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Charas-Project
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Battle Scenario
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Topic: Battle Scenario (Read 2411 times)
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Battle Scenario
«
on:
February 12, 2008, 08:20:05 PM »
Hey guys.
So, I'm trying some thing with a particular battle. I've tried it myself, but like all other coding things I attempt, it failed. Lol. I was wondering if somebody could help me out.
Basically what I want to happen is whenever a Hero attacks a certain monster, the other monsters around it protect it. So for example:
If Monster 1, 2, and/or 3 are present, and Monster 4 is attacked, stop the Hero's attack, and Monster 4 uses a special attack. Then if Monster 1, 2, and 3 are destroyed, deactivate that attack from use.
Now If I could just know how to code that.........lol
Anyone?
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #1 on:
February 15, 2008, 03:22:19 AM »
Anyone?
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zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #2 on:
February 15, 2008, 01:31:39 PM »
Wish I knew how to do that too! :(
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
(No subject)
«
Reply #3 on:
February 15, 2008, 08:46:45 PM »
It's possible-ish. Not pretty though. I don't feel like typing up a huge thing about it, but use an in battle event triggered by the hero using the attack command and with a conditional brance if the main enemy is the target.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #4 on:
February 18, 2008, 06:25:09 PM »
Yeah but I need it to be if anybody attacks the monster. Not just one person.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #5 on:
February 21, 2008, 09:19:24 PM »
*Ahem*
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #6 on:
February 21, 2008, 10:30:22 PM »
It's not worth the time.
If you want so many advanced systems, you should just make a cbs instead of trying to work around the DBS. I, as well as many others, find trying to work around the dbs is much harder than just making your own battle system.
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Battle Scenario