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Author Topic: Battle Animation....  (Read 2567 times)

Offline Zeigue

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Battle Animation....
« on: April 18, 2005, 08:48:01 PM »
Can somebody help me with ths? Umm...okay, when I imported this Battle Animation I made, the spacing is all wrong(see attachment). Like, part of the feet will show up on top of the next part....It's supposed to make it look like he Morphs into an Archangel, or a Demon. please help me......



'EDIT: He is supposed to be kneeling down after the first frame...'
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Offline Linkforce

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« Reply #1 on: April 18, 2005, 08:54:37 PM »
when you saved it, make sure you click on the link first, not jsu the picture.
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Offline Zeigue

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« Reply #2 on: April 18, 2005, 08:56:38 PM »
What do you mean click the link first when i saved it?
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Offline artoni

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« Reply #3 on: April 18, 2005, 09:04:08 PM »
Zeigue, when you import sets, the program takes them in 'blocks'. With  charasets, they're 24x32 pixels. With chipsets, they're 16x16. With battleanimations - like the one you're using/making - they're 48x48.

When I'm making resources, I find it helpful to set up a grid that I use to make sure the 'blocks' don't cross into one another. That's what's happened here - the program doesn't realize that you want each sprite in it's own 'block', it just makes them in 48x48 pixels.

Understand?
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Zodiac Legacy

Offline Zeigue

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=)
« Reply #4 on: April 18, 2005, 11:24:26 PM »
I understand i have to fix it and make the blocks 48x48 right?
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Offline artoni

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« Reply #5 on: April 18, 2005, 11:45:44 PM »
Exactly. Let me know if you still have any problems, 'kay?
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Zodiac Legacy

Offline WarxePB

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« Reply #6 on: April 19, 2005, 01:47:24 AM »
Actually, for Battle Animations, the blocks are 96 X 96.
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Offline Zeigue

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« Reply #7 on: April 19, 2005, 02:00:05 AM »
umm... slight problem i did what you said and it still f***ed up, can somebody just edit for me or something? credit will be given... =/

heres the set....

http://img221.echo.cx/my.php?image=untitled1dn.png
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Offline WarxePB

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« Reply #8 on: April 19, 2005, 02:18:35 AM »
Here.
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Offline Zeigue

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« Reply #9 on: April 19, 2005, 08:32:29 PM »
Thanks!
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