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Author Topic: Safe Harbour  (Read 4795 times)

Offline Zerlina

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Safe Harbour
« on: July 03, 2010, 12:58:19 AM »
This has been floating around on my computer for a while...




Synopsis:


Things are on the upswing for Jonathan Danvers. His career is taking off, he’s been befriended by one of the richest families in The Empire, and –most importantly- he's just achieved a perfect score in pub trivia.

When the sudden bombing of a popular theatre shakes the city’s temper, Jonathan becomes the unlikely pawn in a strange political game. No longer sure of who to trust, he ventures forth into strange and exotic lands, hoping to find a way to stop the two most powerful empires from going to war.



Playable Characters



Jonathan Danvers- An overly-civilized young man descended from Cieswick nobles. He lives an unexamined life in the city of Biterdale, where he contents himself in following the same routine nearly every day. A recent rumour suggests that Jonathan is to inherit the estate of William Brightman, famed entrepreneur, and inventor of the modern containment system.   


Tristan Moore- A sky pirate with a mind like a mathematician. He’s cheeky, vain, opportunistic, and overly selfish. The complete opposite of Jonathan, the two end up unlikely partners in crime.


Emma St. Clair- The daughter of one of the richest men in The Empire, her family rose from a small middle class existence only a generation before. She remains Jonathan’s closest childhood friend.


Hans Weber- A young boy who is teased incessantly in school for his unusual appearance. He often busies himself with small contraptions that he makes out of old train parts, and tends to avoid other children his age.



Screenshots


I don’t have very many as there are apparently no Steampunk chipsets in existence. This means I’ve had to make my own. Anyway, here are some (currently spriteless) screenshots that use the chipsets I’ve made. All original except the ground tiles.










So anyway, came up with this concept with Freddie/Prpl_Mage. This is meant to be a fun and short game that doesn't take itself too seriously. Full of fun cliché and good old-fashioned mechanical swashbuckling. Will try to have the game done in a few months.
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You look like my grandmother.
edit: when she was young. You don't look like you're 80.

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Last night I had a dream that Zerlina and I were pirates. It was... beautiful.

Offline Grandy

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Re: Safe Harbour
« Reply #1 on: July 03, 2010, 02:59:56 AM »
I like the setting. More RPGs should try and distanciate from medieval or futuristic settings.
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I general I'd say I agree 98% with Grandy's post above.

Offline fruckert

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Re: Safe Harbour
« Reply #2 on: July 03, 2010, 04:30:05 AM »
Val has some steampunk chips laying around, that were being made for the Community game.
I'm pretty sure she'd give them to you if you asked.

I'm intrigued though.
Sounds like a fun little distraction.
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Offline A Forgotten Legend

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Re: Safe Harbour
« Reply #3 on: July 03, 2010, 04:41:38 AM »
The chipsets actually look pretty spiffy. =D

This is a cool concept.  Can't wait to see how it pans out.
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Offline lilsniffs3

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Re: Safe Harbour
« Reply #4 on: July 03, 2010, 04:44:49 AM »
Love the art for the faces. Love the chipsets. Love the mapping. Can't wait to play.
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Offline lonewolf

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Re: Safe Harbour
« Reply #5 on: July 03, 2010, 06:53:34 PM »
pm me when we can paly it as it looks ace
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Offline Fisherson

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Re: Safe Harbour
« Reply #6 on: July 05, 2010, 05:19:22 PM »
The Story Synopsis sounds good enough to make a small novel off of to me, I rather found myself spell bound like in the days of old when browsing RPGs...Though alot of those ended with heartbreak  I don't believe this, if it ever becomes completed, will. Quite a interesting project and one of many reasons I'll have to find a way to linger around here more on my days off. Also I have a few Steampunk Resources I might be able to dig up if you'd like to look at them and see if anything is usefull to you.
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Offline drenrin2120

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Re: Safe Harbour
« Reply #7 on: August 01, 2010, 10:18:11 PM »
Looks reallly slick! I was gonna comment on this a little while ago, but got side tracked. Don't give up!
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