killing sevral of thier top members with nothing more than the Hydrospaner in his hand and soon became a top ranking member.

























Updates:






----Affilitions-----


The Sith Alliance: A secret society believed to be defeated by the Federation Knights, but rumor are spreading that they have
returned to power and are seeking revenge.

Members:



Crime Lords (Full)

Boozer's Boy's: A star gang that patroll the Kron system. They like to Star Race for pepoles ships.
Their leader supposedly is a Jedi by the name of Boozer.

The Dark Mages: A group of force wizzards who controll the back water Etertainment Planet
using magic. They are wanted for crimes against the Federation and for inpersonating magic users.
--------------------------------
Updates: All updates cleared Dec, 17, 2008






















« Last Edit: November 02, 2009, 02:54:32 PM by Fisherson »
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Offline Fisherson

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Re: Warped Project thread
« Reply #1 on: August 04, 2008, 04:49:02 PM »
The ABS is finished!Thanks to Muraiko!I have the new version right here.
Let me explain the controlls:
Z=Lasers
Shift is a new Claw feature that Muraiko came up with.
This demo uses an over heat system,like Epitome of Anima.
If you go over the overheat limit it will take Hp to use your lasers.

Download link
http://rapidshare.com/files/134748991/ABS_demo.rar.html
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Offline Red Fox

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Re: Warped Project thread
« Reply #2 on: August 04, 2008, 04:54:36 PM »
Sounds sweet. I download it tomorrow when I got 24mb broadband. I'm on 0,5 now >.<
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Your signature was awful, too. What the hell were you thinking?

Offline Fisherson

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Re: Warped Project thread
« Reply #3 on: August 04, 2008, 06:23:45 PM »
By the way pepole don't just download it and not write a reveiw, or somthing,please.
At least post that you're downloading it.



« Last Edit: August 04, 2008, 06:33:58 PM by Fisherson »
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Offline lonewolf

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Re: Warped Project thread
« Reply #4 on: August 04, 2008, 07:25:24 PM »
its working yes i play it when i can happy days  :bend: ;D :Plight:
« Last Edit: August 05, 2008, 01:14:48 AM by lonewolf »
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A real friend is one who walks in when the rest of the world walks out

Offline Fisherson

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Re: Warped Project thread
« Reply #5 on: August 05, 2008, 12:54:33 AM »
Quote from: lonewolf on August 04, 2008, 07:25:24 PM
its ofline ?
Huh?It works for me.
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Offline lonewolf

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Re: Warped Project thread
« Reply #6 on: August 05, 2008, 01:16:12 AM »
its ok they was fixing the site lol
i like lonewolf lol
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A real friend is one who walks in when the rest of the world walks out

Offline Fisherson

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Re: Warped Project thread
« Reply #7 on: August 05, 2008, 01:32:02 AM »
Quote from: lonewolf on August 05, 2008, 01:16:12 AM
its ok they was fixing the site lol
i like lonewolf lol

Ah you noticed the peace pipe victory lol
What di you think of the ABS?
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Offline lonewolf

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Re: Warped Project thread
« Reply #8 on: August 05, 2008, 01:44:20 AM »
only got to playing it its good i like it
but i got killed as i has lost my fire power lol
i only had two more ships to kill
« Last Edit: August 05, 2008, 01:51:40 AM by lonewolf »
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Offline Fisherson

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Re: Warped Project thread
« Reply #9 on: August 05, 2008, 02:05:04 AM »
Quote from: lonewolf on August 05, 2008, 01:44:20 AM
only got to playing it its good i like it
but i got killed as i has lost my fire power lol
i only had two more ships to kill

Whoa,you killed alot more than me i only got about half of them lol.
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Offline Muraiko

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Re: Warped Project thread
« Reply #10 on: August 05, 2008, 02:43:31 PM »
Oh... is it a bit too difficult? If that's the case, then you could always lower the enemie's stats. Right before the battle even begins, it assigns all the enemie's attack, and defense power into variables. Simply lowering their attack will actually make them weaker. Either that, or you could just increase the ship's HP. Sorry, I guess I just kinda like making difficult stuff. It was pretty easy when I tried it a couple of times.
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Offline Red Fox

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Re: Warped Project thread
« Reply #11 on: August 05, 2008, 03:32:25 PM »
Downloaded and played. Looks awesome. I think the difficulty is good as it is.
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Offline Fisherson

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Re: Warped Project thread
« Reply #12 on: August 05, 2008, 07:04:16 PM »
Quote from: Muraiko on August 05, 2008, 02:43:31 PM
Oh... is it a bit too difficult? If that's the case, then you could always lower the enemie's stats. Right before the battle even begins, it assigns all the enemie's attack, and defense power into variables. Simply lowering their attack will actually make them weaker. Either that, or you could just increase the ship's HP. Sorry, I guess I just kinda like making difficult stuff. It was pretty easy when I tried it a couple of times.

I think it's the number of ships,there's just too many on the battle map at one time.
It's okay though,i'm going to start work on a levels version of the demo.By the way,i think i figured out how to make
the enemy shoot bak!All youy need to do is reverse the cordinites the way you used them to make that event act as the laser
instead of a battle animation.use the hero's X and Y,just like you used the enemies X and Y cordinites,see what i mean?
By the way,I lthiought the hud was awesome!The claws we'll keep,i liked them too.I'm working on a way to make the laser
fire twice,got any ideas?


                                                               
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Offline Muraiko

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Re: Warped Project thread
« Reply #13 on: August 06, 2008, 02:10:34 PM »
Actually, on when I started working, I was planning on making it so you can fire the laser three times at once, but it was just too complicated. For some reason, the same common event can run again once it's already running. To make multiple lasers, you'll just have to make anoter laser event on the map first, and also a new common event for each one. Turn each laser on with the flip of a switch, like: Laser 2, or Laser 3. THis would also mean that for EVERY enemy, you'll have to script them to get hurt for each of the laser switches, as well as have more variables for their X, and Y cordinates. It's alot of work.

Also, If you want to know how to make enemies fire projectiles back at the hero, then you can always open up my game. I made some enemies that fire back at the hero over at the cave battle field. I think your idea of using cordinates again will work, but a more simpler way would just make anoter event for the enemie's lasers, and have a "collision" will hero whenever they shoot it. So feel free to check out my game again if you want to see how I made it. (But making all six ships be able to shoot lasers back at you? Wouldn't that like, be a crazy barrage of lasers everywhere? It does sound fun, but also kinda difficult...)
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Offline Fisherson

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Re: Warped Project thread
« Reply #14 on: August 06, 2008, 02:45:14 PM »
[quote author=Muraiko link=topic=23573.msg260710#msg260710 date=1218031834
Also, If you want to know how to make enemies fire projectiles back at the hero, then you can always open up my game. I made some enemies that fire back at the hero over at the cave battle field. I think your idea of using cordinates again will work, but a more simpler way would just make anoter event for the enemie's lasers, and have a "collision" will hero whenever they shoot it. So feel free to check out my game again if you want to see how I made it. (But making all six ships be able to shoot lasers back at you? Wouldn't that like, be a crazy barrage of lasers everywhere? It does sound fun, but also kinda difficult...)
[/quote]

Oh,ok,that sounds much simpler than what I i was thinking,you're very good at this coding thing.
Okay i'm having trouble understanding hom you make the laser come to the front of the ship
part..can you show me a small tutorial on how you did that part?

Updates:I'm still stuck on that opening scene..grr can't think of what to put in my text box
when the ship is flying through space.
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