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Author Topic: Sore Losers  (Read 11858 times)

Offline Fallen-Griever

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Sore Losers
« on: April 23, 2009, 05:32:52 PM »
SORE LOSERS

VERSION 1.3 - CLICK HERE TO DOWNLOAD

NOMINATED "MOST PROMISING DEMO", 2008 MISAOS!!
NOMINATED RRR "FEATURED GAME FOR MAY"!!
FEATURED IN RMN sNEWS!!

"It takes a 12 step program, hypnosis, a sex change, and the whole damn starwars series to break you away."
- Tyrannos

"Sore Losers" is a cyberpunk RPG set in a modern, dystopian world. The gameplay is largely traditional, but shakes things up with interactive mini-game sequences, optional missions and a deeply immersive setting, all of which serve to break up the common roleplaying grind.

The Setting:

The game is set within the nation of Ferusia, with most gameplay taking place in "Ferusia City", the nation's capital. The nation is a totalitarian state led by a single-party Government, but despite this the general populace of Ferusia are happy with their leaders. The Government's efforts to advance technology and science, whilst at the same time irradicating the distractions of religion and beauracracy, have resulting in the nation becoming the most technologically advanced in the world. The Ferusian military is also incredibly advanced compared to the militaries of other nations, and is the only one on the planet with modern firearms and artillery as well as the only military to have access to the more powerful weapons of war; these weapons include inter-continental, nuclear and biological missiles. The military also acts as a Police Force in most Ferusian cities and towns, a factor that the Government believes deters many from committing crimes every single day. Despite all this power, the country is no longer expansive having already taken control of most of its own continent, but it does has active interests in overseas resources. For instance, the recent discovery of an interesting mineral named Ferustine (named after the country by the research group that discovered it) has led to the stationing of many research groups overseas, all protected by a contingent of the Ferusian Military.

Despite the large majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still those who believe a democratic state to be the only way a country should be run. They want more control over how the Government is run and want the Government to be more accountable to its citizens, especially when it comes to what the rebels believe are dangerous genetic and mechanic experiments being run by the Government. Without any solid proof, however, the rebels are fighting a losing battle and are gradually being weeded out by the Ferusian Military. Ferusian convicts also believe they are being treated unfairly; sentenced to life within the "slums" of Ferusia City (an area of the city designed specifcally to contain criminals), petty thieves and fraudsters are placed alongside murderers and rapists in a daily fight to survive.

In the middle of it all are Markus and David, two criminals who have accepted their wrongs and simply go about their lives in the slums. Working for a mercenary leader named Jade, they carry out various jobs for those with enough money to pay, and they're about to set out on their latest; one that will drag them into a conflict they don't understand and don't care to be a part of...

Blarb:

Thanks everyone, especially to anyone who helped throughout this.

So, after basically five years of restarting many different projects under the same sort of title, I've finally got one of them finished. I'm actually kind of amazed with myself because, to be honest, I didn't think this would ever happen; I have a massive tendency to get dragged down into remaking early sections of my games or trying to make their storylines more "epic" than they need to be and that usually puts me off track and leads to be abandonning what I have created.

Well, not this time!

This time I decided not to bother with making an "epic". I decided to put my perfectionism to one side and, instead of trying to recreate the overwhelming pretence that is most RM role-playing games, I decided to make a down-to-earth, fun-to-play game that isn't just a space-bashing romp through fantasy locales with bells attatched. And although I think the dystopian, cyberpunk setting I've created is a realistically gritty vision of life as a condemned criminal, and although I think the locales and non-playable characters are some of the best out there, and although I am quite proud of how the story comes together, none of these are what this game is about.

Instead, Sore Losers is only intended to be a fun to play game for the ten or so hours you'll be playing through it. I hope you'll all come out thinking that I've managed to achieve that.

Features Include:

Over 10 hours of gameplay.
A broad synthesis system that allows you to create and upgrade unique weapons.
Dozens of optional quests to complete, all kept track of by a "To Do List" system.
An Active Encounter System (AES) that removes the need for random encounters.
Inventive Lockpicking and Computer Hacking minigames.
More quotable NPCs than you can shake a stick at.

