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Author Topic: ATB problems  (Read 1917 times)

Offline gregeb

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ATB problems
« on: August 12, 2005, 04:17:28 AM »
how do you make it so that your opponnent has to wait for you, like in the pokemon games instead of attacking away like in final fantasy and leave it that way? (without having the game-player set it)
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Offline WarxePB

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« Reply #1 on: August 12, 2005, 08:17:44 AM »
You have to use ATB in the RM2K3, no other choices. It sort of uses a system like that in 2K, but it's vastly inferior to 2K3.

Of course, you could always make a CBS, but that's a lot of work, and not really an option for a novice RPG Maker.
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Offline wildguy3922

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« Reply #2 on: August 12, 2005, 04:31:29 PM »
Doesn't matter if you're a novice, all you gotta know are switches, variables, fork conditions, and maybe passwords. Not really hard to understand.
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Offline gregeb

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« Reply #3 on: August 30, 2005, 01:25:29 AM »
I'm using 2003.
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