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  • CBS or DBS

Poll

Which is better to use?

CBS all the way!
8 (29.6%)
DBS is much better!
10 (37%)
Dosen't matter
9 (33.3%)

Total Members Voted: 0

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Author Topic: CBS or DBS  (Read 9226 times)

Offline DragonBlaze

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CBS or DBS
« on: February 23, 2005, 01:01:17 AM »
I was just wondering what your opinions are on using a CBS or DBS in rm2k/3. So heres the question:

Is a CBS that dosen't run quite as good as the DBS, better to use than the DBS. The CBS would works just fine, but hardly any are better than the DBS since they are made with events in rm2k/3, and the dbs is made with an actual script.

Please post why you chose what you did :)
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Offline drenrin2120

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« Reply #1 on: February 23, 2005, 03:26:22 AM »
I'd say CBS even though I use DBS.
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Offline White Dwarf

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« Reply #2 on: February 23, 2005, 08:16:28 AM »
i say it dosent matter cus its what YOU think, it depends on the game mostly i think, a different game would have to be different it its own ways, the battle could be one way its different
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Offline Drace

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« Reply #3 on: February 23, 2005, 02:12:12 PM »
It may sound dumb, but what are DBS and CBS again, all I know is that there fighting systems.
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Offline Darkfox

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« Reply #4 on: February 23, 2005, 04:40:47 PM »
Personally I am acti-CBS because it is just a "wannabe" thing generated by a series of events. Really a waste of time since the main goal in makeing an RPG is not some flashy system but a storyline. People who look at the system over the story are not getting the whole picture. So I go with DBS, since a CBS is totally unneccesary. Utterly useless in the longrun.
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Offline White Dwarf

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« Reply #5 on: February 23, 2005, 05:45:32 PM »
Quote
Originally posted by Darkfox
Personally I am acti-CBS because it is just a "wannabe" thing generated by a series of events. Really a waste of time since the main goal in makeing an RPG is not some flashy system but a storyline. People who look at the system over the story are not getting the whole picture. So I go with DBS, since a CBS is totally unneccesary. Utterly useless in the longrun.


BUT CBS are good to put in if it goes with the game, having extra stuff is quite good to put in if it mixes with the storyline, it all depends with the game really,
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Offline Moosetroop11

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« Reply #6 on: February 23, 2005, 06:03:39 PM »
I agree with WD. CBS is good but many people (Like me) Don't know enough about the maker, or simply don't have the time, to create a CBS. You can't put down a game just because of that.
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Offline Darkfox

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« Reply #7 on: February 23, 2005, 06:25:59 PM »
Rarely the case though White. I've seen people give a shot at a CBS just for the sake of "Looking cool". Relatively bad reasoning.

As for making a FF1-6 style CBS in RM2K: Useless in many aspects since RM2K3 already emulates it for the most part.

Zelda Top View Style: There is a freeware project called Open Legends (Formerly Open Zelda) that is specifically designed to generate this more effeciently, it supports multiple forms of music format (Including s3m I believe), no frame limit, entity based scripting language, 360 degree movement (meaning you can have somthing move in a full circle and not jus a diamond or a square). Try looking it up, it's really unique and very cool and is still an ongoing project.

However I have some problems with all the standard RPG makers thusfar (RM95, RM2K/3, RMXP): "Frozen" enemies, frame limits, no entity based scripting language as an advanced way of adding in events or monsters, only 8 directions, and only 4 are usable without using a common event (up, down, left, and right). RMXP's "Ruby script" was a cheap attempt to emulate a real script like C++ or VC which would have been much better, but I guess they wanted to do this in the least cost effective way... oh well. I do not however disagree that the RMs are the most user friendly RPG makeing tools on the net that I know of, but they leave things to be desired for makeing a game that is closer to a GBA or SNES or PSX (non-3D) rpg.

But anyways, a CBS is more betterly done in a free enviroment rather than that of the restrictive RPG Makers. Free enviroments are sadly hard to come by, I've been looking for a sideview platformer maker that is scriptable for Kitsune Saga: Kiki Story (So I can have actual text and such)

Edit: But I'm not picky, I use what I get, but I do prefer a more modable enviroment, I really like the Unreal series for this since all it takes is scipting knowlege and then you can make just about anything happen, given that you have the required models and effects.
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Offline Robotam

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« Reply #8 on: February 23, 2005, 07:03:11 PM »
I have to say it's more interesting with a CBS, I've got pretty tired on the DBS.
And it's a lot more interesting with a cool CBS, full of new features in it and such. A lot can be done with the DBS as well, but no new systems though.
It's CBS all the way!
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Offline Darkfox

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« Reply #9 on: February 23, 2005, 07:06:46 PM »
 
Quote
full of new features in it and such.


Though not true features, emulated ones that are done with an arrangement of events.
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Offline Drace

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« Reply #10 on: February 23, 2005, 07:10:53 PM »
Anyone gonna awnser my question?
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Offline Darkfox

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« Reply #11 on: February 23, 2005, 07:13:35 PM »
 
Quote
emulated ones that are done with an arrangement of events.


These are CBS.

The DBS is the default battle system. Like RM2Ks is the FPV, and RM2k3's is the sideview style.
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Offline Drace

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« Reply #12 on: February 23, 2005, 07:58:27 PM »
Ah, so DBS are the standard and CBS are the home-made ones.
Well CBS then
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Offline DragonBlaze

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« Reply #13 on: February 23, 2005, 10:10:00 PM »
I heard this saying once, well actually I read it off a poster this morning, but it went like this: "One would not crawl, when one has the ability to soar"

I use a cbs in my game cuz I can, I'm not content using work that isn't mine, when i have the abilty to make my own. I feel it adds a more unique and personal feeling to my game when I use my own work.  :)

But its nice to hear everyones opinions :)
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Offline Darkfox

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« Reply #14 on: February 23, 2005, 10:36:40 PM »
But wouldn't it still be using another's work since they coded the events you use in the so-called CBS? I would rather code my own, freely, without some blocky event based thing.
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