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Author Topic: What makes a game good?  (Read 8489 times)

Offline Archem

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« Reply #30 on: April 06, 2006, 11:02:48 PM »
Like I always say, the only thing a game really needs is a room full of Nazis, and a machine gun. I don't think there's anything more entertaining than shooting up a bunch of Nazis. Just for those of you that don't know, I'm fanatical about shooting Nazis.
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Offline ZeroKirbyX

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« Reply #31 on: April 06, 2006, 11:16:37 PM »
Alot of the time for me I will love a game simply because of when I played it. Like I-Ninja. I had played nothing but hardcore, serious *** games. Then came I-Ninja. Gameplay wise its a meh. Music wise its a -meh. Yet it's one of my favorite games just because it was a humorous break from all the old seriousness.
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Offline Drace

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« Reply #32 on: April 07, 2006, 02:32:46 AM »
Quote
Originally posted by Revolution911
Every game needs little gold coins that you're not sure why you collect,  but you do anyway. And an oh-so-satisfying sound everytime you collect one.


*Bling* *Bling*

Oh yes. Like a rapper walking around on the streets with his thousand golden chains. *Bling* *Bling**Bling* *Bling**Bling* *Bling**Bling* *Bling**Bling* *Bling*
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Offline DragonBlaze

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« Reply #33 on: April 07, 2006, 02:50:54 AM »
Quote
Originally posted by Revolution911
Every game needs little gold coins that you're not sure why you collect,  but you do anyway. And an oh-so-satisfying sound everytime you collect one.


So true and yet so mysterious. I was playing morrowind, but I cheated and gave myself 10,000,000 gold, and yet every time I found 2 gold pieces on a desk or in a crate, I stole it. But on the other hand, what are the NPCs gonna do with it anyway.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline chronoman

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« Reply #34 on: April 07, 2006, 03:11:01 AM »
Notes taken and are helping me in the development of my game. (But not for charas eyes yet not enough done.) Anyway I think if you can be original but still de identifiable you are good. Such as a card game that plays kind of like pokemon/yugioh/FF/ w/e it can help the game.(but don't take that example seriously the pokemon cardgame was a scam.(But I got my ps2 with yugioh so it's good.) Anyway off topic. If you have more ideas keep posting.
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Offline DragonBlaze

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« Reply #35 on: April 07, 2006, 03:26:25 AM »
Quote
Originally posted by chronoman
Notes taken and are helping me in the development of my game. (But not for charas eyes yet not enough done.) Anyway I think if you can be original but still de identifiable you are good. Such as a card game that plays kind of like pokemon/yugioh/FF/ w/e it can help the game.(but don't take that example seriously the pokemon cardgame was a scam.(But I got my ps2 with yugioh so it's good.) Anyway off topic. If you have more ideas keep posting.


Good luck coding a card game like yu-gi-oh or pokemon! A card game like triple triad is kind of hard, and all that does is compare a few variables on the cards and determains which wins, a card game like pokemon or whatever would require a TON of variables and programming rules and all kinds of complicated stuff.

That being said.. I think a cool card game like magic the gathering or something along those lines would be really cool in a game :p
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline chronoman

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« Reply #36 on: April 07, 2006, 03:35:27 AM »
Yeah it would be a pain in the @$$ to make. but it you had the yugioh one set up it would take less programing han the pokemon or magic.(BTW magic ruled for the short time I played it.) For yugi oh you need 40 cards and for pokemon you need 60 and for magic I don't remember. But all I was talking was along those lines. I have a cardgame figured out.(On paper) and it dosn't seem that hard to put into rpgmaker.
It would take some time but anything is possible.(As long as you can put that manypictures on the screen)
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Offline Omega Weapon

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« Reply #37 on: April 10, 2006, 08:52:29 PM »
A perfect game should not try to be more than it is. Look at Final Fantasy 2/IV. Everything is within a sensible scope.
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TK: The RPG. 20 minutes of amusing gameplay:

http://www.trollkingdom.net/forum/showthread.php?t=74339

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