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Return of the Acroylte
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Topic: Return of the Acroylte (Read 7109 times)
Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
Return of the Acroylte
«
on:
April 16, 2005, 02:47:34 PM »
THis is the story for my game, Return of the Acrolyte, the charecters, and the features.
Story: Every 5 years, worriors are made from scrach, to be sent on a voyage to the city of Sabetha. THe first one to pass the trials of all the sacred towers, and reach to Sabetha, will become an Acrolyte. When Lord Quail returns to his home town of Anturuk as an Acrolyte, he brings a strange vibe with him. Janar, the hero, is pulled into a protal and is sent to the other side of the world. He'll meet Jocko, Vanessa, Bear, and alue, an Acrolyte in training. when he realizes that Quail cheated his wayt into the voyage, the search for the rouge acroylte is on.
Janar joins alue and her friends on her voyage, hopeing to find Quail, and return to Anturuk.
Playable Charecters:
Janar
Class: Striker
Weapon of Choice: Long-swords (Dawnblue)
Hair Color: Blond
Home Lands: Anturuk
Quail
Class: Acrolyte
Weapon of Choice: Spears
Hair Color Blue, silver
Home Lands:
?
Jocko
Class: Roller
Weapon of Choice: Magic Dice
Home Lands: Record Isle
Bear
Class: Cursed Saint
Weapon of Choise: Axe
Home Lands: Dephtol Forest
Vanessa
Class: Mage
Weapon of Choice: none
Home Lands: Record Isle
Alue
Class: Trainer
Weapon of Choice: Staff
Home Lands: none
Gate
Class: Gunner
Weapon of Choice: Guns
Home Lands: Pi Biral
Features:
- Charecter Switching
- Acrol Tower MiniGames( Align bells on the many flores to play the city's song, gain access to secrets in the city)
- Level up skills (so-old its new)
- Power up bells
- One time random encounters (find a secret spot in open fields were a strong, rare monster will apear, defeat it and get some cool stuff)
Logged
Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #1 on:
April 16, 2005, 04:13:03 PM »
This is the first Screen shot. Its of Record Isle, Earth temple.
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Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #2 on:
April 16, 2005, 04:25:50 PM »
tht doesn't look 2 bad....
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #3 on:
April 16, 2005, 04:31:20 PM »
Naw, that's right.
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #4 on:
April 16, 2005, 04:35:40 PM »
I'm gonna ad some different details to the owers later, like an Earth symbol and a fire symbol, ect. Also, thier will be some bosses before you get to the roof.
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Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #5 on:
April 16, 2005, 04:35:42 PM »
Quote
Originally posted by RPG LORD
Naw, that's right.
^?
?
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Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #6 on:
April 16, 2005, 07:39:24 PM »
Second Screenshot. This is Saung, the Realm Between the worlds
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Dragonium
Aieee!
Staff
Royal
Posts: 3,786
MY PRISON IS SHAME
(No subject)
«
Reply #7 on:
April 16, 2005, 07:45:38 PM »
Heh. Groovy.
No, really, looks good.
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Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #8 on:
April 16, 2005, 07:48:26 PM »
thanks
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Darkfox
These spectacles do nothing
Staff
Over 9000!
Posts: 10,215
(No subject)
«
Reply #9 on:
April 16, 2005, 08:04:18 PM »
Thats the gateway effect from Chrono Trigger, I would know it anywhere.
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Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #10 on:
April 16, 2005, 08:06:55 PM »
it is...
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #11 on:
April 16, 2005, 08:08:53 PM »
Ok...the story sounds ok, however, no offense, but it doesn't "look" good. Right now, no offense once again, but your maps suck. You've really got to work on your mapping. The first one is supposed to be some kind of temple right? Well, the way you used that chipset, it's like, a poorly made cliff with a blue door, grass, and rocks on it. Sorry, but the blue door, blue flags and golden thingys don't fit well with it. Find a good temple chip, and also, play some well rated games that have a good rating for maps and graphics, so that you can get an idea on how to use chipsets the right way, and make your maps look better. I'm not trying to criticize your game, in fact, the story is pretty good. You do have to work on your mapping though, big time. Remember, I'm not saying the game is bad, I'm just trying to help you out in making maps look better. The way I learned, is playing other games that had good graphics. Also, playing real games, such as Treasure of the Rudras, Chrono Trigger, SoM, that sorta thing. It'll take time, but if you work hard at it, you'll get better.
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Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #12 on:
April 16, 2005, 08:21:53 PM »
the rocks, grass, and yellow things make them look diferent, this is the earth temple, it also is just a work in progress, its not a temple to be exact, but a tower, they will look beter, this is just the first version.
Edit: and not that i don't apritiate advice, don't make me sound like i'm a noob, i've been useing rm2k3 for scicne it came out, and over the time i've learned a few neat tricks, i may be new to charas, but i'm no game making dummy.
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dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #13 on:
April 16, 2005, 10:35:58 PM »
Looks good! but don't you mean "acolyte" or is it suposed to be named "acrolyte"
Logged
OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
Lighting Half Dozen
Six Spheres of Lighting Horror
Acolyte
Posts: 318
(No subject)
«
Reply #14 on:
April 16, 2005, 11:30:05 PM »
its saposed to be Acrolyte.
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