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Author Topic: Input Keys Question  (Read 16594 times)

Offline evmaster

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Re: Input Keys Question
« Reply #30 on: August 05, 2012, 03:14:11 PM »
*brain explode*

Thank you so much for taking the time to explain. I will make sure to give a shout if I don't understand something.

Edit: I  am having trouble with the panorama part. I have never worked with panorama before. I noticed your image is the size of 20x15 for the rpg maker. I am trying to use your image for practice. I imported it as a panorama and went to Map properties and set it as Parallax background. But that doesn't work when I go into the game. You wouldn't happen to have an example for the chipset part would you?
« Last Edit: August 05, 2012, 03:51:14 PM by evmaster »
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Offline A Forgotten Legend

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Re: Input Keys Question
« Reply #31 on: August 05, 2012, 04:08:50 PM »
Are the tiles overtop of it transparent?
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Offline evmaster

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Re: Input Keys Question
« Reply #32 on: August 05, 2012, 04:25:16 PM »
You mean the chipset? I am just using a map that is 20x15 and I put some grass tile down. I guess that is not how it is done?
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Offline A Forgotten Legend

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Re: Input Keys Question
« Reply #33 on: August 05, 2012, 06:45:58 PM »
For the panorama to work, you need to have transparent tiles on the map. :)
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Offline evmaster

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Re: Input Keys Question
« Reply #34 on: August 05, 2012, 08:14:10 PM »
So I am creating a menu on a chipset?
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Offline Prpl_Mage

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Re: Input Keys Question
« Reply #35 on: August 05, 2012, 10:00:58 PM »
Oh right. Not sure if Lucas understood what we were discussing.

One of the tiles of a chipset(like the bottom right) is usually some horrible pinkish colour. It's the same colour as the background of the "upper layer". most of the RTP uses the same ugly pink. When importing a chipset you picked this colour to be the transparent background colour. This means that using the chipsettile with that horrible pink makes the ground transparent. Original background colour is black but picking a panorama goes above that black.

So make the whole map this horrible pink that's actually gonna be transparent.

I find using panoramas smoother than chipsets but that might just be me. Not as limited that way. If you want to use a chipset that's fine as well. You don't really need a fancy chipset for it. You could just use dogs and bushes to see if you can get it to work.

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Offline Prpl_Mage

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Re: Input Keys Question
« Reply #36 on: August 05, 2012, 10:46:49 PM »
But that would just show the maker interface and then that exact picture in the middle since it shows as the panorama when all the tiles are transparent.  Well that and a whole bunch of event icons.
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Offline evmaster

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Re: Input Keys Question
« Reply #37 on: August 05, 2012, 10:57:32 PM »
Okay. I got the pink color form the ship tileset, made the whole chipset pink, and imported it. I know see the panaroma. :D
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Offline Meiscool

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Re: Input Keys Question
« Reply #38 on: August 05, 2012, 11:16:30 PM »
Just FYI, if you make a map menu, you have to watch out for map event issues. Whenever you move to a new map and back to the current map, all events reset.

This isn't a big deal in most games, but in some games it can cause major problems (ABS games, games with a lot of movement of NPCs, etc.).
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Offline Prpl_Mage

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Re: Input Keys Question
« Reply #39 on: August 05, 2012, 11:34:36 PM »
Yeah especially ABS. Games that have enemies as events on the screen that needs killing. nothing worse than entering a complex menu and returning only to find yourself stuck in an enemy that hurts you right away
Picture based menus works better with those. Turn on a switch for menu to stop all activity and then show tons of pictures and key imput commands. Certainly not an easy task

Good work ev btw, let me know if you need any clearer instructions on this whole thing.
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Cool RPGM Project!
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