Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Day n Night and Timer Operations
« previous next »
  • Print
Pages: 1 2 [3]

Author Topic: Day n Night and Timer Operations  (Read 12889 times)

Offline greenraven

  • That Guy
  • Zealot
  • *
  • Posts: 505
    • Angel Spire
Re: Day n Night and Timer Operations
« Reply #30 on: August 22, 2012, 06:24:45 PM »
Ok, here's a question. Why do you need a night and day system? Because there are simpler ways of going about coding it depending on your wants and needs.

(Unrelated FYI: It's much simpler to do pretty much everything with RMXP. There's a default "total time played" timer which has it's obvious uses and local switches are just such a freaking convenience. I know a lot of people have a sweet spot for 2K/3 but switching over to XP is really the way to go if you want less headaches. Also XP games can run without forcing people to install RTP, awesomeness all around.)

As for the 1 second wait, it might be a "wait for event" priority sensor.
Logged

Offline evmaster

  • Member
  • Associate
  • *
  • Posts: 231
Re: Day n Night and Timer Operations
« Reply #31 on: August 23, 2012, 08:15:10 PM »
I don't need a Day n Night system. I just wanted one. I am playing around in RPG maker. I didn't realize that RPG maker 2003 was so limited.
Logged

Offline greenraven

  • That Guy
  • Zealot
  • *
  • Posts: 505
    • Angel Spire
Re: Day n Night and Timer Operations
« Reply #32 on: August 23, 2012, 10:44:56 PM »
Perma-day is a perfectly acceptable form of game logic. While it's nice to have, it's too much of a hassle in 2K/3 (might even slow your game down).
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Day n Night and Timer Operations
« Reply #33 on: August 24, 2012, 06:32:13 PM »
2003 isn't exactly limited. Xp got a lot of things done for you and you can simply use scripts in that one. Makes things easier.

One easy way to make a day and night system that isn't dependable on actual time is having two switches, for day and night.
When sleeping in an Inn you simply turn one off and the other on. Tint the screen accordingly and make those switches preconditions for NPC,s and doors.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

  • Print
Pages: 1 2 [3]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Day n Night and Timer Operations
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum