Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • Monster animation
« previous next »
  • Print
Pages: [1]

Author Topic: Monster animation  (Read 2598 times)

Offline paprmastr232

  • Member
  • Initiate
  • *
  • Posts: 18
Monster animation
« on: June 16, 2007, 10:33:49 PM »
okies, heres my request. at the end of my game, i want my hero's to battle the main character. problem is, i don't have the animation for it D:. i want to battle him as a battle sprite, so when i'm facing against him, he'll move (Unlike the other monsters that doesnt' move lol")

http://i26.photobucket.com/albums/c118/PaprMastr232/756_1071012805.png

the one i want is the top left hand corner D:. can someone make a battle sprite of him, and also make another sprite, so i can fight him? o.o?

(not sure if thats possible though...) ._."
Logged

Offline paprmastr232

  • Member
  • Initiate
  • *
  • Posts: 18
(No subject)
« Reply #1 on: June 17, 2007, 12:52:24 AM »
 :(
Logged

Offline Dragoon de Sol

  • Common sense isn't very common
  • Agent
  • *
  • Posts: 800
(No subject)
« Reply #2 on: June 17, 2007, 02:14:32 AM »
It's been two hours only, get the **** over it.

Logged

Offline paprmastr232

  • Member
  • Initiate
  • *
  • Posts: 18
(No subject)
« Reply #3 on: June 17, 2007, 02:57:15 AM »
Quote
Originally posted by Dragoon de Sol
It's been two hours only, get the **** over it.

gee, you don't have to be a b**** about it -_-
Logged

Offline crunkman2000

  • Lex Luthor stole forty cakes. That's as many as four tens. And that's terrible.
  • Initiate
  • *
  • Posts: 73
(No subject)
« Reply #4 on: June 21, 2007, 06:17:59 PM »
You can't make monster graphics move without a CBS, as far as I know.
Logged
Photo Sharing and Video Hosting at Photobucket

Offline Dominicy

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,852
(No subject)
« Reply #5 on: June 21, 2007, 06:50:44 PM »
There's always the option of making a character with the same graphic as the main character, and putting him where the monster should be, and only having three characters, otherwise, it's a slow, painful, process.
Logged

Offline paprmastr232

  • Member
  • Initiate
  • *
  • Posts: 18
(No subject)
« Reply #6 on: June 23, 2007, 03:26:36 AM »
Quote
Originally posted by Dominicy
There's always the option of making a character with the same graphic as the main character, and putting him where the monster should be, and only having three characters, otherwise, it's a slow, painful, process.
and how do i do that...? o.o" ( i'm still a noob in rpg maker.. sorry >.>")
Logged

Offline Dragoon de Sol

  • Common sense isn't very common
  • Agent
  • *
  • Posts: 800
(No subject)
« Reply #7 on: June 23, 2007, 07:12:02 AM »
You copy the hero's idle battle sprite, paste it in paint, horizontally flip it, and save it in the monster folder.

It's not rocket science.


And if you ask how to flip horizontally in paint, you really should look for a new hobby.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #8 on: June 23, 2007, 01:32:14 PM »
Short answer: If you're new to rpgmaker, don't try and make animated monsters. Settle for a monster of the hero that doesn't move.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline zuhane1

  • Member
  • Associate
  • *
  • Posts: 210
  • Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
« Reply #9 on: June 27, 2007, 03:08:48 PM »
Quote
Originally posted by Dragoon de Sol
You copy the hero's idle battle sprite, paste it in paint, horizontally flip it, and save it in the monster folder.

It's not rocket science.


And if you ask how to flip horizontally in paint, you really should look for a new hobby.


You really aren't having a good day, eh?

paprmastr232, I tried something similar. Where enemies bleed and arms fall off and stuff after loads of hits, then they blow up at he end, it was way too hard. Does anybody know how to make enemies blow up after death with an animation?
Logged
Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline Dragonium

  • Aieee!
  • Staff
  • Royal
  • *
  • Posts: 3,786
  • MY PRISON IS SHAME
    • Dumb Youtube Stuff
(No subject)
« Reply #10 on: June 27, 2007, 04:56:55 PM »
Zuhane, for that, you could probably set up a Battle Event that does a Conditional Branch (Fork Condition) to see if the monster is inflicted with "Dead" status, and if so, display a battle animation (ie an explosion that works for all enemies - to make a different death animation for every enemy would take a lot of work), then end the battle. If you put a load of empty frames at the end of the battle animation for death, then the player would have ended the victory sequence before it looped over again, so it'd look right without you needing to use switches, or do code to make it only play once.

That's how it would work in theory anyway. Try it out and let me know if there's any difficulties that you can't figure out.
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #11 on: June 29, 2007, 02:57:02 AM »
I'm pretty sure its impossible to make an animated monster without a cbs. The best you can do is make a monster with differant poses, like when they cast a spell the graphic changes to a casting spell pose, and then back to normal, BUT it won't be bouncing around like a normal hero.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • Monster animation
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum