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Author Topic: Dead Old Thread of asiyla.  (Read 45411 times)

Offline fruckert

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #75 on: May 12, 2009, 02:23:43 AM »
:o
Shocking developments here

In all seriousness, good changes here, they make sense and keep the balance up
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #76 on: May 12, 2009, 03:17:37 AM »
Quote from: Drakiyth on May 12, 2009, 02:22:29 AM
SCORPION TAMER CHANGE MAY NEED TO REFRESH TO SEE NEW SPRITE     



Scorpion Tamer

The Scorpion Tamer is a wild woman.  She hardly wears armor and is normally seen in ripped up and ragged clothes. She carries a large spear that has a giant scorpion stinger attached to the end of it.  She can also summon her best friends who happens to be giant scorpions.








Aren't swarms of tiny insects more frightening?
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline fruckert

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #77 on: May 12, 2009, 03:20:25 AM »
Depends on how you look at it. A couple dozen giant scorpions, or millions of little tiny ones
I personally think the small ones
But it is Drak's game, and I think we've back-seat developed enough so far
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #78 on: May 12, 2009, 03:25:02 AM »
I could terminate such suggestions if requested.
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #79 on: May 12, 2009, 04:39:48 AM »
Quote from: DedlellyDeth on May 12, 2009, 03:25:02 AM
I could terminate such suggestions if requested.


They will start small and get bigger and badder the higher level she gets.
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Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #80 on: May 12, 2009, 08:35:26 PM »
Quote from: Drakiyth on May 12, 2009, 04:39:48 AM

They will start small and get bigger and badder the higher level she gets.

That sounds cool. Feels like Pokemon. You should totally have a pet system.
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Offline zuhane

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - Scorpion Tamer is a girl now.
« Reply #81 on: May 12, 2009, 08:39:06 PM »
Put in a feature that lets you save the game!! OH MY GOD!!!!!!
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - MAY 11, 2009 - EVIL CLASSES - TEST PHASE VIDEO
« Reply #82 on: May 12, 2009, 10:26:33 PM »
EVIL CLASSES - TEST PHASE VIDEO

http://www.youtube.com/watch?v=75H1HCdJ8Vg




Since all of the classes are finished and the room is bugless from self testing for hours I am now going to start working on other parts of the game.  I might be working on special powers of all the classes and will update the main page with icons and everything else.  One thing I want to focus on is the keeps and your main character which is more-so of an RTS style game.  There will be wood, metals and other things that players will collect through a trade system and many other things. Then on this map they will send their party of 4 that I have been showing to battle enemies and complete quests.  The main character for each side is a prophet of the gods, so the parties you create in the videos are not who you roleplay with but who you fight with etc.

More to come and thanks for the support!
« Last Edit: May 12, 2009, 11:28:08 PM by Drakiyth »
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Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #83 on: May 13, 2009, 12:18:09 AM »
I don't understand the party system. So your main character never fights, just these classes? Is he their tactician or something?
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #84 on: May 13, 2009, 02:03:43 AM »
Your main character is a prophet of the gods. Prophets simply command a unit to battle for them. This lets me put a strong party system like I have and also lets me have roleplay aspects that you would find in a normal game.  Your main character will have portrait selections and a few other options but the main story will be through doing quests and exploring with your party of four.   I can tell you right now it's never been done before in any game.  It will be SOOOO much easier to explain when I get everything finished.. I'm still in the process of how it will all work out.  Give me some time to get this bad boy hammered out and I will do a video commentary to explain how it works.


PROPHET:  Main character but is simply an icon of the main storyline and is used in a different mode of play.  *more to come on this*

PARTY:      The party of classes you put together which follow under the prophet and his/her needs.  This is what players use to quest/battle monsters.

