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Author Topic: Do game companies accept ideas?  (Read 38620 times)

Offline Drace

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Re: Do game companies accept ideas?
« Reply #90 on: June 30, 2009, 12:57:30 PM »
Quote from: Archem2 on June 30, 2009, 01:23:37 AM
But that's multiplayer. We exclude multiplayer because all games play out differently, even when the goals are predetermined. Good example, but the multiplayer element disqualifies it.

You can also play it alone, with three A.I. helping you out. That's like any other shooter nowadays only with random placed enemies. Which is the same as random encounters.

Quote from: HobomasterXXX on June 30, 2009, 07:55:57 AM
Games like this, you typically play through twice, one for good, one for evil. This is not really a lot of replay value.

Replay value means that you want to play it again for whatever reason. You are starting a new game to replay the entire story. It IS replay value, it is A LOT of replay value. Because it's the entire game over again.

EDIT: And if the game wasn't good, I wouldn't want to give it a second playthrough. So it's not typical, because I want to replay it for:
1) It's a good game
2) Try something different
« Last Edit: June 30, 2009, 12:59:16 PM by Drace »
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Offline Djanki

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Re: Do game companies accept ideas?
« Reply #91 on: June 30, 2009, 02:09:59 PM »
Actually, no, Drace; giving a game a 'Good' end and a 'Bad' end is an artificial way of giving a game 'replay value'. You're making a person play something all over again with minute differences. Replay value would be something like Bioshock, where you truly can change your approach every time you play. An even better example would be that old Shadowrun game for the Sega Genesis; you really had massive control over how your character developed. Did you use magic or firearms? What kind of firearms? What about grenades? Who was in your party? What was your approach for intruding on a building, spying your way in with fake IDs and charisma, or rushing in with your guns blazing? Maybe a mix of both? OR, maybe you just hacked the computers to remove any chance of being caught by a camera?

Another thing about these 'good and bad' endings is that they're so polarizing; as Yahtzee put it, either you're Mother Teresa or Hitler. Rarely in real life is 'good' or 'evil' so cut-and-dried. Why can't we just act however the hell we want? Deus Ex did that well.
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Offline Apex

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Re: Do game companies accept ideas?
« Reply #92 on: June 30, 2009, 03:13:29 PM »
Quote from: Nandez on June 29, 2009, 10:58:18 PM
Star Ocean 2 was great.
But it was the type of game were you really have to be in a certain mood to play it otherwise you will never ever play it.

Star Ocean 2 was great for alternate routes and different characters; my only gripes is how impossible it is to get characters like Earnest without knowing specifically how. Also, Tri-Ace knows how to do bonus stuff, bosses like Indalceo Unlimited and Freya make these games a blast.
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Offline Felix-0

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Re: Do game companies accept ideas?
« Reply #93 on: June 30, 2009, 04:04:53 PM »
Yea, Alternative outfits were awesome in Star ocean 3.
I loved fighting as a black cliff
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Offline Archem

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Re: Do game companies accept ideas?
« Reply #94 on: June 30, 2009, 06:28:23 PM »
Quote from: Drace on June 30, 2009, 12:57:30 PM
You can also play it alone, with three A.I. helping you out. That's like any other shooter nowadays only with random placed enemies. Which is the same as random encounters.
Eww. No. Nobody should have to play with the shitty AI. Seriously. Half the time, if I play online, one AI member can spell doom for the whole party.

Because they think charging a Tank is a good idea, and healing you while you're fighting off a horde is acceptable.

They are very, very wrong.

This times three equals a game I wouldn't have payed $60 for.
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Offline Drace

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Re: Do game companies accept ideas?
« Reply #95 on: June 30, 2009, 07:06:03 PM »
Quote from: Djanki on June 30, 2009, 02:09:59 PM
Actually, no, Drace; giving a game a 'Good' end and a 'Bad' end is an artificial way of giving a game 'replay value'. You're making a person play something all over again with minute differences. Replay value would be something like Bioshock, where you truly can change your approach every time you play. An even better example would be that old Shadowrun game for the Sega Genesis; you really had massive control over how your character developed. Did you use magic or firearms? What kind of firearms? What about grenades? Who was in your party? What was your approach for intruding on a building, spying your way in with fake IDs and charisma, or rushing in with your guns blazing? Maybe a mix of both? OR, maybe you just hacked the computers to remove any chance of being caught by a camera?

Replay value. Replay. Re: To repeat. Play: To play with something. Replay: To repeat playing with something.

Now that we got that, let's head up a step.

Steps of replaying a game:
1) Buy video game. (alternate: download, borrow, steal, rent, dream)
2) Start new game.
3) Finish game.
4) Start new game. <--- this step starts the cycle in which replay is being used.


Now, the choice to replay a video game after you finished the story mode is an individual one. Thus, everyone decides if he wants to replay a video game or if they decide not to.

So now we know the definition of replay, how to replay a video game and who decides to replay a video game.

Value: relative worth, merit, or importance.

So replay value is the worth of replaying.

Now we covered the simple basic things. On to more advanced.

Fallout 3 has seven attributes, along with fourteen skills. This is accompanied with multiple perks and multiple different endings. This is again accompanied with three different Karma types which, throughout the game, can be switched.

Now if we take the worth value extreme literally, it would mean that the more you have of it, the more it's worth.

Replay + value means the worth of replaying a game. Thus, the replay value rises the more you can actually replay the game. The possibilities of someone replaying a video game are linked to both the entertainment value and the different possibilities to play the video game.

Thus, Fallout 3 has a high replay value because of the many possibilities in which you can play this video game from start to finish.

Do I need to be more detailed or do you finally understand it?

EDIT: As a bonus, here is the entire list of possible endings to Fallout 3. Clearly, more than two. CLICK ME
« Last Edit: June 30, 2009, 08:08:02 PM by Drace »
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Offline fruckert

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Re: Do game companies accept ideas?
« Reply #96 on: June 30, 2009, 07:50:48 PM »
Yup. 28>2.
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Offline Archem

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Re: Do game companies accept ideas?
« Reply #97 on: June 30, 2009, 09:21:58 PM »
Fallout 3 does have high replay value. I'd certainly play through it more than once (still haven't beaten my first run, though. So much to do! Expansions only make it worse [well, better, but you get what I mean]). Phoenix Wright games, by comparison, lack replay value. I mean, nothing changes once you know what to do, and it takes away all the fun of figuring things out. Once you beat one of those games, you prob'ly won't pick it up again (or, at least, not for a few years). Does that make a high replay value game better than a low replay value game? Not at all, it just makes playing the game more than once desirable.
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Offline Archem

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Re: Do game companies accept ideas?
« Reply #98 on: June 30, 2009, 10:31:01 PM »
What are your system specs? I hear the Xbox 360 can play the game, and has DLC if you get that addicted.
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Offline Archem

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Re: Do game companies accept ideas?
« Reply #99 on: July 01, 2009, 12:57:03 AM »
I'm pretty sure that a game as popular as this is easy to find, and the fact that you only need a CD key if you want access to the LIVE features makes it easy as hell to pirate.

Of course, I'm sure that's not what you plan to do.

It's quite a fun game. Deep, involving, extremely open. There are some things that aren't so great (bugs), and many fans of the original games have a beef with this entry for a few (mostly pointless) reasons, but if you know nothing of the others, you won't care in the slightest about those things. Highly recommended title.
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Nandez

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Re: Do game companies accept ideas?
« Reply #100 on: July 01, 2009, 01:03:34 AM »
Quote from: Apex on June 30, 2009, 03:13:29 PM
Star Ocean 2 was great for alternate routes and different characters; my only gripes is how impossible it is to get characters like Earnest without knowing specifically how. Also, Tri-Ace knows how to do bonus stuff, bosses like Indalceo Unlimited and Freya make these games a blast.

I agree Ernest was hard to get the hardest most of the other character are easy pick and choose though.
Star Ocean 2 to me was like the best game easily surpassing Final Fantasy in game play.
The worst thing about FF was the boss and last boss was always so easy in Star Ocean the last Boss doens't play he can wipe out your whole team within  seconds before your characters can even run to him even if your level 99 with the best equipment.
Seeing as his moves take away half of your health if your not maxxed out there is no error for mistake you can't let him cast twice if you want to live if you do you are completely and utterly dead in under a minute in that fight.
As long as you keep him from casting hes easy but wooh what a Boss Fight : )

My only problem really with it was You have so many characters that are completely and utterly useless. Well not useless but to sucky compared to other to care about using.
Celine, Claude, Ashton, *or Opera if choose not to get Ashton* Celine and Leon are the only useful ones on Claude's Path. Celine even becomes useless after a while.
I also love how you can choose two diffrent characters to play at the beginning with multiple endings.
Ah that commercial of some guy throwing 20 diffrent shirts in his hamper saying there were 86 endings made me buy it.
Though Star Ocean 2 too me is a play through twice maybe three times game only.
86 endings is just too much.




« Last Edit: July 01, 2009, 01:11:42 AM by Nandez »
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Offline HobomasterXXX

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Re: Do game companies accept ideas?
« Reply #101 on: July 01, 2009, 03:50:11 AM »
Quote from: lucas_irineu on June 30, 2009, 09:24:39 PM
I wish I could play Fallout 3. But I dont think my computer can run it :/
You could always get the first and second ones, they are easy to aqquire and will run on any old junk heap.
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Offline Archem

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Re: Do game companies accept ideas?
« Reply #102 on: July 01, 2009, 04:44:01 AM »
That's true. Good one, Razor.

SEE WHAT HAPPENS WHEN YOU'RE SO ACTIVE IT BURNS?
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Offline Uberpwn_w00t

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Re: Do game companies accept ideas?
« Reply #103 on: July 01, 2009, 05:30:20 AM »
I'm not sure if you were joking... But that's not Razor. That's Hobomaster.
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Offline Darkfox

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Re: Do game companies accept ideas?
« Reply #104 on: July 01, 2009, 06:09:04 AM »
The avatar confused him.
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