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Author Topic: MegaMan X: The RPG 2.0  (Read 5693 times)

Offline Alantor

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MegaMan X: The RPG 2.0
« on: February 06, 2009, 01:23:09 AM »
Ok, i decided not to add the crossovers, but decided to make a game similar to Mavericks. It's MegaMan X: The RPG without the crossovers and it will have almost the excat same storyline as Mavericks. I loved that game and even beaten the first one.

Plot: The Maverick wars have raged on for centries and people around the world fear it won't end. One day, Zero was investigating a strange phenomon at the Maverick junkyard, but 3 days later, he vanished without a trace. X, worried that Zero may be in trouble and suspected that Sigma may be the culprit decided to investigate, little did he know that Sigma is working with a unknown enemy from the future and X soon learns that this unknown enemy has brought back all of X and Zero's foes including Reploforce. Now X and Zero must fight their enemies once again by teaming up with a future version of Zero to stop Sigma and his unknown partner and finally end the Maverick Wars for good. But this will lead to the fight between friends. Based on the MegaMan, MegaMan X and MegaMan Zero games.

Features:

-200 items to collect

-290 enemies to fight

-All of X's X4-X6 Armors

-3 playable characters

-No random battles. Enemies apper on the map.

So tell me what you think. If you don't like it, that's fine with me. That's all!
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Offline fruckert

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Re: MegaMan X: The RPG 2.0
« Reply #1 on: February 06, 2009, 01:24:26 AM »
Sounds much better
But I won't say any more until I see some graphics/gameplay
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Alantor

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Re: MegaMan X: The RPG 2.0
« Reply #2 on: February 06, 2009, 01:25:31 AM »
Thanks, if you wanna help, feel free to do so. I can't do this alone, you know.
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Offline Red Giant

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Re: MegaMan X: The RPG 2.0
« Reply #3 on: February 06, 2009, 01:29:58 AM »
If you want my opinion, I don't think this is a good idea. Megaman is almost the antithesis of an RPG.
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Offline Myownpath

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Re: MegaMan X: The RPG 2.0
« Reply #4 on: February 06, 2009, 01:38:44 AM »
well it sounds better without the crossovers but there are still problems with it one of them being you copying Maddrex's Mavericks game series try to make original work or else well.......
oh yeah also a future Zero wouldn't cause Pime Taradoxes and stuff?
also i would be gald to help with resources and stuff but dont post multiple things that you need like last time
now here are some questions i would like to ask.
Q: what kind of enemies are you gonna have?
Q: are you gonna use chipsets or are you gonna use panoramas like Maddrex and me?
Q: ummmm i guess those are the only questions i have
well anyway feel free to ask if you need help with anything contact me here or youtube or just email me YT=Spriterfans
but don't expect me to be on that much cause i'm workin on my Megaman Zero game right now(with help from Maverick Hunter Iris and Maddrex)
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Offline Alantor

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Re: MegaMan X: The RPG 2.0
« Reply #5 on: February 06, 2009, 01:42:59 AM »
Thanks myownpath. With your help, we'll  make this game a reality.
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Offline fruckert

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Re: MegaMan X: The RPG 2.0
« Reply #6 on: February 06, 2009, 01:45:52 AM »
If you need help with the story at all, just PM or IM me over MSN
I'm quite adept at crafting good stories, but I'd probably need to know a bit more about these backstorys, as I've only played MM9, and haven't even heard of whatever Mavericks is
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Alantor

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Re: MegaMan X: The RPG 2.0
« Reply #7 on: February 06, 2009, 01:47:40 AM »
Uh, myownpath, what is your email address, PM me.
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Offline Myownpath

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Re: MegaMan X: The RPG 2.0
« Reply #8 on: February 06, 2009, 02:48:25 AM »
okay i pmed ya alantor
Quote from: fruckert on February 06, 2009, 01:45:52 AM
If you need help with the story at all, just PM or IM me over MSN
I'm quite adept at crafting good stories, but I'd probably need to know a bit more about these backstorys, as I've only played MM9, and haven't even heard of whatever Mavericks is
Mavericks is a fan MMX rpg made by a guy on youtube called Maddrex the story for the first game was Zero was investigating a junkyard and disappeard somehow and X and Alia never saw him since then somehow mavericks that X previously defeated came back and through the first part of the game your by yourself but after you defeat 5 mavericks you get zero with you yay! the final boss is you guessed it Sigma! but in a wierd Hydra form he made a sequel not to long ago (i'm still trying to beat it) if you want to play it you should have lots of patience cause the game is extremley hard
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Offline fruckert

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Re: MegaMan X: The RPG 2.0
« Reply #9 on: February 06, 2009, 02:55:30 AM »
K, I'll go try it
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Myownpath

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Re: MegaMan X: The RPG 2.0
« Reply #10 on: February 06, 2009, 02:57:59 AM »
i wish you luck
*still tries to beat mavericks 2*
damn i'm lv30 and monsters are taking 600-1000 Hp out of me  >:(
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Offline blaman

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Re: MegaMan X: The RPG 2.0
« Reply #11 on: February 07, 2009, 03:59:02 AM »
Sounds better than before, so that's good. Good luck with the project! :D
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I looked at some of my eldest posts and cried...I was horrible back then. D:

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