KEEP:        Players can choose between 20 or more keeps to suit their party and prophet.  Will have many themes for enjoyment.  The keep is where players
                go to gain new skills for their classes and much more.  *more to come on this it's in planning stages*


WORLD:    There will be a world map and you can explore with your party you design.  The Prophet will be displayed on the top left corner of the screen so players
                know his/her portrait is there and that is basically YOU.  And you're commanding your team.  The world will be full of monster encounters that will be on
                a sensory device which will allow for avoiding enemies if you stay far away from them.  The world map is going to be much like an MMO where zones that
                are connected to each other.  There will be teleport points to help players move faster around it but the world will be VERY VERY big and hold many secrets.


STORY:    After creating a prophet, party and choose a keep you begin the story of good or evil *this is in planning*  Keeps might be in different world locations so it might
               have multiple story archs depending on where you start.  This will grant players hours of different stories and play when creating a new party.  The world is not
               linear you can explore whatever you want, anytime you want but there will be a main story quest which leads you up to the Ultramancer and it's plans to devour
               the world.



The mapping and planning I have for AsiylA will take months.   Oh, and btw.. the world being threatened is called Azgayle.   I will be getting a map of Azgayle together when I get to that stage.  I am going to guess right now the entire world will start on launch with over 50 zones to play in.  If the game does get launched and is successful I do want to add-on to it with expansions.. That's WAAAAY out of line right now though because I need to get the main game finished first lol.  Anyways, hope that helped a bit.  In a lot of ways this is ROA just with a different name and a much better custom party system.  Ruins Of Azgayle had TANK/ROGUE/CASTER/PRIEST and that's it.. No mix matching 4 tanks or 4 casters like AsiylA can do.  I give players a **** ton more freedom with this version of Azgayle.



« Last Edit: May 13, 2009, 02:41:13 AM by Drakiyth »
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Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #85 on: May 13, 2009, 03:32:38 AM »
Quote from: Drakiyth on May 13, 2009, 02:03:43 AM
Your main character is a prophet of the gods. Prophets simply command a unit to battle for them. This lets me put a strong party system like I have and also lets me have roleplay aspects that you would find in a normal game.  Your main character will have portrait selections and a few other options but the main story will be through doing quests and exploring with your party of four.   I can tell you right now it's never been done before in any game.  It will be SOOOO much easier to explain when I get everything finished.. I'm still in the process of how it will all work out.  Give me some time to get this bad boy hammered out and I will do a video commentary to explain how it works.


PROPHET:  Main character but is simply an icon of the main storyline and is used in a different mode of play.  *more to come on this*

PARTY:      The party of classes you put together which follow under the prophet and his/her needs.  This is what players use to quest/battle monsters.

KEEP:        Players can choose between 20 or more keeps to suit their party and prophet.  Will have many themes for enjoyment.  The keep is where players
                go to gain new skills for their classes and much more.  *more to come on this it's in planning stages*


WORLD:    There will be a world map and you can explore with your party you design.  The Prophet will be displayed on the top left corner of the screen so players
                know his/her portrait is there and that is basically YOU.  And you're commanding your team.  The world will be full of monster encounters that will be on
                a sensory device which will allow for avoiding enemies if you stay far away from them.  The world map is going to be much like an MMO where zones that
                are connected to each other.  There will be teleport points to help players move faster around it but the world will be VERY VERY big and hold many secrets.


STORY:    After creating a prophet, party and choose a keep you begin the story of good or evil *this is in planning*  Keeps might be in different world locations so it might
               have multiple story archs depending on where you start.  This will grant players hours of different stories and play when creating a new party.  The world is not
               linear you can explore whatever you want, anytime you want but there will be a main story quest which leads you up to the Ultramancer and it's plans to devour
               the world.



