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71
All of all! / Re: Pulse check
« Last post by Almeidaboo on October 17, 2023, 07:25:31 AM »
I'm reaching 4.0 next year. Gave up being a lawyer, moved to Ireland and became a software developer. No kids though, that might be coming next year, maybe! I was on my early 20s when I started coming here, that's mad.
As for TTRPGs, been playing them since them. Behind me there are around 200 rule/settings books :)
72
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Prpl_Mage on October 16, 2023, 05:26:59 PM »
That's looking rad. It got me kinda excited to try that style of chipsets.
73
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Momeka on October 15, 2023, 05:51:39 PM »
Mostly just posting to say I'm still alive and working on it. Pretty much only have time to work on weekends but I'm intent to finish this.

Here is a random temple


I finished like 95% of the custom systems needed. Need to draw a bunch of monsters and npc then make the actual gameplay portions of the chapter.
74
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Prpl_Mage on September 23, 2023, 11:46:34 AM »
That's a lot of progress already mate.

For the character development part we'll just have to do something like in MMO's where the game centers around the character's role more than their personality I suppose. Or like Mass effect and Dragon Age where we leave decisions in the hands of the player even though it's the characters that act in the cutscene.

And for the quests, having a list of active quests is a lot better than not having any list. The NPC that gave the quest can supply you with the rest of the details and progress such as numbers of skeletons defeated if you return to them to check. I can only see this is a positive thing even if it feels like a simplistic system to you.
75
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Momeka on September 23, 2023, 10:35:04 AM »
Quote from: Prpl_Mage on September 19, 2023, 08:39:02 PM
I was about to say that completing tasks could unlock additonal classes, but I have no idea how to do that aside from doing it like the old NES password loads.

We could do "new game +" after beating the game. But we would manually need to reset all the variables and stuff in the game. Might be more work than it's worth for a chain game.

Quote from: Moosetroop11 on September 21, 2023, 08:34:17 AM
If we want character personality we'll have to do it through NPCs, that's fine : )

Yeah, npc and maybe quest lines. I ended up making another system for a quest journal. So I figured we could mainly tell some stories through quest and side quests and such. And if we wanted we could have class specific quests as well. Like if the player plays the Rogue there will be a series of side quests around other rogue npc characters bringing more "lore" about their class.
It would also add some replayability to the game for exploring what the other classes have. If we wanted we could even randomize what standard side quests are available, like in Diablo 1.


(It's not finished yet, going to have quest descriptions at the bottom panel as well)

For the journal system itself I think it will be fairly easy to work with. It's just a variable and an event call to add/finish quests in it. The downside of it is that it's pretty simplistic, it will not really be able to track progress an such. So if a quest was kill 5 skeleton, that is all that it would be able to say. No "1/5 skeleton killed" etc.



We will need to track quest IDs though. So each quest will need a unique number tied to them and that's what we send to the Journal system. I think I'll set up a excel sheet or something so we can easily track it.



76
All of all! / Re: Pulse check
« Last post by Prpl_Mage on September 22, 2023, 05:00:40 PM »
Quote from: Apex on September 02, 2023, 02:18:54 AM
What kind of teacher are you? All of my friends started wanting to do table top around Covid starting, so I got dragged into a few games. Mostly D&D, but some Coriolis, and some Wise Guys as well. Kids are fun, my daughter is almost 2 now, and we've thrown around the idea of having another.

I teach English to Swedish students at approximately high school level, they are surprisingly good at it - but the rest of Europe is finally catching up.

Quote from: drenrin2120 on September 19, 2023, 07:03:36 AM
And when I was a kid, I was escaping a lot of things. You all helped me through some tough years. I'm not sure how to ever thank you for that, even if I acted like... well, a dumb kid through it all. I truly hope everyone is doing their best and keeps doing what they love and what makes them happy and thrive.

Based on the talks I've had with some of our old members we seem to have this in common a lot of us. Creativity is a great escape, and a great something that helps us connect with others as well.
77
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Moosetroop11 on September 21, 2023, 08:34:17 AM »
I like it, it gives the game a particular feel (though it does limit the options of the people doing the following parts). If we want character personality we'll have to do it through NPCs, that's fine : )
78
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Prpl_Mage on September 19, 2023, 08:39:02 PM »
That looks great.

I was about to say that completing tasks could unlock additonal classes, but I have no idea how to do that aside from doing it like the old NES password loads.
79
All of all! / Re: Pulse check
« Last post by drenrin2120 on September 19, 2023, 07:03:36 AM »
I'm 33. It def feels a lifetime ago since I was frequenting these forums as a little 14 to 15 year old kid. I never forgot about you all. Game dev was never just something I wanted to do as a passion or hobby or art. I mean, it was those things for sure, but it was also an escape. And when I was a kid, I was escaping a lot of things. You all helped me through some tough years. I'm not sure how to ever thank you for that, even if I acted like... well, a dumb kid through it all. I truly hope everyone is doing their best and keeps doing what they love and what makes them happy and thrive.
80
Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Momeka on September 16, 2023, 04:37:01 PM »
I went with a FF-1 approach where you create the whole party up front by selecting classes. So the game might not lend itself to be that  "character" driven when it comes to the story since we don't know what will be in the party really. I hope that's okay with everyone.
I tried to make it as easy as possible to add new classes so we can expand on it as we go. But there's a handful of events that will need to be expanded when doing it, but I'll write a guide for it once I'm finished.


(Ignore spelling mistakes, I'll fix later :|)

Anyway, that was the most complicated and pretty much only system I had planned. So I'm going to move on to doing the actual chapter now.
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