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Author Topic: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED  (Read 33993 times)

Offline Drakiyth

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #120 on: February 19, 2010, 09:27:08 AM »
Quote from: Archem2 on February 09, 2010, 05:36:10 AM
Quite simply, SEGA will never get it right. Take whatever little victories you can, and run with them.


Yeah. You would think the public would realize this after SEGA was kicked in the nuts and epic failed at console creation.
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Offline HobomasterXXX

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #121 on: February 19, 2010, 09:34:26 AM »
Quote from: Drakiyth on February 19, 2010, 09:27:08 AM

Yeah. You would think the public would realize this after SEGA was kicked in the nuts and epic failed at console creation.
What?
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Offline Ratty524

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #122 on: February 19, 2010, 10:09:23 AM »
Quote from: Valiere on February 18, 2010, 07:04:26 PM
I actually don't have a beef with most of the characters. These are my issues.

1. Having both anthromorphic animals AND humans in the world. Pick one or the other. Yes, I know this means Robotnik's out, but it's better than running around on your stubby little furry legs doing fetch quests for full-sized human beings (as in Sonic Chronicles).
I don't have a beef about this, actually. The Sonic world is similar to those American cartoons where both talking, anthropomorphic characters are coexisting with humans. If it's tolerated in that area, than why not this? Sonic's world was always a fictional, alternate version of planet Earth (the "Mobius" ordeal was a mistranslation), so I think it would make sense to have humans in it, though I do prefer more animal characters to be of focus rather than them.

Quote
2. Way too many characters per game...Just develop the ones you have instead of adding more...
Sonic pretty much had 5-6 other characters before 1994, including those on the game gear like Fang the Sniper and the two on the Japan-only Sega Sonic Arcade (Mighty the Armadillo and Ray the Flying Squirrel). Though they only developed a few out of those, my point is that they've been doing this for a while. Heck, you should check out this:

Sonic having a band was conceived during the first game. It was originally planned for a flashy sound test feature but it took up too much space.

So... They were probably planning this from the beginning, then again it doesn't mean they can't stop it.

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3. A gazillion versions of Sonic. There's Sonic. There's pink Sonic. There's robo-Sonic. White Sonic. Black Sonic. In that crappy cartoon, there was a trio of Sonics. Why???
There is Shadow Mario, Baby Mario, Paper Mario (even though they are technically the same?), etc... My only reasoning for this is that franchises are franchises. Companies seem to like to milk these to the bare bone.

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4. The super saiyan thing they do is just idiotic.
I personally find the fact that they referenced it to be kind of cool, but that's just me I guess.
[/quote]

On a side note, I just found this:




No, this isn't Deviant Art crap, it's concept art. Sega did conceive a possibility of Sonic rescuing a female damsel, similar to Mario, back when they were planning for the first game. Imagine how the franchise would be if this became true...
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Offline Cerebus

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #123 on: February 19, 2010, 04:41:13 PM »
Actually, "Tails" isn't his real name. Miles Prower is. Just wanted to point that out. Because that's the way it is.
I did enjoy Sonic 2 (since it's pretty much the only one I've tried) but just like many games from these times, the fact that you couldn't save turned me off. Haven't tried any beside this one, and judging by the numerous posts about how bad the newest one are, I guess I haven't missed much.
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Offline Darkfox

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #124 on: February 19, 2010, 05:04:53 PM »
...

...

...

...

...

That hand has 6 fingers...

...

...

...

...

Eggman is dancing in a bee suit...

...

...

...

...

also, if you look at the one with the bird machine, it looks like she was kidnapped by Homsar.
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Offline Cerebus

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #125 on: February 19, 2010, 05:10:32 PM »
Oh I'm pretty sure mostly everyone, or even everyone knows his real name since they mention it when you play Sonic 2, but I just wanted to point it out for no particular reason. I'm just that great!
Didn't know you could save on Sonic 3 since I've only played Sonic 2. And when I get tired of playing, I'd like to be able to save rather than try to beat the game anyway or have to play from start again.
Guess I could try Sonic Advance, seems like it's not bad and I suppose you can save in it, too.

Oh and what is supposed to be that "creature" at the bottom left of that drawing..?
« Last Edit: February 19, 2010, 05:12:43 PM by Cerebus »
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Offline Ratty524

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #126 on: February 19, 2010, 05:20:02 PM »
I think it's a baseball bat with legs.
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Offline Darkfox

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #127 on: February 19, 2010, 05:25:55 PM »
Better question is... why is a Goomba wannabe and a cannon ballet dancing?
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Offline Valiere

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #128 on: February 19, 2010, 06:16:20 PM »
I don't think that concept art was meant to be seen by anyone.
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Offline Darkfox

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #129 on: February 19, 2010, 06:35:40 PM »
They should have hid it better in that case. XD
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Offline HackersTotalMassLaser

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Re: SEGA I LOVE YOU I'M SORRY FOR THINKING YOU SUCKED
« Reply #130 on: February 19, 2010, 10:03:17 PM »
Man artists had an easier job back then.
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