Screenshots:

[spoiler]

[/spoiler]
« Last Edit: June 16, 2009, 09:10:54 PM by Fallen-Griever »
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Offline Valiere

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #1 on: April 23, 2009, 05:47:18 PM »
Looks interesting. I'll check it out when I get home.
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Offline Red Fox

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #2 on: April 23, 2009, 05:54:00 PM »
HOSHI- that's one of my titles I made like ages ago.

Looks interesting. I download it when I get home.
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Offline Fisherson

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #3 on: April 23, 2009, 06:41:37 PM »
I'm going to give this a try.
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Nandez

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #4 on: April 23, 2009, 06:57:41 PM »
What drew me to this game was that its complete.

Ok so its not bad and i'm 30 minutes in so far and nothing to special but thats almost everygame at the beginning so i'll keep playing and hope it picks up soon.
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Offline Fallen-Griever

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #5 on: April 23, 2009, 07:16:20 PM »
Quote from: Red Fox on April 23, 2009, 05:54:00 PM
HOSHI- that's one of my titles I made like ages ago.

Looks interesting. I download it when I get home.

Really? I suppose it is a bit of a common name to use, although the first time I tried to make this game it was called Hearts of Fantasy: Sore Losers (my previous games all had the initial title Hearts of Fantasy followed by a subtitle); I decided that name was a but superfluous, though, so when I sat down to remake this last year I cut the name down to just Sore Losers.

A few people have said they don't actually like the title. I can't think why...

Quote from: Nandez on April 23, 2009, 06:57:41 PM
What drew me to this game was that its complete.

Ok so its not bad and i'm 30 minutes in so far and nothing to special but thats almost everygame at the beginning so i'll keep playing and hope it picks up soon.

Complete games are kinda rare these days; I think it has something to do with people throwing a bucketload of features into their games without even thinking about them or something. Either way, I really just tried to make a fun, traditional RPG, so I haven't tried to think outside of the box too much - as you progress through the game there are more and more minigames that break up the grind so if you're not so much for the traditional RPG gameplay then those are something to look forward too. Along with the lockpicking and hacking systems, obviously.
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Nandez

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #6 on: April 23, 2009, 08:26:59 PM »
I'm fine with traditional rpg.
I'm looking forward to hacking always found that fun in games like Shadowrun.
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Offline DedlellyDeth

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #7 on: April 24, 2009, 04:36:55 AM »
Is the hacking mini-game just speed math?

Quote
100 MINUS 50 IS EQUAL TO..?

**** **** ****! Think... THINK...
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Offline Fallen-Griever

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #8 on: April 24, 2009, 07:36:37 AM »
Yes, but you do get unlimited retries, so don't pop any brain cells 8)
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Offline Red Fox

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #9 on: April 24, 2009, 08:20:46 AM »
Quote from: Fallen-Griever on April 23, 2009, 07:16:20 PM
Really? I suppose it is a bit of a common name to use, although the first time I tried to make this game it was called Hearts of Fantasy: Sore Losers (my previous games all had the initial title Hearts of Fantasy followed by a subtitle); I decided that name was a but superfluous, though, so when I sat down to remake this last year I cut the name down to just Sore Losers.

I meant the title screen :P
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Offline Fallen-Griever

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #10 on: April 26, 2009, 05:58:25 PM »
Well, in that case, I hope you don't mind it being used. ::)
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Offline Red Fox

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #11 on: April 26, 2009, 06:16:39 PM »
Quote from: Fallen-Griever on April 26, 2009, 05:58:25 PM
Well, in that case, I hope you don't mind it being used. ::)

Of course not. It's always fun to see ones stuff being used.
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Offline Fallen-Griever

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #12 on: April 29, 2009, 04:50:11 PM »
Good, good.

Does anyone have more in depth thoughts about the game? It could really use some up-to-date reviews over on the gamepage at RMN since the reviews already there are from the very first proper demo I released and aren't representative at all! General comments would be appreciated too.
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Nandez

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #13 on: April 29, 2009, 06:27:28 PM »
I've been playing it so/so i've been busy with music gigs and work lately and tonight I got L Change The Worldin theaters so it been hard to play or work on my own game but like tommorow i'll try and a give more in depth review up to the point I am at so far.
« Last Edit: April 29, 2009, 06:29:00 PM by Nandez »
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Offline Moosetroop11

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Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
« Reply #14 on: April 29, 2009, 07:49:54 PM »
Looks kinda cool. I'll play this when I have less work. I barely have time for charas as it is... :(
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