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Author Topic: A Class System Concept  (Read 3150 times)

Offline Drighton

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A Class System Concept
« on: September 14, 2005, 07:45:13 PM »
The last one I posted did so well, I wanted to try again with a new concept of mine.

Most games (and my current project) has a select number of classes to choose from. The game limits you to a specific type of fighter, who has an assigned weapon type and skill list. Now, I'm big on the whole "let the player choose" thing, so my concept follows those lines. Here goes.

What if you chose everything about your character's class? Like:
•The weapon your character uses,
•The fighting style(s) s/he uses,
•The ability s/he posseses,
•The attacks s/he possesses

Yet another way of making your character unique in comparison to others. You can have a strong fighter that uses 1-handed weapons and a dual-wield style of fighting with the counterattack ability while your friend is a dextrous fighter that uses a staff with a chain style of fighting with the knockdown ability. And even then, you can narrow down the character even more by choosing what attacks s/he will rely on in combat out of that fighting style.

I already like the idea, but before I go implementing it into my project, I want to see what everyone thinks about it.

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Offline Osmose

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« Reply #1 on: September 14, 2005, 08:32:13 PM »
It worked in Morrowind, it could work here too.
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Hrm.

Offline Drighton

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« Reply #2 on: September 14, 2005, 08:37:45 PM »
Quote
Originally posted by Osmose
It worked in Morrowind, it could work here too.


Morrowind? Really? :|

Well, they had a good idea. :D And thanks for replying Osmose. I thought this was for nought.
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Offline DragonBlaze

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« Reply #3 on: September 15, 2005, 12:12:23 AM »
Its a cool idea :)

In FF2 (the nes version) they had a simular system. Each character could use any weapon or spells, you could level up you sword skills, your magic skills, or other skills just depending on how you use the character.

Then on ragnorak online, you can choose your class, use a variety of weapons, and build your char that way.

What I guess I'm getting at, is I think it would be better to develope your characters that way than to select how the character will be in a menu (if thats what you were planning to do). Either way though, it'll be cool :)
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Offline Osmose

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« Reply #4 on: September 15, 2005, 02:13:24 AM »
Buy Morrowind and play it. Not just because it has this function, but because it kicks *** nonetheless.
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Hrm.

Offline ZeroKirbyX

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« Reply #5 on: September 15, 2005, 02:20:13 AM »
I liked Morrowind. But here's some advice... DON'T STEAL FROM THE BARREL!
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Offline Archem

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« Reply #6 on: September 15, 2005, 02:24:05 AM »
I liked Morrowind, but for some reason I just couldn't get into it. I guess it was too perfect for me (at the time, not now). I guess that old saying about imperfections making something better is true... What was it called again? My memory sucks... Or does it blow? I'm not sure...
I bet sum1 'll make a dirty joke on that statement...
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Offline Meiscool-2

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« Reply #7 on: September 15, 2005, 02:25:44 AM »
Sounds fine, but the only bad thing about this kind of thing is that everyone will eventully find the best combination and just be that.

Like in Guildwars and Diablo. Everyone is just the fire build or the Pally-Fana build.

I prefer a more limited type, like you pick samuria as your main class, then wizard as your second or something like that.
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Offline Drighton

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« Reply #8 on: September 15, 2005, 01:58:12 PM »
@ Osmose: I've played Morrowing. I got lost. :p

Quote
Originally posted by Meiscool
Sounds fine, but the only bad thing about this kind of thing is that everyone will eventully find the best combination and just be that.

Like in Guildwars and Diablo. Everyone is just the fire build or the Pally-Fana build.

I prefer a more limited type, like you pick samuria as your main class, then wizard as your second or something like that.


That did cross my mind. With the original way of doing character classes, a player is forced to accept both their strengths and their weaknesses with very little option to compinsate for both.

Quote
Originally posted by ZeroKirbyX
I liked Morrowind. But here's some advice... DON'T STEAL FROM THE BARREL!


I have no idea what your talking about. If your suggesting that I am taking this concept directly from Morrowind, it was an unintentional coincidence.


Either way, I'm gonna pass on this concept for my game. Perhaps I can take some time later to work out the kinks that may lead to the "Uber-class". Thanks for your feedback guys.


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