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Questions for RM2K3
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Topic: Questions for RM2K3 (Read 5071 times)
Anubis_Soldier
That guy you stare at when you eat at Mcdonalds...
Associate
Posts: 118
(No subject)
«
Reply #15 on:
September 19, 2006, 09:58:47 PM »
plz ignore, forgot to attach pic of weapon set
Logged
Anubis_Soldier
That guy you stare at when you eat at Mcdonalds...
Associate
Posts: 118
(No subject)
«
Reply #16 on:
September 19, 2006, 10:00:01 PM »
stupid connection i am very sorry
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Anubis_Soldier
That guy you stare at when you eat at Mcdonalds...
Associate
Posts: 118
(No subject)
«
Reply #17 on:
September 19, 2006, 10:02:01 PM »
I tried to use the stickied tutorial on how to fix this with Upaint, but it did not work
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #18 on:
September 19, 2006, 11:02:13 PM »
1) Make sure you click the "256 Colors" button when you save it. I did that, and it works fine.
2) If the background doesn't disappear when you use it, when you import it, make sure you double-click the blue part.
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Blog:
The Gigaverse
Twitter:
Initial Chaos
Anubis_Soldier
That guy you stare at when you eat at Mcdonalds...
Associate
Posts: 118
(No subject)
«
Reply #19 on:
September 20, 2006, 12:15:24 AM »
sadly, i just remade it because it is too long, and i don't know how to fix that, but thanks anyways
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thepsynergist
Kupo!
Associate
Posts: 159
I enjoy video game programming, as well as any and all RPG's
(No subject)
«
Reply #20 on:
September 27, 2006, 02:57:21 AM »
I may have low post but I do know how to get around RPG Maker's 256 color limit.
-Download IDraw. It is a very useful program that allows you to choose which color you want to be transparent. Plus, if your a good artist, you can make an image look like 24-bit rather than 256 color(8-bit). Hopefully, this program will solve any future problems about color in rm2k.
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Register me in your Pal Pad in Diamond/Pearl!
Anubis_Soldier
That guy you stare at when you eat at Mcdonalds...
Associate
Posts: 118
Houston we have a problem...
«
Reply #21 on:
October 01, 2006, 07:04:08 PM »
Alright, as my story goes on, more characters get added on to the roster... Or should i say get introduced?
At the beginning of Chapter 2 you start out with a whole new group, now when this group of three meets the beginning group of two there will be 5 ppl, How (if possible) do i code a battle command that switches characters on the fly, and just be able to switch characters from the world map, I truly dont want to code a whole entire CMS, i want it to be like if they press the number key 1, then the roster pops up, i hope one of you can help or atleast understand what i mean
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EXO Muffin
Acolyte
Posts: 466
Hrmm...
«
Reply #22 on:
October 02, 2006, 01:22:42 AM »
Try this if you want it to make it so that when you press "0," it opens up something where you choose the order of battle members and which ones are participating:
[Parallel Process: Common Event]
>
>
>>>
>>>
>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
{AND SO ON...(followed by many
s)}
Logged
Ladies and gentlemen,
this
is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca
lives
on the planet Endor. Now think about it;
that does not make sense!
Anubis_Soldier
That guy you stare at when you eat at Mcdonalds...
Associate
Posts: 118
I am sorry
«
Reply #23 on:
October 02, 2006, 02:01:07 AM »
But that makes no sense to me
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Charas-Project
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Game Creation
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Questions for RM2K3