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Author Topic: TacTiles Tactical Strategy TCG  (Read 20325 times)

Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #30 on: August 07, 2009, 09:59:33 PM »
Is there anyone at least anyone who knows GML willing to join me to code the VS. version of the Classic Mode (Triple Triad)? I need SOMETHING to show off.
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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #31 on: August 14, 2009, 04:19:25 AM »
So i've been doing some things i think might flesh out the idea of the system in general. What i realized is that FF8's Triple Triad only really worked because it had a full scale RPG running alongside it. The other thing i thought of was some other games released around some TCGs and the like and realized those had a strong point that FF8 didn't- it focused around the card game. And i also was thinking about a game called Custom Robo Arena and other games with really cool normal, everday NPCs and i came up with these ideas:

This game should have a story mode. I've kind of got some ideas as to how to flesh the areas out, and to base not just the gaming experience, but the world the character lives in, around the cards.

We should have randomly generated NPCs. This serves to add some interestingness to the classic formula, because although NPCs are neat, its sort of inexplicable why we have people who sit at coffee shops for years on end.

Nobody should "Talk" per se. What i was thinking was i have vocal and text-based narration while the characters spoke with what i call "Gabs". Basically, Sims had something like this. Although they spoke Simlish (my characters won't speak) they had little thought/speech bubbles depicting their conversation. What i was imagining was a system made entirely on symbols, so characters could convey tons of emotion with quite a bit of variety and have the players fill in the rest.

We should make friends. One of my other genius expansions to build a story mode was the idea of a "friend" system. Essentially, if you saw an NPC that you liked the looks of (or just thought was sorta cool by some other means) you could elect to place them as a friend, aquaintance, or enemy. This way the game could have some set of recurring characters, people who stuck around and helped build the story. They would appear beside the random populace with familiar looks and a constantly evolving set of emotions and cards, a way to build drama. Friends could lend a hand by offering spare cards and enemies could offer challenges. Perhaps even evolve into dating partners and rivals.

mini games. Sometimes people get tired of the slog of a normal game and want a change of pace. i propose to offer this by placing along Mini Games to gain Raw Materials, Cards, and Money. I thought of these already:
Beach-Go hunting by the seashore for shells and rocks. The waves will constantly come and sweep away the prizes, perhaps even knocking your character over.
Forest- A grid of tiles appears. You get a certain number of "digs", chances to flip over the tiles. Find branches, leaves, twigs, maybe even cards.
Cemetary- Basically one giant, complex button smash game to try and call together enough spirit energy to make something out of nothing.

Synthesis. Upon reading my last one, you probably wondered what good shells are. My proposition is to allow people to Synthesize cards together a la the KH series..


Event Prizes. Basically there will be a shop in the Cemetary (Ran by ghosts) that allows you to unlock cards based on events you've triggered with your NPC friends/enemies/whatever. However, you will have to buy them after completing the event, thus allowing you to have more than one copy.Examples:
"Triton"-retrieved by completing the event "The Sea King Cometh!". Anger a mermaid enemy to the point where they call upon their king, then beat Triton.
"Champion"-retrieved by beating the game.




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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #32 on: August 14, 2009, 11:22:49 PM »
Is anyone going to give commentary on my story mode ideas?
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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #33 on: August 17, 2009, 03:34:00 AM »
I decided i'm not going to worry about coding and whatnot and am instead going to search for a team to help me create a design document for it. If anyone has ideas and would like to help i welcome you.
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Offline supasora

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Re: TacTiles Tactical Strategy TCG
« Reply #34 on: August 20, 2009, 04:31:48 AM »
I dont know anything about coding or GM but this sounds interesting. Is it going to be like a pimped out version of yu-gi-oh?
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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #35 on: August 20, 2009, 01:21:01 PM »
No, nothing close in terms of card mechanics. Different effects, elements, interactions, type of game, everything.
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Offline supasora

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Re: TacTiles Tactical Strategy TCG
« Reply #36 on: August 21, 2009, 04:18:16 AM »
Quote from: Vlad Shadeu on August 20, 2009, 01:21:01 PM
No, nothing close in terms of card mechanics. Different effects, elements, interactions, type of game, everything.
Yeah, just fill the story full of win and none of the fail of yugioh. I liked triple triad.
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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #37 on: August 22, 2009, 03:15:29 AM »
Quote from: supasora on August 21, 2009, 04:18:16 AM
Yeah, just fill the story full of win and none of the fail of yugioh. I liked triple triad.

