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Author Topic: "Fester's Quest: Enhanced" Project  (Read 8493 times)

Offline Darkfox

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"Fester's Quest: Enhanced" Project
« on: June 11, 2005, 12:39:10 AM »
Some old gamers might know Fester's Quest, some liked it and some hated it, but it's still a classic and had many elements that games of that age did not have, it was a game before it's time, and glitchy graphics and sound problems as a result, and therefore got not as much credit as it could have on a newer platform. Well now I am working on the graphics for Fester's Quest Enhanced, this game will hopefully finish an obviously watered down and rushed project by Sunsoft.


Story:

Fester was moonbathing in his recliner enjoying the scenery of an overpopulated pollution sipping his favorite beverage when THE ALIENS INVADED! Seems like it's one of the the things that actually suprises him. Sadly enough Ma-Ma Addams had warned about an invasion as foretold by her crystal ball but everybody was too busy doing their usual things to listen so Ma-Ma Addams put up a protective cloaking spell long enough to keep the alien critters from beaming them up.

Uncle Fester decides to pick up his vaccum gun and send those aliens back to whatever planet they came from, and save the people as well. Without them, he can have the relaxing noises.


Planned Features:

Upgradable gun, or downgradable, watch out for red powerups.
Enemies who leave random items upon destruction, or nothing at all.
A lacking in the original game: A score count.
Original enemies and features.
Smoother dungeon crawling.
Enemies instead of just appearing are beamed in.
Remixed music and enhanced graphics.
Better sound effects and better explosions when monsters are defeated.
360 degree movement for monsters and the player instead of the original 4 directions only.
2 new songs: 1 for the mothership and the other for the final boss.
DIOLOGUE!! A missing element in the old NES game.
Better HP bar
A thing that says "PAUSE"

Planned tool to use: Game Maker

A manual will be created somtime as well.
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Offline ZeroKirbyX

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« Reply #1 on: June 11, 2005, 01:14:13 AM »
Don't remember that game, but anything Addams family is always welcome.
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Offline Darkfox

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« Reply #2 on: June 11, 2005, 02:45:48 AM »
Oh yeah, forgot to mention: The evil alien abduct Gomez as part of the game's storyline. I think that was part of it, the game itself had no diologue except for Lurch saying "You rang...?"
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Offline ZeroKirbyX

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« Reply #3 on: June 11, 2005, 03:10:08 AM »
Lurch was so cool... Are the others gonna be in it, like Wednesday, Pugsley, Uncle It, and thing? You gotta have Uncle It.
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Offline GhostClown

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« Reply #4 on: June 11, 2005, 03:15:53 AM »
You were talking to me about this on MSN, sounds pretty good, good luck with it.
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Offline Darkfox

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« Reply #5 on: June 11, 2005, 03:19:11 AM »
Yes they will be in it. I may throw in others from the old series.

Also: For you cheaters there won't be a "Thing gives you a potion" glitch/bug in boss battles. That'll be another enhancement that will prevent people from using that shortcut to defeat the boss.

Update: Upon encounter I have discovered something interesting about the first boss that was only in the Prototype. The first boss has a mouth in it's stomach that shot out fireballs or somthing like that. This may be somthing that can will be available in a higher difficulty setting in this project.
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Offline BlackIceAdept

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« Reply #6 on: June 11, 2005, 10:36:20 AM »
Darkfox I thank you much for remaking one of the top 5 games of the SNES in my eyes may this project suceed. :bend:  :bend:  :bend:
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Offline Darkfox

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« Reply #7 on: June 11, 2005, 09:47:01 PM »
You mean NES don't you?
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Offline AsakuraHao2004


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« Reply #8 on: June 11, 2005, 10:46:41 PM »
Sounds crazy. Good crazy. The only AF game I've ever played was my friends on Game Boy Pocket, for about 10 minutes, like, 6 years ago.
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Offline Darkfox

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« Reply #9 on: June 11, 2005, 11:08:49 PM »
This one is mucho different from the others.
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Offline Darkfox

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« Reply #10 on: June 13, 2005, 10:53:22 PM »
Unfortunately the conversion program for NES music is not functioning correctly. It keeps corrupting the Midis.
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Offline Bart_Fatima

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« Reply #11 on: June 13, 2005, 11:00:47 PM »
I dont like the Adams family but I sounds really good
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Offline Darkfox

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« Reply #12 on: June 14, 2005, 12:15:07 AM »
Fixed! I used the new untranslated NSF conversion program and it's fixed!
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Offline Darkfox

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« Reply #13 on: June 14, 2005, 02:57:57 PM »
Here's the corridor loop.
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Offline Leon_1990

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« Reply #14 on: June 14, 2005, 06:05:10 PM »
hmmm... i never played fester's Quest darkfox...
I guess I'll be able to find the ROM somewhere.
Good luck reviving it ^^
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