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Author Topic: Battle Systems  (Read 2502 times)

Offline Ghost44

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Battle Systems
« on: September 12, 2006, 05:19:29 PM »
Is it possible to make a Xenogears of XenoSaga type Battle System with button command attacks
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Offline WarxePB

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« Reply #1 on: September 12, 2006, 07:29:56 PM »
What do you mean by "button command attacks"? Remember that everyone hasn't played Xenogears or Xenosaga.
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Offline Ghost44

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« Reply #2 on: September 12, 2006, 07:49:43 PM »
Pretty much when you are ready to attack you push a button and then the fighter attacks and you can do a chain of them like real time but not moving freely

If you can find a clip of the games you will see what i am talking about try youtube.com to find an old clip
 
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Offline Dragoon de Sol

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« Reply #3 on: September 12, 2006, 08:37:47 PM »
The legend of Dragoon battle system, minus the transformations, is basically what it is.
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Offline Ghost44

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« Reply #4 on: September 12, 2006, 08:54:49 PM »
Yes
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Offline Ghost44

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« Reply #5 on: September 12, 2006, 09:10:23 PM »
Can it Be done on RPGMaker2003
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Offline DragonBlaze

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« Reply #6 on: September 12, 2006, 10:20:12 PM »
Quote
Originally posted by Ghost44
Can it Be done on RPGMaker2003


Yes, but as far as I know, not with the defult battle system (I could be wrong about the dbs though).
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Offline Dragoon de Sol

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« Reply #7 on: September 12, 2006, 10:46:16 PM »
With many, many, many key input processes, it can be done, along wth variables of course.
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Offline aboutasoandthis

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« Reply #8 on: September 12, 2006, 10:52:56 PM »
I've got a feature like that in my game. You must have at least 1 second to do it. No .3 seconds. I'm trying to get around this myself, but it's the best I can do for now. Also, it can only be done in RM2k3 as far as I know.

Somewhere in your Monster Party, have it call a Common Event. Name it what ever you want. I'll call it Chain Attack.

In that Common Event, set it so it looks like this:



Make sure the Conditional Branch: Timer is set to less than one.

Also, make sure that in the Key Inpute Processing box, the "Wait Until Key is Pressed" is NOT checked. I repeat DO NOT CHECK IT. That makes the game freeze.

Let's say you want the character to press enter after the attack. You'd put in a Conditional Branch that says "If Variable: Key Inpute Processing is equal to 5: Turn a switch on that says the attack worked. It should look like this:

<>Branch if Var [000x: Key Inpute Processing] is 5
 <>Switch Operation: [000x:Attack Hits] ON
 <>
:End

Back in the Monster Party, make it so that if the switch is on, you do some fancy battle animation and do some damage. If you want to make it a true "Chain Attack," have it happen when your character uses their "Attacking" Battle Command.

I admit that was probably a little confusing, so if anyone wants to add anything, go right ahead.

Oops. Forgot the picture.

BTW, with that picture, I accidentally set it so it has a 4 second area. My bad. Just either lower the Set Timer to 2 or set the Conditional Branch to 4 or something.
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