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Author Topic: The charas game  (Read 35907 times)

Offline ZeroKirbyX

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« Reply #195 on: May 08, 2005, 07:46:38 PM »
Grandy's got a point.
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Offline X_marks_the_ed

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« Reply #196 on: May 08, 2005, 09:23:29 PM »
I only have a few screenshots at the moment.
http://files.bighosting.net/xn35919.png
http://files.bighosting.net/hd35921.png
http://files.bighosting.net/bx35922.png
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Offline X_marks_the_ed

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« Reply #197 on: May 08, 2005, 09:25:08 PM »
I guess grandy does. :D
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Offline Snake Eater

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« Reply #198 on: May 08, 2005, 09:59:35 PM »
It looks horrible.  :|
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Offline Grandy

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« Reply #199 on: May 08, 2005, 10:10:40 PM »
Can't open it...

 
Quote
It looks horrible.


 It can't be that bad...
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline barnsalot

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« Reply #200 on: May 08, 2005, 10:40:36 PM »
There's a lot of RTP and the screens are too small to be read.
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Offline Grandy

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« Reply #201 on: May 08, 2005, 11:06:35 PM »
 I've seen a lot of good games with RTP. I really can'1t understand you all. "OH MY GOD IT HAS RTP, LETS HATE IT"
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline blaze_shinigami

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« Reply #202 on: May 08, 2005, 11:26:58 PM »
these are actually pretty bad.  it's not the rtp in my opinion, cuz i haven't played many games to be tired of it
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Offline X_marks_the_ed

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« Reply #203 on: May 08, 2005, 11:51:20 PM »
:(  :(  :(  :(  :( You guys wanted screenshots, I never said that it was going to be like that! I usually make a start from the RTPs, then, make it better!!
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Offline blackskullwarlock

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« Reply #204 on: May 09, 2005, 12:07:08 AM »
C'mon everyone just calm down. Don't freak out just because there is RTP. Plus if you read what X_Marks_the_Ed said, it's just temporary...
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Offline X_marks_the_ed

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« Reply #205 on: May 09, 2005, 12:21:56 AM »
Yeah! I'm having trouble finding some good inside chipsets.
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Offline Cinso

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« Reply #206 on: May 09, 2005, 01:02:45 AM »
Quote
Originally posted by X_marks_the_ed
Then why'd you just blab it out?

no reason
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RM2K3 forum!

Offline DragonBlaze

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« Reply #207 on: May 09, 2005, 01:42:30 AM »
Alright guys, if you're going to tell him that his maps are bad, at least give reasons why besides use of rtp, and give advice on how to make them better. Saying something "bad" is hardly constructive, and it isn't that helpful.

 
Quote
I've seen a lot of good games with RTP. I really can'1t understand you all. "OH MY GOD IT HAS RTP, LETS HATE IT"


RTP is just a bad idea, its not just because it has the name "RTP" that makes it bad, its because its highly overused. There are thousands of resources avalible on the web, if you just look a bit, you can find a ton of stuff that looks better than the RTP, and ultimatly, it will make your game stand out and be more original, and thus more enjoyable. Second off, the rtp is just designed bad. They don't have nearly as good of quality as other stuff you can find on the web.

Your map design could use a little work as well. All in all, they're too empty. In a map, you need a great variety of tiles to make the map interesting. Part of the reason they seem empty, is because the rtp tilesets do not have a great variety of stuff to use. With any tileset though, you can try this to give the map a greaty variety: instead of using one type of grass for a map, use a couple, for example, add sploches of longer grass, add splotches of darker grass, add sploches of dirt, and use whatever other floor type tiles come in the tileset. Position the tiles wisely as well, basically, add the darker and longer grasses near water, add dirt away from the water. Also add longer grass in areas that would be less traveled or harder to get at, for example, if you have a house one tile away from a brick wall, have normal grass around the front of the house, but add longer grass in between the house and the wall. Another example is having shorter grass next to a dirt path, and then having longer grass a few tiles away from it.

Besides adding a variety of ground tiles, make sure you add a variety of "little stuff". Bushes, rocks, flowers, small trees, ect, can add a lot to a map. Be sure to also take in consideration that nothing in nature is really semetricle (sp?). Basically, don't have any streight lines when it comes to trees, dirt paths, rocks, or rivers.

And finally, always use more than one tile for any given element. If you have a forest, use more than one kind of tree, if your making a lake, use darker water in places, ect.

Well thats all the advice I can give you, good luck!
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Offline Grandy

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« Reply #208 on: May 09, 2005, 01:54:00 AM »
 
Quote
Basically, don't have any streight lines when it comes to trees, dirt paths, rocks, or rivers.


 Unless its a city, where they MADE the trees to be like that, removed rocks, etc.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline DragonBlaze

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« Reply #209 on: May 09, 2005, 02:19:19 AM »
 
Quote

Unless its a city, where they MADE the trees to be like that, removed rocks, etc.


Lol, yeah I forgot to mention that. In most towns, its good to have houses in a line and such because thats how they're usually made. To compensate for the "line of houses" make sure that differant houses have differant designs. :)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

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