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Author Topic: ZELDA: Twin Triforce  (Read 7524 times)

Offline wildguy3922

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« Reply #15 on: November 25, 2004, 08:12:34 PM »
The maps look really good. Just a few tips,
1. Do as they say and don't use facesets.
2. See if you can get some creative Zelda moves. That'll really get the players into the game.
3. Create up and brand new quest and enemies that no one has heard of, but do not not not make up some cliche names or stories.
4. Keep up the good work with the maps, looking good.
5. Don't use too much dialouge, not in a Zelda game.

I think that wraps up my tips. Good luck with it.
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Offline Ruler of the Dark

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« Reply #16 on: November 25, 2004, 09:02:58 PM »
Interesting concept.
As long as there IS a ABS, this might be good.


I don't think that 'Yo yo yo I be Bobby B' thing fits the zelda teme at all. They just dont's talk like that.
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Offline VahnGrave

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« Reply #17 on: November 25, 2004, 09:09:53 PM »
Well, if it turns out good, I'll play, just don't ruin it.
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Offline Snake Eater

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« Reply #18 on: November 25, 2004, 09:21:59 PM »
Is there an abs?
 
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Offline Demni_Black

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« Reply #19 on: November 26, 2004, 02:28:11 AM »
Actually,id like to see an old zelda move.Din's Fire!


For people that dont play Link games(does something like that exist?) Din's Fire Sends a surge of fire to blast all around you.
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Offline wildguy3922

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« Reply #20 on: November 26, 2004, 02:31:56 AM »
Sometimes new is good. I'd like to see Zelda do some more moves. If you can think of some good ones, let me know.
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Offline Demni_Black

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« Reply #21 on: November 26, 2004, 02:52:39 AM »
Maybe an weopan enhancer ability?Like getting a lightning one that you swing and thunder shoots out.And frozen if you hit with ice.Good idea?
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Offline WeaselLord

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« Reply #22 on: November 26, 2004, 03:33:16 AM »
your game looks pretty good overall, but i think you should make games with you own ideas.  i usually dislike games that are copies but this time i think i can make an exeption.  but next time just try something...YOU. i guess.
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Offline young link

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« Reply #23 on: November 29, 2004, 01:20:22 PM »
Whats an ABS? And, My game may be a fan game but, yeh, its exremly good although...
1. normal rpg battle settings (Go into battle(to lazy to make a game that sufisticated))
2. altough it has the same monsters, YES, bosses too, but it goes WITH the story line. (same bosses for a reason.)
3. thats about it...

http://www.thetwintriforce.tk
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Offline Red Giant

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« Reply #24 on: November 29, 2004, 02:43:37 PM »
Quote
Originally posted by wildguy3922
Sometimes new is good. I'd like to see Zelda do some more moves. If you can think of some good ones, let me know.

You've never played a single Zelda game, have you?
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Offline Darwin

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« Reply #25 on: November 29, 2004, 02:48:55 PM »
One thing, I am never going to play your game and you wanna know why?

1. You are not going to put very much afford in it and that means the game is going to suck.
2. You are not going to use ABS, not using ABS is nono when you make a zelda game.
3. Well i can't think of more, but when you release the demo i will have a bunch more to complain about.

The only help i can give you is these:
PULL YOURSELF TOGETHER AND PUT SOME AFFORD INTO IT!
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Offline young link

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« Reply #26 on: November 29, 2004, 04:33:49 PM »
1. I AND ME PARTNER HAVE PLAYED ALL THE ZELDA GAMES THAT R OUT!
2. JUST BECAUSE WE DON'T PUT ALL OUR EFFORT INTO A GAME DOESN'T MEAN IT IS GOINGTO SUCK.
3. AND THE BATTLEING IS JUST AS GOOD EVEN THOUGH IT IS TURNBASED.


SO SCREW U GUYS, IM GOING HOME!
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Offline Viper__Snake

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« Reply #27 on: November 29, 2004, 10:29:33 PM »
 
Quote
3. AND THE BATTLEING IS JUST AS GOOD EVEN THOUGH IT IS TURNBASED.


At least I'm not the only one who thinks this. Who cares if it isn't an Active Battle System? That doesn't mean its automatically going to suck, there are a lot of games that don't use ABS so why should every Zelda fan game have to use it? Just because it's a "fan game" doesn't mean you can't experiment with something new. I'm quite tired of Zelda games that use ABS because I've only played one that was any good. You should put more effort into your game though, it will only make it better.
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Offline ipoopedontheroof

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ABS
« Reply #28 on: November 29, 2004, 10:46:52 PM »
Okay, all games are different. And I think, (like Paper Mario) maybe Zelda would be cool with a turn based battle system... Plus it's something new. BTW, how would u make an abs?
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Offline Red Giant

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« Reply #29 on: November 29, 2004, 11:56:03 PM »
Quote
Originally posted by Viper__Snake
At least I'm not the only one who thinks this. Who cares if it isn't an Active Battle System? That doesn't mean its automatically going to suck, there are a lot of games that don't use ABS so why should every Zelda fan game have to use it? Just because it's a "fan game" doesn't mean you can't experiment with something new. I'm quite tired of Zelda games that use ABS because I've only played one that was any good. You should put more effort into your game though, it will only make it better.

Those are OTHER people, not him and not you. You seem to think that an ABS will automatically make it suck. And I wouldnt say that using the default battle system is "Exprimenting with something new".

An ABS will add to the feel of the game, it will make zelda fans feel more at home. They arent that difficult to make. I find it harder to come up with names for items @_@ Phoenix Down? No-ones used that before, right?

And BTW, I wasnt talking to you when I said "You havent played a single zelda game, have you?". I was talking to wildguy3922, hence the reason I actually provided a quote.
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