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Author Topic: slow down O.ô  (Read 2112 times)

Offline RunNer

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slow down O.ô
« on: December 18, 2005, 06:10:47 PM »
okey I am trying to make an event when the player sleeps att a inn he get woken up in the middle of te night by a kid who tells him is village is under attack. got everything done,

but

there is something wrong, every1 walks in slowmotion everything else is in normal speed except the sperits they walk in half the speed :S


this is the code i use:
 http://members.lycos.co.uk/springare99/OffSite/code.gif
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Offline WarxePB

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« Reply #1 on: December 18, 2005, 09:32:31 PM »
It's not that event. It's another.

My guess would be that you have a Parallel Process event that plays the "Tension" BGM. Well, after it plays the BGM, use an Erase Event command, and that should fix your problem.
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Offline RunNer

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« Reply #2 on: December 19, 2005, 04:20:44 PM »
thx for helping me but, it did not work... I have a common event which is a parallel event who if the switch "BGM Tension" is on it shall play tension.mid.

so I tried to add a erase event after it had started the bgm but everything is still in slowmotion :/
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Offline WarxePB

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« Reply #3 on: December 20, 2005, 04:39:11 PM »
Yeah. You can't erase a Common Event. You'll have to make the BGM playing event an event on the map.
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Offline RunNer

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« Reply #4 on: December 23, 2005, 02:53:04 PM »
oh okey, il try that ^^ thx for the hlp

*edit*
Yes, it works fine now ^^ thanks alot, man the ppl here are helpfull really ^^ thx once again.

*edit*
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