With the story i'm kinda going Pokemon-esque without the villans in spandex and the pointless exploration to go find the next gym. So more like Monster Rancher. Basically you wanna be the best at what you do so you go beat tournaments and any little side business you wanna do is your free choice. Some stuff you might wanna do including making and maintaining relationsships with reoccuring random NPCs (friends, enemies, partners and rivals) , invading the three or four card clubs out there,  exploring and playing the side games, synthesizing cards, trying to find all the events, getting all the event cards, etc.
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Offline MissingName

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Re: TacTiles Tactical Strategy TCG
« Reply #38 on: August 23, 2009, 11:43:25 PM »
Chipping in a bit... it's a cat-like thing Vlad asked me to work on.

"Actually, i do have sort of a job: I need a big, fat, catlike thing, gray, with a simplish gold crown on its head, facing straight forward, long tail, that kinda rig."

It's not done.  It needs back legs, improved front legs and more shading.  But what do you think so far?

In my opinion, it seems a bit... rat-ish.  The tail makes it kinda monkey-ish.

And no Ifranview.  It's all MS Paint.
« Last Edit: August 23, 2009, 11:50:33 PM by MissingName »
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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #39 on: August 24, 2009, 01:03:19 PM »
I think the answer is a bigger head, but thats just how i'm looking at it. The back legs should be kinda smallish, from the sides type thing. You might want to extend the light grayish area and spread the front legs a bit. Also remember that in most TacTiles shots the character doesn't actually FIT in that square, it would just be nice if the graphic outside that square existed in case we need it for something. That character, so you know, is King Meow, which happens to be a very important card. A local card club has a lot of cat-related cards, and the captain of the club owns a copy of this one. This is also the event card for beating said captain.

Besides my notes, excellent work, i like him a lot. I am very, very glad to have you on my team. Yes zuhane he's on MY TEAM so go cry now. Just kidding.
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Offline Dragonium

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Re: TacTiles Tactical Strategy TCG
« Reply #40 on: August 24, 2009, 04:02:58 PM »
Regarding a musical theme, here's something of a sample of the modernised Shuffle or Boogie I've been working on as a homage to the original game or whatever. If you like it I can get it finished. If you hate it I can do something entirely different.

EDIT: It didn't come out too well on rendering. The bass in the intro is too quiet and the synth is a bit in-your-face. I'll fix that if you want it finished.
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Offline MissingName

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Re: TacTiles Tactical Strategy TCG
« Reply #41 on: August 24, 2009, 05:01:49 PM »


?
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Offline RockJohnAxe

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Re: TacTiles Tactical Strategy TCG
« Reply #42 on: August 25, 2009, 04:00:04 AM »
looks good, but also kinda weird. The coloring and shading is great, but the over-all Body of the cat just isnt right. proportions are all weird.
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Offline Vlad Shadeu

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Re: TacTiles Tactical Strategy TCG
« Reply #43 on: August 25, 2009, 05:42:33 AM »
I really like the cat, but he lost that roundness that made me so in love with him before. You did a lot of very, VERY pretty work on the shading, the grayer area, the face, the tail, and the cat in general, but i liked the roundness before. This draft here is actually past good enough to be included if you can't be asked, but if you can than rounder would be nice.

Actually Dragonium i really like your work on it, its just the intro drags out ENDLESSLY. It really was just an excellent example of how to modernize an instrumental piece and i really liked it. But still i kinda don't know if i want MP3s in on this, I mean not everyone is as fond of that piece as we are so i want to include more songs than that and MP3 is just too big and too complex a format for a lot of people (as in people who might be preparing more songs) and the engine to deal with. More than once have i considered finding an .ogg encoder library file and attaching that on there so we could have some real music, but i think right now we're stuck with .midis.
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Offline Dragonium

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Re: TacTiles Tactical Strategy TCG
« Reply #44 on: August 25, 2009, 12:11:01 PM »
No problem.
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