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Originally posted by Zai ManuiI have a way that might not work for whatever game you're making.First make a Key imput processnext choose move character (phase mode on)After that change the main character's animation(if the character looks the same jumping as walking or whatever, just make the same charset but make it as high as you can put it on the templateMake a switch named enemy or whatever and turn it on(when this is on when the hero touches the enemy the enemy dies)wait 0.4 seconds(or whatever you want)Phase mode offwait 0.1 secondsChange the enemy switch offchange the hero back to normal.The character can only destroy the enemy on the last 0.1 second.This works better than you might think though.If I didn't clarify anything right just ask.