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Author Topic: My game, PACT  (Read 21065 times)

Offline Meiscool-2

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« Reply #45 on: September 04, 2005, 08:06:28 PM »
Update:

I know I said i'd have the lvl up thing done by the next update, but I thought and thought, and desided that if you're going to ever exchange your exp, you need to know how much exp you have. So I made myself the CMS. It includes some small info about each spell, character, etc. Allows you to switch people, and will later let you switch weapons hopefully.

So, here she is. the Menu. Not that great, but not that bad either.

One thing though, is that I'm only going to let you put the menu on when you're in town, because of it teleporting you to another map. that would make the monsters change places back to where they were before you entered the map, and so, would kind be cheap if an enemy was on your tail, you're one hit from death, and it's faster then you so you're screwed. It'd be to cheap if you could just press the menu key, press it back to go back to the map before the menu, and watch as the monster is transported back across the river.

Edit- OMG I am the l33test of the l33t. I just found myself a way around that and it won't take me some 50 varibles to do it!

Common, say it with me: YOU GO COOL!
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Offline Meiscool-2

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« Reply #46 on: September 04, 2005, 09:13:57 PM »
If you noticed in the last post that her haird was blue, while her animations are orange, I'll tell you it's not your eyes, I just haven't changed it yet.

So, now it's changed, and here's her using what I thing is one of the nicest looking spells I've ever made, Pulse.
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Offline Omegadestroyer7

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« Reply #47 on: September 04, 2005, 10:41:25 PM »
ok, i love this game, i liked the old plot better, but at least this still looks great, and i cant say much about the new plot, since i dont have a lot of details about it, but it seems ok. having multiple weapons would be a great thing for this, but it would be nice if whatever you did, you could use multiple weapon animations (ex: if there were 2 different swords, they would each have a slightly different look to them) awesome overall though! by the way, if you want to put up multiple images on one post to save the trouble of making multiple posts, just go to an image hosting site and upload them there, its easy enough to do, i never use it, but i have a photobucket account, and its free and easy enough to do after you spend a few minutes registering.
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Offline Meiscool-2

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« Reply #48 on: September 04, 2005, 11:33:10 PM »
Ok, thanks Omega. And yes, I do have different weapons. I just haven't put them on the menu on the last post, but I have them now. With experience, you can increase the levels of the weapons do you more damage.

As to the image thing, I don't mind making to posts to compare images. I'm not that big on the internet, so yeah, the less stuff I download the better I feel about the safty of my computer. You understand, right?

You will see in this picture Ivan's menu with the first lvl weapon for each person.
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Offline Meiscool-2

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« Reply #49 on: September 04, 2005, 11:35:55 PM »
Here you will see the Girl's (still don't got a name) menu, and each person has lvl 3 weapons, the highest. You'll see that Ivan's sword is purple, so yes, in battle when he swings the lvl three sword it's no longer gray but purple. Not a very big difference, but it is one to some degree.
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Offline Meiscool-2

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« Reply #50 on: September 05, 2005, 01:19:46 AM »
Pythis requested that I give him this chipset, so I'm posting it here. It's not made by me, just heavily edited.
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Offline Pythis

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« Reply #51 on: September 05, 2005, 01:33:01 AM »
This looks AWESOME. Thanks Meiscool. This is perfect.
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Offline knight_sky

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« Reply #52 on: September 05, 2005, 01:38:10 AM »
wow Meiscool I like the way your game sounds can't wait for a demo and the ABS look's cool good luck making your game  :D
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Offline Pythis

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« Reply #53 on: September 05, 2005, 01:54:24 AM »
hoe exactly do you use that menu chip?
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Offline Meiscool-2

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« Reply #54 on: September 05, 2005, 02:00:02 AM »
Update:

What is this, like the fourth one today?

So yeah, I made my magic cost system, added some differences to the characters, and made the recharge-O-meter.

First, for the differences in characters.

The girl can attack from farther away with her sword, a Max of two horzontally and vertically.

The girl can fire her arrows more often, where-as the gun's bullets travel faster.

The girls magic takes more time to recharge, and doesn't last as long as the guys.

The girls #6 does greater damage then the guy's #6, but the guy's #5 does greater then her #5.

Next is the recharge meter. It tells you that your magic is still recharging, and thus you can't use magic for the time being.

It's down in the corner above the magic spells, might be hard to see though because of the green around it. It's in black lettering.

 
Quote
how to use the menu clip


Make a map that looks like a menu. Fill in the rest with words and lettering.
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Offline Meiscool-2

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« Reply #55 on: September 05, 2005, 02:19:00 AM »
Sorry that I missed this, I'll answer now though.

Quote
Originally posted by Pythis
Nice mapping and nice ABS. This will be a great game. If you need any help PM me. By the way do you use labels or loop for the boss's modes or pages all together?


I don't use either, I set it one parrele processes with custom movement. I set the switchs in the movement, that way it goes from phase to phase. It's better this way, because with ignore moves checked it makes it to where If I tell it to move toward you, and you're on the other side of the river, instead of standing there trying to walk across the water, it will imediatly go to the next script, which is usally a long distance attack.
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Offline Omegadestroyer7

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« Reply #56 on: September 05, 2005, 04:41:18 AM »
yeah, i understand what you mean by that, and if you want a name for the girl, linkforce is great at that, he started a thread for that, but it didn't get a lot of attention. also will the gun/bow weapons be upgradeable as well?

edit: i was just going over your screens again, and i was thinking that it might look good if the magic ring marker was transparent, but thats just my opinion.
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Offline Linkforce

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« Reply #57 on: September 05, 2005, 05:13:57 AM »
Everything is very very nice.  The story is great and the screens are awesome.  Very nice job indeed.  Good luck with this.  I'm gunna keep my eye on this one. ;)
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Offline Meiscool-2

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« Reply #58 on: September 05, 2005, 04:18:27 PM »
Upgradeable bow and gun completed. (the gun pic is subject to change, but right now that's the one I got)

Now all i have to complete is upgradable magic and health, which won't take much time at all.

For magic upgrades, I've desided not to have any mana. I'm just going to add huge recharge times to each spell. As you upgrade the magic, the damage will increase and the recharge will decrease, thus making it much more powerful to upgrade magic.

Also, the Spell setter will remain how it is, but that gives me a good idea to make the other (or enemies) setters transparent, that why you can tell the difference, even though you'll easily know which is which in game.
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Offline Meiscool-2

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« Reply #59 on: September 05, 2005, 04:35:22 PM »
Update: lvl up recharge decease completed.
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