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Author Topic: My game, PACT  (Read 21066 times)

Offline Meiscool-2

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« Reply #90 on: September 11, 2005, 11:00:44 PM »
Quote
Originally posted by Omegadestroyer7
i mean the usual bullet speed. and an idea for not being able to use all abilities at once, make it so the lv1 gun doesnt use special abilities, the lv2 can use 1, and the lv3 can use a mix of 2 abilities(same thing would apply to other weapons as well), something like that sounds like it would work as a good limiter for abilities.B]


Well... I like how you have to have lvl 2 to use stuff and etc, but my scripts are limited. There arn't enough condictions on each page to be able to have 2 skills for the gun, then two for the arrow on at a time....
Unless I made them abilites that arn't infulenced by the projectile event.
example: disruption shot- I put that script on the magic, so if the magic's X and Y equals the Arrow's X and Y, then it cancels the magic, if disruption shot is equipted.

That wouldn't need to be on the page of the arrow.
So, If you could give me a couple Ideas like that, ideas that would be able to go on a common script, then I could do two abilties at once. But, other then that, there's no other way to fit two skills on one page. You're gravity shot can go on a common script, so that's workable, but just to for tell you.

Update- Girl's sword poses are complete. They don't look that great, but they work. I have no clue how I'm going to do the guy's poses, because his sword is long.

Below: Picture of the girl's middle slash pose to the left. The left and right slashs are very good looking, but the up one is kinda bad because you really can't tell she's slashing, and the down one looks bad because it looks like she's slashing her own feet.
I will most likly edit them a bit more, but for now they will stay like that untill I feel comfortable with all my other poses.
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Offline Omegadestroyer7

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« Reply #91 on: September 12, 2005, 12:50:23 AM »
well, im not sure of anything right now, but as soon if i think something up, i'll let you know if i do, nice job with the poses too.
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Offline Rikushinblade

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« Reply #92 on: September 12, 2005, 01:28:57 AM »
i can never do ABS or custom menu i can't do any of that stuff man that game makes me cry everytime i see it wahhhh!!!!!
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Offline Meiscool-2

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« Reply #93 on: September 12, 2005, 07:39:39 PM »
Quote
Originally posted by Rikushinblade
i can never do ABS or custom menu i can't do any of that stuff man that game makes me cry everytime i see it wahhhh!!!!!


Aww, I'm making people cry!?

Perhaps I should quit production.....

Just got back from school, so expect more Updates soon enough.
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Offline Meiscool-2

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« Reply #94 on: September 13, 2005, 11:28:06 PM »
Right, bout time for another update.

Finished the adren system and what happens to you when you run out of adren (it'll be something like the 2D Zeldas where if you walk off a ledge you get hurt or something.)

Below- Really cheap example, but It's the only one I made right now. Basically you climb that vine to get to the two treasures. You can only attack with the spell ring while climbing, and you can't use any special techs like windborn. This is in the high lvl area of the desert, and I've only beaten it a few times with max spells and etc. Next I will work on the adren bar (pictures) and adding more health.
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Offline AsakuraHao2004


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« Reply #95 on: September 14, 2005, 02:04:55 AM »
The game looks cool. I'll play.
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Offline Muraiko

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« Reply #96 on: September 14, 2005, 12:36:34 PM »
Huh? You made it so instead of a boring normal rpg battle it's like a link type attack whenever you want sort of thing? Tell me how to do that!
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Offline Drighton

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« Reply #97 on: September 14, 2005, 05:43:11 PM »
wow.

This looks very nice, the story has a unique kind of touch to it, and I would definately play it.

I haven't been playing much games since working on my own, but I'll make time for this when its finished.

Great work.
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Offline Hell Angel

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« Reply #98 on: September 14, 2005, 06:26:39 PM »
Amazing. A very warped story, a good ABS, a CMS, what else could you want? I would play it, for sure.

