Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Dead Old Thread of asiyla.
« previous next »
  • Print
Pages: 1 2 3 [4] 5 6 7

Author Topic: Dead Old Thread of asiyla.  (Read 45412 times)

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: ASIYLA - RPG MAKER XP - APRIL 11th, 2009 - Plague Bringer/Twisted Animator
« Reply #45 on: April 11, 2009, 02:52:36 PM »
Ah, some returning classes since Ruins of Azagayle. I like.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: ASIYLA - RPG MAKER XP - APRIL 11th, 2009 - Plague Bringer/Twisted Animator
« Reply #46 on: April 11, 2009, 03:02:41 PM »
That class room makes me want to play it now!
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #47 on: May 05, 2009, 04:46:17 PM »
ALL FORTY CLASSES REVEALED!!







Time Lord

The Time Lord is a powerful sorcerer that manipulates energies of past, present and future.  He can turn his enemies into infants or even wither them to dust.  This class
excels at controlling a large group of monsters by slowing them down and speeding his party up.  Time Lords wear robes that normally have symbols representing time and
space. They use magical hour glasses as weapons which empower their spells.




Abyssal Patriarch

The Abyssal Patriarch is a wizard that specializes in the darkest parts of the sea.  They can summon a shark to bite their opponent in half, or even call a monstrous wave
to drown their enemies.  Abyssal Patriarchs also have the power to mutate their allies granting them buffs which will aid them through battle.  This class normally comes
armed with a magical trident and they wear light robes adorned with coral and shells.




Dark Sorcerer

The Dark Sorcerer is a necromancer of the undead and evil curses.  They can summon skeletons, zombies and other undead beings to aid them in and combat and also have the power to curse their enemies weakening them to further attacks.  Dark sorcerers use shadow flame to burn their enemies into oblivion while their pets devour their enemies flesh.  This class wears dark robes adorned with holy symbols and carries a magical skull which grants them power.




EVIL HEALERS

Dark Seer

Dark Seer's are normally very evil women who decided to shun off the calling of good spirits and instead turn to the tortured and miserable spirits of the land.  They can aid their group through dark healings granted by the dark spirits and they use the tortured souls to rip their foes apart.  Dark Seers use skull totems and wear leather robes adorned with symbols of the unholy lands.




Tormentor

The Tormentor is a very evil and sadistic woman who uses the power of pain and suffering to heal your allies.  She comes armed with skanky leather armor and a barbed whip which causes massive pain.  She is a good damage dealer as well as a healer when her pain meter is full.  Tormentors also have the power to charm enemies with limited power bending their pathetic will to their own.




Shadow Druid

Shadow Druids are basically normally Druids who have decided to turn on their order.  They have decided to enslave nature instead of call upon it, and do so by transforming themselves into a terrible werewolves, or even summon the black barbs of the abyss to devour their enemies.  These druids protect their allies through shadow plant magic but are very limited in their healing powers.  They can however, protect a group greatly which makes up for their lack of healing.  Shadow Druids wear chain armor and come armed with magical thorn spears.




Hellfire Zealot

The Hellfire Zealot is a fallen Celestial which has lost her glow.  She has turned to the flames of the abyss and uses hellfire to demolish her enemies or replenish her parties health.  This class comes armed with a tome of hellfire which empowers her and she uses robes adorned with unholy or desecrated symbols of the good gods.
Hellfire Zealots also have the power to summon fire demons which will burn their victims to ashes.




Blood Priest

The Blood Priest is one of the most dreadful and nightmarish classes in the world.  They come armed with razor sharp daggers which are used in cutting their own body.  The blood is then used to replenish the health of their allies or drain their enemies to dust.  Blood Priests wear bloody and red robes to represent their order.

« Last Edit: May 05, 2009, 04:50:40 PM by Drakiyth »
Logged

Offline Ben

  • Some dude
  • Staff
  • Royal
  • *
  • Posts: 4,844
  • butts
    • my portfolio
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #48 on: May 05, 2009, 05:44:07 PM »
So do you just get to pick a class, or is there a tech tree involved?
Is there dual classing or ability retension or class changing, or are you picking one of a million classes and hoping you get the good one?
Logged

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #49 on: May 05, 2009, 09:32:59 PM »
Quote from: gemini on May 05, 2009, 05:44:07 PM
So do you just get to pick a class, or is there a tech tree involved?
Is there dual classing or ability retension or class changing, or are you picking one of a million classes and hoping you get the good one?


You won't be able to class change or dual class.  Professions specialize in what they do best and if you're struggling with a party make up just start over and even choose another keep if you want as well.   Players will see how Asiyla works a lot better once I get it put together.  (I am going to use a very fair and balanced point system for stats/skills/armor class etc)  This will let me balance all classes on this system which will hopefully be enough to 50/50 all of them.  I don't want one class being the best where others falter.  I want to deliver a good balanced game all around the board.  I haven't decided if skill trees will be introduced yet.  I will keep you posted.

