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Author Topic: Drenrin's Sprites  (Read 25857 times)

Offline drenrin2120

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Re: Drenrin's Sprites
« Reply #60 on: November 07, 2010, 09:15:03 PM »
Kk, the second one wasn't suppose to look like he was laying on his stomach, but as I was playing with it, it just sort of happened. I made his pants overlap his shoes too. Here's some battle poses for some character.

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Offline Prpl_Mage

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Re: Drenrin's Sprites
« Reply #61 on: November 07, 2010, 10:00:01 PM »
I guess it just had something to do with the head's angle then.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Fisherson

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Re: Drenrin's Sprites
« Reply #62 on: November 09, 2010, 07:55:14 PM »
Quote from: drenrin2120 on October 28, 2010, 06:10:01 PM
Sorry Linkforce =X




Here's some experimental Menu designs for a skill tree system. The idea is there will be 11 or so pages of skill trees like this that a player could access at any time and apply their "AP" to learn new skills or "upgrade" skills, such as "Multi-Target", which should be self-explanatory.

I know it's not very flashy, but I was going more for functionality first.

O_O Whoa the the detail on this is exelent! Looks nice and professional. ^_^
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