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Author Topic: hero hp  (Read 1914 times)

Offline Slayer004_69

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hero hp
« on: August 12, 2005, 03:55:00 PM »
how do i do that, im in a maze, and i have a time limit, when the times runs out, my hero comes back at the beginning, and should lost 50% of his actual HP.... how do i do the 50% thing
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Offline wildguy3922

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« Reply #1 on: August 12, 2005, 04:29:10 PM »
In the variable, set the hp in as a variable, then divide it by two, and in "change hp", set the hp to what that variable is.
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Offline Slayer004_69

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« Reply #2 on: August 12, 2005, 04:33:58 PM »
k thx :P its good now
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