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Robotam's guideline to good maps - PART 3
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Topic: Robotam's guideline to good maps - PART 3 (Read 5081 times)
blaman
...
Associate
Posts: 296
(No subject)
«
Reply #15 on:
July 31, 2005, 04:02:40 PM »
Excellent tutorial!!!
I'm going to be able to make MUCH better maps then before.
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I looked at some of my eldest posts and cried...I was horrible back then. D:
Al~Len
Taciturn
Associate
Posts: 278
(No subject)
«
Reply #16 on:
July 31, 2005, 04:48:33 PM »
Awesome work Robotam! ^_^
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Most recent compositions
<img src="
http://i183.photobucket.com/albums/x257/Al-Len/Eureka%20seveN/eureka_seven_sig.jpg
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Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #17 on:
August 04, 2005, 07:49:50 PM »
hm, great job! (even if this is some days ago...hope i didn't topic kick..>.<)
can i have all 3 chipsets? or are they already in the rpgmaker2003 included?
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My Resources here:
http://www.beepworld.de/members49/admin-piggy/mystuff.htm
You can see all Comic Stripes at
http://www.geocities.com/orbitboy1030/cstripes.html
seby_2_hell
Cloud member
Associate
Posts: 138
(No subject)
«
Reply #18 on:
August 04, 2005, 08:23:10 PM »
go on the ressources their so easy to find...
put forest, or anithing else....
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Robotam's guideline to good maps - PART 3