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Author Topic: Bad guy death animation.  (Read 4203 times)

Offline zuhane1

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Bad guy death animation.
« on: August 06, 2007, 08:10:41 AM »
I have a problem, I can make enemies die as a battle animation and it looks cool. But when I kill the last enemy it says victory before it gets the chance to play the animation. How cna I make it play? Cheers! :Plight:
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline thepsynergist

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« Reply #1 on: August 10, 2007, 01:54:43 AM »
Try making a battle event that activates when the monsters hp is 0.
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Offline zuhane1

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« Reply #2 on: August 10, 2007, 04:01:48 PM »
That's what I've done. It simply stops the battle before the events can finish rolling.
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline Dragoon de Sol

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« Reply #3 on: August 10, 2007, 05:16:00 PM »
Try a wait command.
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Offline Dominicy

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« Reply #4 on: August 10, 2007, 06:05:44 PM »
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die.  That's what I usually do.
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Offline Archem

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« Reply #5 on: August 10, 2007, 08:59:48 PM »
^ Was totally about to suggest the same thing.
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Offline Grandy

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« Reply #6 on: August 10, 2007, 09:21:48 PM »
Quote
Originally posted by Dominicy
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die.  That's what I usually do.


 What is by any chance we get to 9999 damage it and it dies?
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Dominicy

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« Reply #7 on: August 11, 2007, 01:45:51 AM »
Quote
Originally posted by Grandy
Quote
Originally posted by Dominicy
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die.  That's what I usually do.


 What is by any chance we get to 9999 damage it and it dies?[/B]


Then bring it up to 50%

Heck, bring it to 90%
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Offline zuhane1

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« Reply #8 on: August 14, 2007, 09:21:29 AM »
 _sweat_

No offense but nothing has really changed... I'm still stuck! lol
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline drenrin2120

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« Reply #9 on: August 14, 2007, 01:10:24 PM »
Make an invisible monster that appears when the monster/boss dies, after the animation is played out, that invisible monster dies too. But the player never sees it, and it doesn't give you any extra gold or experience. So, no harm done and the animation is played out.
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Offline zuhane1

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« Reply #10 on: August 21, 2007, 05:01:19 PM »
Hmmm... sounds complicated with multiple enemies... but I'll try it!
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline FutJJ

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« Reply #11 on: January 01, 2008, 09:46:08 AM »
set it to 1 hp, 0 hp is complete victory and 1 hp is prepare to victory
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