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hero hp
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Topic: hero hp (Read 1914 times)
Slayer004_69
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Posts: 81
hero hp
«
on:
August 12, 2005, 03:55:00 PM »
how do i do that, im in a maze, and i have a time limit, when the times runs out, my hero comes back at the beginning, and should lost 50% of his actual HP.... how do i do the 50% thing
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wildguy3922
You will all be irraticated by betrayal and dishonesty!
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Posts: 972
I am a master at RPG Maker 2000.
(No subject)
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Reply #1 on:
August 12, 2005, 04:29:10 PM »
In the variable, set the hp in as a variable, then divide it by two, and in "change hp", set the hp to what that variable is.
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Slayer004_69
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Posts: 81
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Reply #2 on:
August 12, 2005, 04:33:58 PM »
k thx
its good now
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hero hp