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  • Charas-Project »
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  • Robotam's guideline to good maps - PART 3
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Author Topic: Robotam's guideline to good maps - PART 3  (Read 6204 times)

Offline blaman

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« Reply #15 on: July 31, 2005, 04:02:40 PM »
Excellent tutorial!!!
I'm going to be able to make MUCH better maps then before.
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I looked at some of my eldest posts and cried...I was horrible back then. D:

Offline Al~Len

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« Reply #16 on: July 31, 2005, 04:48:33 PM »
Awesome work Robotam! ^_^
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Offline Unknownkid

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« Reply #17 on: August 04, 2005, 07:49:50 PM »
hm, great job! (even if this is some days ago...hope i didn't topic kick..>.<)
can i have all 3 chipsets? or are they already in the rpgmaker2003 included?
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My Resources here: http://www.beepworld.de/members49/admin-piggy/mystuff.htm
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Offline seby_2_hell

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« Reply #18 on: August 04, 2005, 08:23:10 PM »
go on the ressources their so easy to find...
put forest, or anithing else....
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