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Topic: ABS Questions (Read 2808 times)
AsakuraHao2004
RAM-TORTOISE!!
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Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
ABS Questions
«
on:
May 25, 2005, 06:45:15 AM »
Since I didn't want to make a new topic, i edited this thread. I have a few questions on what I should do.
1. Should I have monsters stand still until you get a certain distance close to them?
2. Should I have a system that knows when you still have enemies left to fight? (Like Kingdom Hearts when your bar turns red and battle music plays until you kill them all)
3. I know it would be a lot of work, but should I have a leveling system?
4. If so, how many levels should I have? I think 100 is too many, first of all, it would be really hard to program, and 2nd (the most important reason) is the game probably wont be long enough to reach level 100 even with the side quests I'm going to have.
Please help me out!
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
Red Fox
All men play on ten!
Leader
Posts: 2,034
(No subject)
«
Reply #1 on:
May 25, 2005, 06:48:21 AM »
It rules . Love it
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Your signature was awful, too. What the hell were you thinking?
Snake Eater
keeps on trying until I run out of cake
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Posts: 1,318
(No subject)
«
Reply #2 on:
May 25, 2005, 03:55:15 PM »
Sweet! Good Job!
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AsakuraHao2004
RAM-TORTOISE!!
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Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
«
Reply #3 on:
May 25, 2005, 04:59:06 PM »
Thanks. For anyone who dosen't have it yet, you attack with Z and use your special attack with X. If you're having problems getting into rush, stand in the enemys way. If you are in his way too long (or just happen to cross his path at the right time) he WILL shoot at you.
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
Neonlare
Beta Tester
Associate
Posts: 247
Willing to Beta-Test for you...
(No subject)
«
Reply #4 on:
May 25, 2005, 08:26:32 PM »
It won't run for me, what should I do? Iv'e unziped it...
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AsakuraHao2004
RAM-TORTOISE!!
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Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
«
Reply #5 on:
May 25, 2005, 10:42:06 PM »
You have to copy the "RPG_RT" file from another game folder into it.
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
rhonin
Pops O'Riley
Associate
Posts: 188
pickedlastjake
(No subject)
«
Reply #6 on:
May 26, 2005, 01:23:44 AM »
Pretty cool, the graphics are okay, but the system is good. I like the ability to slash and shoot. Keep up the good work.
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Nothing is original. Its not where you take things from, its where you take them to.
AsakuraHao2004
RAM-TORTOISE!!
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Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
«
Reply #7 on:
June 02, 2005, 07:41:47 PM »
I've taken the demo down.
I MIGHT have to to convert the game to using just numbers to display HP/MP, which might not look too great, but it's the only thing I can do,
unless
someone can help me with the display bars.
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
samus the fighter
IN DA ZONE!
Associate
Posts: 148
:P makin final fantasy games better
(No subject)
«
Reply #8 on:
June 02, 2005, 07:47:30 PM »
fing hel brilliant exellent man keep going!!!
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t
power is god
AsakuraHao2004
RAM-TORTOISE!!
Exemplar
Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
«
Reply #9 on:
June 03, 2005, 05:08:13 PM »
edit to first post....
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
(No subject)
«
Reply #10 on:
June 03, 2005, 05:34:44 PM »
1) Monsters should stand still, or at the most move within a small radius. But you don't want them getting everywhere.
2) Knowing you have enemies left to fight would be useful.
3) Sure, leveling system. Go for it.
4) This I can't answer without knowing more about your game. The coward's answer is "put in as many levels as you need"
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AsakuraHao2004
RAM-TORTOISE!!
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Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
«
Reply #11 on:
June 03, 2005, 05:48:29 PM »
Well, the games not going to be long.. go to a few towns, fight a few bosses, the usual. But becuase the game's so linear, I'm putting in a bunch of sidequests and mini-games. I'm also programming a really hard boss with AI (or as best AI rm2k3 will allow). I kinda wanted levels for him, so that you couldnt just go up and beat him at any old level.
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
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