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Author Topic: Weapon Mask  (Read 3089 times)

Offline fruckert

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Weapon Mask
« on: November 08, 2008, 12:29:10 AM »
I'd be much obliged if someone could add the weapon mask into this animation
I've tried and it's come out horribly

For those of you who don't know, a mask is just a sprite overlay, and I use masks for collision detection for weapons in GameMaker
I'd prefer a longsword, and if you want to shade the longsword, go ahead. My Light Source is coming in from the left.
Just DON'T shade in the character
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: Weapon Mask
« Reply #1 on: November 08, 2008, 02:51:06 AM »
Can I see all the frames aranged one at time? I can't make one with them all running together.
« Last Edit: November 08, 2008, 02:56:03 AM by Fisherson »
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Offline Hell Angel

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Re: Weapon Mask
« Reply #2 on: November 08, 2008, 02:52:49 AM »
Ditto, too lazy to take it appart.
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Offline fruckert

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Re: Weapon Mask
« Reply #3 on: November 08, 2008, 03:08:09 AM »
Sure, wait a minute, so that I can get it all fixed up

I'd prefer the mask to be at the most 96x48, but PLEASE keep the height 48 pixels tall, so that my collisions don't get completely screwed up
And PLEASE just make the overlay, so I can use the animation for other things, and just modify the sword as I go
« Last Edit: November 08, 2008, 03:26:58 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: Weapon Mask
« Reply #4 on: November 08, 2008, 09:42:15 PM »
Alright, so you want it to be simple, but good enough that it isn't just some random bunch of sprites? Got it.
I'll PM you when i'm done.
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Offline fruckert

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Re: Weapon Mask
« Reply #5 on: November 11, 2008, 08:57:28 AM »
Thank you very much
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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