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Author Topic: Community Contest Re-start  (Read 102814 times)

Offline Ryoshin

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« Reply #45 on: January 14, 2005, 04:29:09 PM »
Quote
Originally posted by Robotam
And remember it must be 100% costume!

Umm 'kay.

I'll just have to say good luck with the project.

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Offline Robotam

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« Reply #46 on: January 14, 2005, 04:33:10 PM »
Quote
Umm 'kay.

I'll just have to say good luck with the project.


What to say? lol
I guess "good luck" is allways a good thing even if you say it the sarcasmic way. XD
Thanks
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Offline Moosetroop11

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« Reply #47 on: January 14, 2005, 04:47:38 PM »
Absolutely awesome, Osmose.

Faded reality is a fairly good name, as of course their reality 'fades' when they realise they're in a computer game. You could also call it "The Truth" which is quite an unusual name, not so fancy, or "Beyond existance" which is where they eventually go- beyond their existance.

If you want I'll name the skills, (and who learns them, Unless you want a materia system).
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Offline Robotam

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« Reply #48 on: January 14, 2005, 04:58:09 PM »
 
Quote
If you want I'll name the skills, (and who learns them, Unless you want a materia system).

Skills, you mean "battle skills"?
If so, I'll have to ask all CC supporters and you other guys if you want randombattles in this game or shall it be based on minigames instead of fights?
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Offline Tomi

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« Reply #49 on: January 14, 2005, 04:58:33 PM »
OMG! Moose! Your storyline is SWEET!!! :bend:  :bend:  :bend:
Storyline of the year award for sure!

Robotam: Sure, I'll do the other main characters charasets.  And they will be 100% costume (lol).
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Offline Moosetroop11

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« Reply #50 on: January 14, 2005, 05:01:33 PM »
I think battles are important in RPGs, but you don't necessarily need random ones. You could make the monsters walking about on the screen and if you bump into them they fight you. That way you choose how much to train up.
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Offline Tomi

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« Reply #51 on: January 14, 2005, 05:05:01 PM »
I go for random battles, just so its even more clique.

EDIT:  It should still have some mini games, just for effect (and added fun!)
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Offline Robotam

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« Reply #52 on: January 14, 2005, 05:09:56 PM »
Okay, guys.
But if we're going to have battles I must have someone to do those resources.

Tomi: Sound's good, very good!
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Offline Tomi

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« Reply #53 on: January 14, 2005, 05:33:57 PM »
Umm, would it still be custom if we used the pokemon trainer pictures as templates,then make them into b-characters? (like the guy in my avatar, he's made like that)
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Offline Robotam

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« Reply #54 on: January 14, 2005, 05:42:24 PM »
I'm afraid not, I said 100% you know.
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Offline Tomi

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« Reply #55 on: January 14, 2005, 05:43:17 PM »
Darn, ohwell... :(
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Offline X-F3R

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« Reply #56 on: January 14, 2005, 06:07:15 PM »
well.. whadaya know.. good luck robotam and group! >=D

i've got some ideas for the chipset makers to make things easier.. maker common interiors.. lol.. it's in Suikoden and Pokemon.. and those 2 are great games..

anyway, i've read the 40 minutes thingy.. and i've got something in mind that would lengthen it, but it requires more speed..

the plan is for Moose to finish writing the plots and all that (preferbly with a friend) before all the resources are done. divide them up into parts and assign the following parts to the best game makers around here. then later on, fuse them all together and just fix the Events conecting the parts together later on...

example, we Moose finishes the whole storyline, including what this person says to who and what this guys does and etc etc. then he divides them into 4 parts. the first part assigned to this guy, the second to that guy, the third to another guy and the fourth to the guy around there.. i think 30 minutes each won't be a bad idea.. i think a 30 minute game would take that long to make... so later on, when it's all done, fuse them all together.. then just handle the events connecting this and that together.. since each part in 30 mins long and there are 4 parts, we have a 2 hour game..

i know there's this problem in copy pasting the maps into the main project.. but that'll take less time than one guy making the whole 2 hours..

well, this'll probably be stressful so you guys think about it ^^ a 40 minute game is better than charas going into the deadline date empty handed..
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Offline Robotam

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« Reply #57 on: January 14, 2005, 06:18:03 PM »
X-F3R:
4 parts you say? ...That's not a bad idea.
I'll think about it.
Well, I should go and make some chipsets. It's now or never.
Thanks!
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Offline Kijuki_Magazaki

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« Reply #58 on: January 14, 2005, 06:22:26 PM »
Oh yeah, I hope you are assured this game has to be for rpgmaker 2000, not 2k3.
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Offline Robotam

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« Reply #59 on: January 14, 2005, 06:39:48 PM »
Charas is an "Rm2k" site and I knew that from the beginning I came here. XD
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