The mapping and planning I have for AsiylA will take months.   Oh, and btw.. the world being threatened is called Azgayle.   I will be getting a map of Azgayle together when I get to that stage.  I am going to guess right now the entire world will start on launch with over 50 zones to play in.  If the game does get launched and is successful I do want to add-on to it with expansions.. That's WAAAAY out of line right now though because I need to get the main game finished first lol.  Anyways, hope that helped a bit.  In a lot of ways this is ROA just with a different name and a much better custom party system.  Ruins Of Azgayle had TANK/ROGUE/CASTER/PRIEST and that's it.. No mix matching 4 tanks or 4 casters like AsiylA can do.  I give players a **** ton more freedom with this version of Azgayle.





Sounds nice. So I was right about the tactician thing. It's also good that you're bettering a previous idea rather than using a completely new one. Combining game ideas is good advice for quick material, as long as they're your ideas and there are no incongruities. Crossover fangames are never good.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline RockJohnAxe

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #86 on: May 13, 2009, 04:07:08 AM »
This sounds alot like My Epic Legends game which i release a Demo of.  The only issue i found when playing an MMO style RPG Maker game, especially with a Huge world map, is lack of Direction and Balance.  It is very easy to wander to a place were monsters are far superior.  I find it turns into a more, Farm monsters to become stronger game more than a story driven game.

With so many character Choices and the limitations of the RPG Maker System (i used 2k3 so maybe XP has more options) alot of skills become pretty lack luster.  If your adding a ton of skills then you will out-grow very quickly.  If leveling is too slow and mobs arent tweaked right it becomes more of a frustration to the player. I mean its not like you can give a character a 10% chance to counter-attack when struck or any cool Skills like these (again due to RPG Maker itself)

Also i feel some of your elements in particular are over-lapping. Like someone said earlier cold and ice are the same.
Fire, Water, Wind, Earth, Ice, Holy, Darkness, Poison, Disease, Curse, Arcane, Slashing, Piercing, Bludgeoning.
The List can be summed up much better.

Also (lol sorry) Having this many very unique classes they need something to really seperate them from each other.  As far as RPG maker can allow, i just see alot of different Spells, maybe diff animation, same effect.  Alot of Over-lapping and Redundancy.  You also Realize the more classes you have the more little things you wanna add around the world that only affects when you have a certain class.  All these things just add to a Huge stock pile of Work ahead of you if you want it to be done right.

Basically, just make sure you dont set the Bar too high that you will never be able to achieve it.  Make sure the intro area breaks you into the game, dont just throw people into a Huge world or they dont know what todo, and from my experience they always find the higher level stuff first.  If pulled off correctly this could be amazing, like my Epic Legends could of been if it wasnt my First Real RPG maker game i had ever made.  Sry for the wall of Text and im interested too see how this further develops.

-Zer0
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Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #87 on: May 13, 2009, 11:00:05 PM »
Quote from: RockJohnAxe on May 13, 2009, 04:07:08 AM
-Zer0

What? Also, he uses XP, BTW so make sure you know what you're talking about when you talk about features and limitations.

I agree, with setting the bar too high, however, Mr. VeggetaRocks296. I think you have too many classes, Drak, so you should combine some of them and make the little features appear later, to give at least some freedom to the player after the start.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #88 on: May 14, 2009, 01:53:09 AM »
Quote from: DedlellyDeth on May 13, 2009, 11:00:05 PM
What? Also, he uses XP, BTW so make sure you know what you're talking about when you talk about features and limitations.

I agree, with setting the bar too high, however, Mr. VeggetaRocks296. I think you have too many classes, Drak, so you should combine some of them and make the little features appear later, to give at least some freedom to the player after the start.


Not happening. All 40 stay.  All 40 will be different and rock.
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Offline DedlellyDeth

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Re: ASIYLA - RPG MAKER XP - MAY 12, 2009 - Evil Classes - Test Phase Video.
« Reply #89 on: May 14, 2009, 02:26:41 AM »
Quote from: Drakiyth on May 14, 2009, 01:53:09 AM

Not happening. All 40 stay.  All 40 will be different and rock.

Just making sure you'll differentiate them. You have some hard work ahead of you, Drak. Like twice as much at least, I think.
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