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Author Topic: Pixel By Pixel Movement  (Read 1773 times)

Offline Meiscool-2

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Pixel By Pixel Movement
« on: November 28, 2006, 05:46:24 AM »
Has anyone ever tried to make pixel by pixel movement in RPG Maker 2003? Like, Movement that isn't tiled, such as most ABS games like Zelda? I've started this, and found it, for the most part, to be rather easy. The only thing I've found problems with is the collision detection. Not hard as much as time consuming to make certain pixels unstepable.

I was just wondering if anyone has attempted this. Mostly, I'm looking to see what troubles other people had.
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Offline DarkFlood2

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« Reply #1 on: November 28, 2006, 12:54:56 PM »
I haven't attempted it, but I thought all you had to do would make an event that tracks the 4 sides and 4 corners of the picture.
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Offline WarxePB

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« Reply #2 on: November 28, 2006, 01:26:51 PM »
I beat you to it. I'm working on such a system right now.

For collision, I find that the easiest thing is to have a 16x16 hitbox in the center of the sprite - not a physical one, but when collision occurs, it checks within that area.
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Offline Meiscool-2

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« Reply #3 on: November 29, 2006, 12:18:59 AM »
Warxe, explain that to me. Do you mean you go in and manually set which X and Y screen cords that you can't cross?
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Offline Meiscool-2

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« Reply #4 on: November 30, 2006, 11:37:47 PM »
Well, I guess I find the easiest way (in my mind, as I havn't coded it yet) is to make one switch for every tile (20X15 maps) and have the switch for the selected tile be "on" if the picture isn't allowed to move across it. I know this kinda screws over a lot of tiles that are circle-like, but I really don't know any other way to do it without spending a lot of time.
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