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Author Topic: RPG2003 Tree chipset  (Read 6923 times)

Offline D558

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RPG2003 Tree chipset
« on: October 28, 2009, 02:40:57 AM »
Can someone make a "tree trail" chipset compatible with RPG maker 2003

*I need it as a route to a treetop city
*It needs to have tiles for
     *trails (wooden trails or a smooth branch-like ground for the characters to run on)
     *random branches (big or small dosn't matter)
     *a tree trunk tile that can be repeated continuously
     *Leaves for random bunches to restrict the trail
     *a continuous cluster of leaves for a change of scenery from solid tree trunk (can be the upper layer)
     *I can fill out any extra space with random objects and stuff from other chip sets

If someone wants to also make a tree-top city chipset that would be cool too


As an example I am making rough maps using:

this is kinda a pain because i am using the 2 tile tree trunk which has edges that i have to hide with the 2nd layer tree trunks staggered on top which looks pretty bad
« Last Edit: October 28, 2009, 03:58:54 PM by D558 »
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Offline Valiere

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Re: RPG2003 Tree chipset
« Reply #1 on: October 29, 2009, 05:10:18 PM »
Quote from: D558 on October 28, 2009, 02:40:57 AM
this is kinda a pain because i am using the 2 tile tree trunk which has edges that i have to hide with the 2nd layer tree trunks staggered on top which looks pretty bad

I'm trying to visualize the problem here....Could you maybe post a screenshot of how it looks "pretty bad"? I think I could tweak the chipset to fix it, whatever it is.
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Offline D558

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Re: RPG2003 Tree chipset
« Reply #2 on: November 05, 2009, 02:50:03 AM »
Quote from: Valiere on October 29, 2009, 05:10:18 PM
I'm trying to visualize the problem here....Could you maybe post a screenshot of how it looks "pretty bad"? I think I could tweak the chipset to fix it, whatever it is.

ok so i don't know how to show pics from my computer here (the last one i found the internet souce and put in in 2 {img} brackets so i attached them.  The example you ask for in you post is on the pic Trees. the first "tree" is just the lower tile layer, the 2nd "tree" is what i tried to implement in my game where an upper layer is staggered on top of that lower layer. The third tree is something new i am trying with my new modified chipset.

I have also attached 2 map pics I hope to use in my game.  Treewater is supposed to be a low walkway on a treeside above water (the tree at this point is growing out of the water.  The Treegrass attachment is on the other side of the tree where a branch blocks the way and the characters must enter the tree through an opening (shown as a little indent from the wood/leaves).  This is also NOT the top of the tree, I just wasn't sure how to show that the tree continues upward from this angle. The grass on this map is supposed to be below the walkway.

I have also attached my new modified chipset Wilderness-forest-10,  The new parts are a hanging bridge, a ladder and a dark tree trunk i am trying as a new tree trunk background but it is too dark and it still dosn't feel right.  I have also added 2 new parts over the "Bob the Taco" nonsense that should be used as floor inside the tree.

This is still just a big modified set using my amateur(sp?) skills I hope for a Much better "tree-path" chipset to use as a trail winding up a large tree to a village
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Offline D558

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Re: RPG2003 Tree chipset
« Reply #3 on: November 05, 2009, 02:51:08 AM »
sorry i have to double post it wouldn't let me fit all my attachments
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Offline D558

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Re: RPG2003 Tree chipset
« Reply #4 on: November 05, 2009, 02:52:03 AM »
et
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Offline Valiere

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Re: RPG2003 Tree chipset
« Reply #5 on: November 06, 2009, 03:01:28 PM »
I see what you mean...I'll see what I can do if I have time tonight I guess.
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Offline Valiere

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Re: RPG2003 Tree chipset
« Reply #6 on: November 10, 2009, 10:44:41 PM »
Okay, sorry I'm so late looking at this again, but I've been busy...It seems to me that this chip has almost everything you need to make a treetop city and probably a path to it, if you know how to use the items. It already has some nice branches and wooden pathways. The only trouble is it wasn't ripped too well, and a lot of things that should be on the upper layer are on the lower layer.

The trees aren't designed to be bunched together like you've been doing them...try separating them. I put the tree trunk on the upper layer...I'll post it after I make sure nothing else needs to be tweaked, but definitely keep the trees as separate entities.
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Offline Valiere

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Re: RPG2003 Tree chipset
« Reply #7 on: November 12, 2009, 09:14:16 PM »
Okay, all I did was put the base of the trunk on the upper layer and rotated a couple planks. Had to move a few things around:




I think this chipset is perfect for a treetop town or path...It's a lovely chip. Here's a screenshot I slapped together of what I think it should look like, but it's your call:



The branches are too long to be that low but you get the idea.
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Offline D558

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Re: RPG2003 Tree chipset
« Reply #8 on: November 24, 2009, 10:23:34 PM »
ummm. Thanks but it's not exactly what I was looking for, I understand how hard it is to know exactly what I want but I do thank you for your time and effort.

basically what i was looking for was a City on top of one large tree not really a city comprised of houses on top of many trees.  I think i can mange with what i have.  Basically i wanted to make a trail up to it similar to the Lifa Tree from FF9 (if you get the reference)
« Last Edit: November 25, 2009, 01:23:31 AM by Fisherson »
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Offline SaiKar

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Re: RPG2003 Tree chipset
« Reply #9 on: November 24, 2009, 10:39:47 PM »
Moral of the story: try to help nobody.
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Offline Fisherson

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Re: RPG2003 Tree chipset
« Reply #10 on: November 25, 2009, 01:04:57 AM »
Sorry, Sai, but I feel he deserves that. >_O Ingrate! Issue me a ban if you like, but 'ol Ace did somthing like this once too in Forum Gaming, and I never truly understood till I just did that why he did it.

EDIT: Removed it due to sudden realization that it ain't worth it.
« Last Edit: November 25, 2009, 01:26:52 AM by Fisherson »
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Offline Darkfox

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Re: RPG2003 Tree chipset
« Reply #11 on: November 25, 2009, 01:24:14 AM »
Errrrr... Fish, why did you...?
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Offline Fisherson

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Re: RPG2003 Tree chipset
« Reply #12 on: November 25, 2009, 01:28:27 AM »
Quote from: Darkfox on November 25, 2009, 01:24:14 AM
Errrrr... Fish, why did you...?

Metal+Sugar+sevral other things
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Offline SaiKar

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Re: RPG2003 Tree chipset
« Reply #13 on: November 25, 2009, 02:48:11 AM »
Uuuuuhhhhhhhhhhhhhh

I have no idea what just happened here. And I think it's okay if you two feel free to not clue me in.
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Offline Valiere

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Re: RPG2003 Tree chipset
« Reply #14 on: November 27, 2009, 07:50:45 PM »
Quote from: D558 on November 24, 2009, 10:23:34 PM
ummm. Thanks but it's not exactly what I was looking for, I understand how hard it is to know exactly what I want but I do thank you for your time and effort.

basically what i was looking for was a City on top of one large tree not really a city comprised of houses on top of many trees.  I think i can mange with what i have.  Basically i wanted to make a trail up to it similar to the Lifa Tree from FF9 (if you get the reference)

Somehow I didn't gather that you wanted one big tree...in my mind, treetop cities are always made up of a bunch of trees. All right, I'll see if I can figure something out when I get around to it.
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