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Author Topic: The Epitome of Anima; Update  (Read 29310 times)

Offline Muraiko

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Re: The Epitome of Anima; Update
« Reply #60 on: August 03, 2010, 10:21:40 PM »
I know. I probably should have had it so only the character's name is colored, and not the dialogue altogether. One of the many bad life decisions I made when I first started making the project...

I can't change it now, as that would be far too much work. That's the way it's gonna be. Thanks for the input though.




I was thinking about posting an update anyway, but there wasn't much work done this time around.

***Boss Event Skipping***
The scene before a boss fight is skippable. This is so the player would not be discouraged from trying again if they lose in a boss battle.




With college now and me actually starting to have a social life for once, I really can't find much time to get around to this project. I'll still keep at it though, and hopefully see completion sometime soon.
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Offline Muraiko

  • Cuddly Wuddly Snuggly
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  • Posts: 606
  • I'm really 4 years old... born on leap year...
Re: The Epitome of Anima; Update
« Reply #61 on: August 21, 2010, 08:54:09 PM »
***Character Portrait revision*** (For the third time now...)

My art skills have improved alot since back then. I've been drawing and designing random characters, but I realize I haven't attempted to redraw my own cast from this game yet. Here's a work in progress of my character's new facial portraits, this time I wanted to have a more "cartoony" feel rather than "profile" or "anime".



(I don't mean to stereotype, but I tried to make character's ethnicity be apparent in their portrait. Phaeth and Buijoh in particular...)

I still have to finish shading faces and hair, but it'll be done in time. Though RM2K3's crappy resolution will really kill the art, I hope it'll still be decent.
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