The ABS looks strangely familiar though.
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Offline Meiscool-2

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« Reply #99 on: September 14, 2005, 07:25:40 PM »
Quote
Originally posted by Hell Angel
Amazing. A very warped story, a good ABS, a CMS, what else could you want? I would play it, for sure.

The ABS looks strangely familiar though.


It's a Zelda/Secert of Mana copy off I guess, with a Fable style exp system. I didn't intentionally make it that way, but that's how it ended up. The spell ring is completly original though, and the only game that I know that has something like it is FF Crystal Chronicals.

Thanks to the rest of you for your complaments. Because I'm 'new' here I feel that alot of people don't bother to look at my game. It means alot to me, though It may seem small to you.

As to you Muraiko, it takes alot of time and skill to make a proper ABS. I don't know if there's a turtorial or not, but you could look to see if there is or not. You could also try Chaostic's Zelda demo 1 and fool around with that a bit untill you get the hang of making your own attacks and stuff.

Edit- Oh, and if you ment that the characters look familar, then you're right. They are from the game Treasures of Rutra. However, they are edited emencly (sp?). I've created all the poses that they have other then climb, and changed colors on them. I've made the girl's hair in more of a pony tail (it was originally just straight), and made the guy's coat longer (though not by much, only one or two squares)
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Offline AsakuraHao2004


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« Reply #100 on: September 14, 2005, 07:54:33 PM »
I have 2 questions:


First, about the climbing thing, is it controlled by the X and Y co-ordinates or an event that changes the graphic when stepped on? I ask because you mention Chaotic_Death's demo, and I've had the opportunity to look through it and saw that that was the way he handled such a thing.

And second (you might have answered it, I didnt read every page of the thread) how are you doing the health system? You have the threee hearts there, but do you always have three hearts and only three hearts the entire time? Or do you gain more over time?
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Meiscool-2

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« Reply #101 on: September 14, 2005, 08:02:40 PM »
Health comes through EXP, but I've been to busy to make more then three hearts at the moment.

As to the climb thing, I didn't even know that Chaotic put out a demo with the climbing feature in it yet. At the bottom and top of each climbable area, I put in a script that turns a parrelle script on that is in my common events. That way, I can make it to where the adren is taken away over time, not like it is in some games where if you move it takes one, and you can then hang on for as long as you like.

Does that help to clear things up?

Also, I'm having a problem right now with speed. Everything has a huge lag. It can't be because of the adren system, because I also have that lag in my backup Pact game, and that one doesn't have the updated climbing system in it. I hope it's just my cpu freezing up.

Edit- Lag fixed, must've just been my computer.
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Offline AsakuraHao2004


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« Reply #102 on: September 14, 2005, 08:10:33 PM »
It does help. I'm making my own CBS currently and I want to know aspects of others. I downloaded a ton of CBS games from gamingw to get ideas.

The lag might be cause by the pictures. Make sure you have "wait 0.1" before the "show picture" event. Also, don't use 320x240 sized pics for proper placement, crop them and manually set their co-ordinates.

Edit: Well then, nevermind. =P
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Meiscool-2

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« Reply #103 on: September 14, 2005, 08:33:41 PM »
It never occured to me to crop them. I alway knew that the pictures create lag, but I just lessened the amount I used instead of croping. I'm going to have to move everything back into place again, but it'll work out. It it means a slight ammount of less lag it's worth it.

Thanks for the idea.
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Offline Meiscool-2

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« Reply #104 on: September 14, 2005, 09:06:44 PM »
Ok, Health will take awhile to make. I need to make seperate pictures for each and every health out of. Example: I can't use the 2 out of 3 health picture If i have a max health of 6.

Below is a picture of the girl in the same area as the pervious picture. She is taking damage from an enemy flare attack. I have four health hearts now, but it might be hard to tell because I got hit alot while waiting to get a shot of being hit by a magic attack.

Edit- And no, the mermaid isn't the one that hit my with flare. The ghost-like demon in the right lower corner next to my number 9 spell is the one that did that.
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