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Author Topic: Event movement  (Read 2216 times)

Offline MariaMS

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Event movement
« on: July 11, 2005, 04:38:37 PM »
I tried to create a statue thah mirrors hero's movement, with X & Y tracking and forks... It's a parallel event and it SHOULD work, but...
it mirrors hero's movement but keeps running in circles!!!!! (instead of staying still it moves left, up, right, down) and I need it move only when hero will move...

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I speak Engrish, not English... so bear with it XD

My game's site: http://www.sitesled.com/members/anmidia/
(with translated version of FaceMakerPL and other scripts)

Offline Dashman

  • Just too cool for this planet
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« Reply #1 on: July 11, 2005, 10:19:49 PM »
maybe a parrallel process with password. If character press up, the statue move up, if down, etc... hope it helps.

Note: I'm not an expert on the password thing, I'm still having problems with my platform game, and I'm blaming that password system.
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Offline MariaMS

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« Reply #2 on: July 12, 2005, 08:06:35 PM »
It works now, thanks a lot!! ^___^
Logged
I speak Engrish, not English... so bear with it XD

My game's site: http://www.sitesled.com/members/anmidia/
(with translated version of FaceMakerPL and other scripts)

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