You design your party from either twenty classes on good or twenty classes on evil.  Your main character is going to be different from your party and you will also get to choose a keep where you stay as well.  Now that I got the classes out of the way I can start working on powers and balances and everything else where I fell short with RoA pretty hard.  I can also start working on mapping my own game as well as creating the storyline further and getting it all together. As far as learning what class suits your taste?  That's up to you to find out.  This game is designed for replay value and testing and if you're A.D.D. it will probably give you alt syndrome.

Keeps will be something that gives players a home they can build on.  I really want them to be a lot of fun and I plan on putting a great amount of time and detail into that system too along with classes.  Don't expect a good strong demo of Asiyla for a while but I will keep everybody updated.


CLASS BALANCE FIRST LOOK


ASIYLA MECHANICS - CLASS BALANCES

SPELL/POWER POINT EXAMPLE:   Caster class is level 26 and has gained access to some spells..  To determine the power of the spells by point system they get 50 x level points.   This spell would by 50 x 26  - 1300 points which is then used on a chart to design the spell.  Each status effect and everything else built into the power takes points away. The remaining points count for the damage/healing it deals.

Heavier HP classes have lower power/spell points to balance the fact high hp takes damage/healing away compared to classes that are easily killed who gain a higher value.

SP will always be 100 for all classes.  To determine the cost of an ability will be it's level divided by 8 +3 and rounded up.  The +3 is so an ability always has a small cost for the lower tiers of magic/powers.  EXAMPLE:  Level 42 power would be 42 divided by 8 = 5.25 - rounded up would be 6 then add +3 so it would be 9 SP to cast/use that ability.  Level 98 power would be  98 divided by 8 = 12.25 - rounded up would be 13 + 3 = 16.


ATTRIBUTES:   Are all balanced at level 1 by a total of 100 points for each class type.   These points will all come out to total 2000 at level 99.


HEAVY ARMOR ATTACK LEVEL 20 -  20 x 20 = 400

CASTER ATTACK LEVEL 20             50 x 20 = 1000     So you can see the caster has a significant damage scale over the heavy armor character because of his loss of
                                                                               4000 HP at max level.


SP HEALING = 2 points every 3 seconds out of combat.    It will take 1.5 minutes to refill your SP bar from 0 to 100 out of battle.   There will be items you can buy to heal 25, 35 or 50 points in mid battle but they are costy.  The Alchemist class can make SP healing potions for his team as well.





HEAVY ARMOR POINTS

HP: 99 to 9999
SP: 100

STR: 25 to 500
DEX: 25 to 500
AGI:  35 to 700
INT:   15 to 300

POWER/SPELL POINTS PER LEVEL OF ABILITY -  20

_____________________________________________

LIGHT ARMOR POINTS

HP: 88 to 8888
SP: 100

STR: 30 to 600
DEX: 30 to 600
AGI:  20 to 400
INT:  20 to 400

POWER/SPELL POINTS PER LEVEL OF ABILITY - 30

_____________________________________________

HEALER POINTS

HP: 77 to 7777
SP: 100

STR: 20 to 400
DEX: 20 to 400
AGI:  25 to 500
INT:  35 to 700   

POWER/SPELL POINTS PER LEVEL OF ABILITY - 40

____________________________________________

CASTER POINTS

HP 66 to 6666
SP: 100

STR 15 to 300
DEX 20 to 400
AGI  25 to 500
INT  40 to 800

POWER/SPELL POINTS PER LEVEL OF ABILITY - 50     
« Last Edit: May 05, 2009, 11:24:17 PM by Drakiyth »
Logged

Offline RockJohnAxe

  • I Pwn alot of stuff.
  • Zealot
  • *
  • Posts: 606
  • I Pwn alot of stuff.
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #50 on: May 06, 2009, 04:24:23 AM »
See i like the amount of Classes, but it hits a point where classes start to over-lap in terms of there Roles.

It looks cool, but my game was similar to this, it had a ton of class choices. and i found a point where things just start to over-lap.  Just make sure to not set the Bar too high that you can never achieve it.  Thats kinda what i did.
Logged

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #51 on: May 06, 2009, 06:54:45 AM »
Be careful putting so many classes in as I doubt you will want to test them all to find out how balanced it is. Also I was really loving aftermath, I hope you work on it some more.
Logged



Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #52 on: May 06, 2009, 10:50:02 AM »
Quote from: Rahl on May 06, 2009, 06:54:45 AM
Be careful putting so many classes in as I doubt you will want to test them all to find out how balanced it is. Also I was really loving aftermath, I hope you work on it some more.

I get that a lot..  I guess Aftermath wasn't as bad as Fallen Griever said eh?   He rated it pretty shitty.   The same guy who made sore losers.  Thanks for the compliment I appreciate it.  Seeing what I can do with Aftermath I know Asiyla has some major promise.  As you see I've shown you my game mechanics which is a major plus for any game developer. It shows you I got my head on straight and are taking this to where it needs to be.

