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Chipset Walkthrough Issue
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Topic: Chipset Walkthrough Issue (Read 2101 times)
elmerg
Member
Initiate
Posts: 16
Chipset Walkthrough Issue
«
on:
November 24, 2006, 07:23:36 PM »
Working on setting up some of the chipset stuff and testing it for my game. I've set one of the forest tile sets in a chipset to have an X, for no walktrhough capacity.
However, when I run it through on test play, it lets people walk from other tiles onto it and through it. Which seems odd to me. Any ideas?
I'm attaching a picture of the tileset portion of the editor, and with the passability tab opened up. Any type of help would be appreciated.
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Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #1 on:
November 24, 2006, 08:32:55 PM »
It sounds to me liike an issue with the directional pass characteristics of the tile. Try messing with them, maybe?
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DarkFlood2
Back from the dead.
Zealot
Posts: 778
(No subject)
«
Reply #2 on:
November 24, 2006, 09:18:19 PM »
Did you make sure there isn't an event on it that allows characters to walk on it? Because if you put an event on the tile and then set it to 'below hero' it can be used as a platform.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.
elmerg
Member
Initiate
Posts: 16
(No subject)
«
Reply #3 on:
November 24, 2006, 09:49:54 PM »
The directional pass of the tile is all little squares, which means no passing in any direction on that tile, correct? And there's no events; it's just a spread-out forest area from the lower part of the chipset, with a swamp in the middle from the upper set.
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elmerg
Member
Initiate
Posts: 16
I feel dumb.
«
Reply #4 on:
November 24, 2006, 10:29:33 PM »
NEvermind. The problem is fixed, as it was a not-problem. I was changing the setup of the test map, and not the primary map, so it was being screwed.
Thanks, everyone, for all your help.
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Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #5 on:
November 24, 2006, 10:33:47 PM »
no worries. Happens to the best of us from time to time.
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Charas-Project
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Chipset Walkthrough Issue