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Charas-Project
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slow down O.ô
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Topic: slow down O.ô (Read 2109 times)
RunNer
Member
Initiate
Posts: 7
slow down O.ô
«
on:
December 18, 2005, 06:10:47 PM »
okey I am trying to make an event when the player sleeps att a inn he get woken up in the middle of te night by a kid who tells him is village is under attack. got everything done,
but
there is something wrong, every1 walks in slowmotion everything else is in normal speed except the sperits they walk in half the speed :S
this is the code i use:
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
December 18, 2005, 09:32:31 PM »
It's not that event. It's another.
My guess would be that you have a Parallel Process event that plays the "Tension" BGM. Well, after it plays the BGM, use an Erase Event command, and that should fix your problem.
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Initial Chaos
RunNer
Member
Initiate
Posts: 7
(No subject)
«
Reply #2 on:
December 19, 2005, 04:20:44 PM »
thx for helping me but, it did not work... I have a common event which is a parallel event who if the switch "BGM Tension" is on it shall play tension.mid.
so I tried to add a erase event after it had started the bgm but everything is still in slowmotion :/
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
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«
Reply #3 on:
December 20, 2005, 04:39:11 PM »
Yeah. You can't erase a Common Event. You'll have to make the BGM playing event an event on the map.
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RunNer
Member
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Posts: 7
(No subject)
«
Reply #4 on:
December 23, 2005, 02:53:04 PM »
oh okey, il try that ^^ thx for the hlp
*edit*
Yes, it works fine now ^^ thanks alot, man the ppl here are helpfull really ^^ thx once again.
*edit*
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slow down O.ô