I have worked on Aftermath 0.6 by the way..  I just come to a point where I'm doing my damnist to get the power to finish that content update.  It's hard because I know a lot of Aftermath fans are depressed which makes me feel good they liked it so much.. but damn..  I even had a request in a personal message to launch more content to the game.   

I guess I'm just going to need to finish it someday. 


« Last Edit: May 06, 2009, 10:54:17 AM by Drakiyth »
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - ALL CLASSES REVEALED!!!
« Reply #53 on: May 06, 2009, 01:35:56 PM »
The classes sound cool, with maybe the exception of the dark healers which might need some explaining (Uses the power of fire to heal allies?? Call on the power of pain and suffering to heal?? XD)

One thing that struck me about your classes was since there's the same amount of dark and light classes, you could technically make the user not choose which allignment they were and have a good/evil system where their actions decide whether they're good or evil. Say you chose 'Monk' as a character. If you become very evil the monk becomes a 'dark monk'. If you become very good the monk becomes a 'light monk'. That could work with the thief and the assassin, etc...

I'm not suggesting you put that in this game, as it'd be counterproductive to what you're doing, but it's an interesting thought. I might use it myself.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - MAY 07, 2009 - Class Selection Video Example.
« Reply #54 on: May 07, 2009, 07:49:17 AM »
CLASS SELECTION VIDEO EXAMPLE

http://www.youtube.com/watch?v=fAm-50qVlP8








Quote from: Moosetroop11 on May 06, 2009, 01:35:56 PM
The classes sound cool, with maybe the exception of the dark healers which might need some explaining (Uses the power of fire to heal allies?? Call on the power of pain and suffering to heal?? XD)

One thing that struck me about your classes was since there's the same amount of dark and light classes, you could technically make the user not choose which allignment they were and have a good/evil system where their actions decide whether they're good or evil. Say you chose 'Monk' as a character. If you become very evil the monk becomes a 'dark monk'. If you become very good the monk becomes a 'light monk'. That could work with the thief and the assassin, etc...

I'm not suggesting you put that in this game, as it'd be counterproductive to what you're doing, but it's an interesting thought. I might use it myself.



All of the evil healers pretty much heal through a sacrifice or because they offer things to the dark gods which in return grants them the power to heal evil beings.  However, evil is not really known for healing and I agree with (ZOMGZ EVIL HEALERS WTF) because evil + healing does not really mix/match well since they are all based of destruction.  However, to empower destructive forces like the Deathguard or Beserker after they are wounded will keep the destruction going and the ultimate basis of evil there.

I'll explain how they gain the power to heal allies.


DARK SEER:  Manipulates evil spirits to do her bidding. (ENSLAVES THEM) in return they heal her group.

TORMENTOR:   She uses the pain and anguish taken from her enemies to empower the wicked and heal them.  Sort of draws their essence and turn it into healing.  (VERY EVIL)

DARK DRUID:   Since they were normal Druids before they have the power to heal through nature but mainly focus on killing by becoming a werewolf and using the black barbed plants of the abyssal earth to consume foes.   (They are more of a strong defense buffer and the weakest healer out of the dark healers)  They are still useful for Damage and their buffs are the best out of the dark healers which simply prevents damage in the first place.

HELLFIRE ZEALOT:   Hellfire is a magical energy/flame which is granted to the most loyal of dark priests.  Since these are fallen Celestials the dark gods give them power for their burnt sacrifices and offerings to heal the wicked like undead and evil hearted beings to push forward doing the work of the dark gods.

BLOOD PRIEST:   They simply use their own life essence to steal more life or empower/heal their team through dark rituals.



If any of these dark healers tried to heal somebody with a good heart it would probably damage them instead of heal them since it's a negative energy that only heals negative things.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - Class Selection Video Example.
« Reply #55 on: May 07, 2009, 08:02:41 AM »
Great video.
Although I've never really liked the look of RPGMXP charsets. They look so big and chubby.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - Class Selection Video Example.
« Reply #56 on: May 07, 2009, 04:10:08 PM »
Looks really good. Its gonna be a lot of work os keep it up.
Logged



Offline dannytohotty

  • Inspired RPG Maker
  • Initiate
  • *
  • Posts: 6
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - Class Selection Video Example.
« Reply #57 on: May 07, 2009, 05:25:43 PM »
Dude i saw the vid on it and it was amazing.:bend:
Logged

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - Class Selection Video Example.
« Reply #58 on: May 07, 2009, 05:40:50 PM »
Dude that was awesome! How have I not been paying attention to thisthread beffore? remebers he has no RMXP*....**** I need to get one to play this don't I?
Logged

Offline Valiere

  • Who wants a lamby lamby lamby? I do! I do!
  • Staff
  • Exemplar
  • *
  • Posts: 1,922
Re: ASIYLA - RPG MAKER XP - MAY 05, 2009 - Class Selection Video Example.
« Reply #59 on: May 07, 2009, 05:48:33 PM »
That video is awesome. Looks great!
Logged

  • Print
Pages: 1 2 3 [4] 5 6 7
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Dead Old Thread of asiyla.
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum