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Author Topic: 2k3 DBS -- blocking/shield?  (Read 2444 times)

Offline orewashinanai

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2k3 DBS -- blocking/shield?
« on: November 19, 2009, 10:29:57 PM »
This is possibly a silly question, as I've never seen any post on it.  In Final Fantasy 6 (and some other games), every once in a while if you were attacked, an animation would randomly pop up showing that you'd used a sword or a shield to block the attack.

It doesn't seem like this is something built into the DBS in rpgmaker 2003, is it? Am I completely missing some aspect of the battle statistics and animations? Or is this something that would have to be coded in, e.g. using a battle event to randomly generate whether or not an enemy attack gets blocked?

Thanks!
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Offline Felix-0

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Re: 2k3 DBS -- blocking/shield?
« Reply #1 on: November 19, 2009, 11:56:46 PM »
Yea, it would have to be a battle event. The DBS is not my prime so maybe someone else could help:
*sends out signal flare*
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Offline orewashinanai

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Re: 2k3 DBS -- blocking/shield?
« Reply #2 on: November 22, 2009, 10:32:46 PM »
After messing around with this a bit, I'm not sure it can be done.

Using a battle command I can calculate a random number, or activate a switch, or inflict a condition, but the problem is I can't trigger the battle event on an enemy attack.  (Or can I?)

I'm thinking of creating a skill called "blocked attack", that does 0 damage, and when an enemy is successful at using it, it brings up the hero's defense animation and does 0 damage.  A bit perverse, and will require lots of editing for every single monster, but it seems like it might work.  Any thoughts?

Thanks!
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