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Saving Sytem
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Topic: Saving Sytem (Read 2341 times)
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Saving Sytem
«
on:
January 31, 2009, 10:09:18 PM »
Hey all! I have a problem with one of my systems that I was hoping somebody could help me with.
Basically its a save system that when you get to it you have the option of reviving one of your party members. When you encounter this save point for the first time, you have a party of 4 but 2 of them aren't official members yet so they dont appear when you open up the menu. So what I need basically is someone to help me code a system that recognizes the other two members for the sake of revival and code it to only show their name if they are downed. Can anyone help??
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Saving Sytem
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Reply #1 on:
January 31, 2009, 10:20:07 PM »
maby you could post your demo and I could look at it so I can understand more of what you mean.
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Visulth
Member
Initiate
Posts: 3
Re: Saving Sytem
«
Reply #2 on:
February 03, 2009, 07:04:59 PM »
You could add a conditional branch that checks if they're dead? And if so, shows their names? It's hard to say unless you post your code or something.
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Slippy_Gonzalez
[ Espa-Mancer ]
Initiate
Posts: 83
[ Espa-Mancer ]
Re: Saving Sytem
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Reply #3 on:
February 08, 2009, 08:10:16 PM »
i think variables are the best way. If your chars health falls to zero then it makes a +1 to char A or B etc being dead. Then you make a conditional branch on your save that shows all the dead characters if any........and when you choose that option the Chars being dead variable returns to 0....and a 10% or complete healing happens. You would have to make a variable that relates to every characters health in your game...i dunno how do that yet....lol but i know you can.
just my noobish suggestion, hope it helps.
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Charas-Project
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Saving Sytem