Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Crystal Crazy - Version 1.1 Demo - News on 1.2 09/09/08
« previous next »
  • Print
Pages: 1 2 3 4 [5] 6

Author Topic: Crystal Crazy - Version 1.1 Demo - News on 1.2 09/09/08  (Read 27260 times)

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: CRYSTAL CRAZY - Update august 29th 2008, ALL SPELLS REVEALED!!
« Reply #60 on: August 30, 2008, 02:39:25 AM »
Mabey the tonado, the silence, and possibly the earthquake.
Logged



Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: CRYSTAL CRAZY - Update august 30th 2008, Buggy Spell Video - NEED FEEDBACK!
« Reply #61 on: September 01, 2008, 02:30:41 PM »
SMALL UPDATE - 09/01/2008


Prices of items are getting re-looked at and the gold system is 100% fixed to store any number on the counter.

Spells will now be "chosen" and than you will see the spell icon on a new part of the UI I added right above ITEM/SPELL/EXIT.   The chosen spell can be cast with the Z key.

Fixed several bugs that were causing the fairy to phase out.

NPC's in the first town will now give information and tips for playing the game.   

Added a spell graphic after you fall off and a game pause to monsters so you can tell where you are on the map.  This will give players some breathing room after losing life.

Magical Orbs and Mana Potions are working and a little icon + spell graphic is shown to tell you that you have it on you.

Added spell graphics for most items so you know it's affecting you.
Logged

Offline Red Fox

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,034
Re: CRYSTAL CRAZY - Update august 30th 2008, Buggy Spell Video - NEED FEEDBACK!
« Reply #62 on: September 01, 2008, 03:01:25 PM »
Quote from: Drakiyth on September 01, 2008, 02:30:41 PM
Added a spell graphic after you fall off and a game pause to monsters so you can tell where you are on the map.  This will give players some breathing room after losing life.

Sweet, that was needed.
Logged
Your signature was awful, too. What the hell were you thinking?

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
Re: CRYSTAL CRAZY - Update august 30th 2008, Buggy Spell Video - NEED FEEDBACK!
« Reply #63 on: September 01, 2008, 04:36:06 PM »
I agree, that's a good update.
Logged
Most Recent:

________________________
Old Stuff:

Offline RockJohnAxe

  • I Pwn alot of stuff.
  • Zealot
  • *
  • Posts: 606
  • I Pwn alot of stuff.
Re: CRYSTAL CRAZY - Update august 30th 2008, Buggy Spell Video - NEED FEEDBACK!
« Reply #64 on: September 02, 2008, 01:20:19 AM »
holy crap, i leave for a couple days and you compeletly own me with spells.

Looks fantastic man. Im so frigging pumped to play the new version!
Logged

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: CRYSTAL CRAZY - Update 09/02/08, Blast and Freeze Video with Annotations.
« Reply #65 on: September 02, 2008, 10:08:45 AM »
Quote from: RockJohnAxe on September 02, 2008, 01:20:19 AM
holy crap, i leave for a couple days and you compeletly own me with spells.

Looks fantastic man. Im so frigging pumped to play the new version!


Haha, thanks man..  I've been putting a lot of work into this game.


New video up with annotations and the blast and freeze spell.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
Re: CRYSTAL CRAZY - Update 09/02/08, Blast and Freeze Video with Annotations.
« Reply #66 on: September 02, 2008, 10:36:53 AM »
Blast doesn't seem to be practical in that movie. In most occurances, a person would use blast when they actually need enemies knocked back, a time when they are about to be hit off or something. The way you've got it is there is a 1-3 second pause showing the animation before the actual blast takes effect. I would consider either making the animation shorter, or stopping the movement of everything on the screen (including hero) while the animation goes, then allowing the hero to move while the knockback occurs.
Logged
Most Recent:

________________________
Old Stuff:

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: CRYSTAL CRAZY - Demo Version 1.1 IS HERE!!!
« Reply #67 on: September 04, 2008, 02:13:43 AM »
QUESTIONS FOR THE PLAYERS

Has anybody played the new demo?   
What are your thoughts on it and do you find the game addicting?   
Do you want more levels to go through and spells to unlock?
What was your hardest challenge in the game?
What is your overall rating from 1 to 10.



Thanks!
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: CRYSTAL CRAZY - Demo Version 1.1 IS HERE!!!
« Reply #68 on: September 04, 2008, 02:34:57 AM »
Downloading now. I'll tell you what I think when I find time to play it. But I'm kind of excited. ;)
Logged

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: CRYSTAL CRAZY - Download Crystal Crazy - Demo Version 1.1! - GAME TRAILER!
« Reply #69 on: September 04, 2008, 11:53:55 AM »
Much better game trailer is up now.   It's slightly off on the sound about 1 second but much better than the nightmare it used to be.

The sounds are off because I recorded a flektor video and threw it on youtube.


Enjoy everybody, and i'm still waiting on some feedback hehe.
Logged

Offline Red Fox

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,034
Re: CRYSTAL CRAZY - Download Crystal Crazy - Demo Version 1.1! - GAME TRAILER!
« Reply #70 on: September 04, 2008, 03:26:28 PM »
I downloaded it yesterday but I haven't had the time to play it yet. I'll try it to night.

I update this post when I've played it.
Logged
Your signature was awful, too. What the hell were you thinking?

Offline RockJohnAxe

  • I Pwn alot of stuff.
  • Zealot
  • *
  • Posts: 606
  • I Pwn alot of stuff.
Re: CRYSTAL CRAZY - Download Crystal Crazy - Demo Version 1.1! - GAME TRAILER!
« Reply #71 on: September 04, 2008, 08:45:52 PM »
Ill give it a whirl soon man, been mad busy. Im pretty excited :D
Logged

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: CRYSTAL CRAZY - Download Crystal Crazy - Demo Version 1.1! - GAME TRAILER!
« Reply #72 on: September 04, 2008, 10:42:21 PM »
I'll try it...I've been busy with halo and others peoples game testsing
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: CRYSTAL CRAZY - Download Crystal Crazy - Demo Version 1.1! - GAME TRAILER!
« Reply #73 on: September 04, 2008, 11:51:20 PM »
Cool game dude, the trailer had bad sound quality but it was overall good.

-ThexXtremeXx
Logged

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: Crystal Crazy - Version 1.1 Demo
« Reply #74 on: September 10, 2008, 12:22:12 AM »

This is the up-coming development of the Crystal Crazy game.

This features the town of Eagleview and it's quest which is a mine taken over by giant rats and rock monsters.

This features the awesome spell "SHIELD" which you can see greatly protects you.

SNEAK PEAK VIDEO - CRYSTAL CRAZY 1.2

http://www.youtube.com/watch?v=6Cgs3VGnUXc
Logged

  • Print
Pages: 1 2 3 4 [5] 6
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Crystal Crazy - Version 1.1 Demo - News on 1.2 09/09/08
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum