Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • The RPGM2003 weapons
« previous next »
  • Print
Pages: [1]

Author Topic: The RPGM2003 weapons  (Read 2651 times)

Offline Master Yoda

  • My Force is strong...erm...in me...
  • Acolyte
  • *
  • Posts: 313
  • Crazy, Insane evil demonic dancing freakshow *DO THE MONKEY*
    • http://s3.zetaboards.com/Hallowed_Halls/index/
The RPGM2003 weapons
« on: August 23, 2005, 05:33:25 PM »
Hey all! I was wanting to know is there a way to get more weapons for RPGM2003, as in animation2 (like...finstead of being able to make 32 weapon animations can i make more?)
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #1 on: August 23, 2005, 05:48:51 PM »
In animations 2, under the list of animations, there is a command called 'array size'. Click it and select how many animations you want.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Master Yoda

  • My Force is strong...erm...in me...
  • Acolyte
  • *
  • Posts: 313
  • Crazy, Insane evil demonic dancing freakshow *DO THE MONKEY*
    • http://s3.zetaboards.com/Hallowed_Halls/index/
(No subject)
« Reply #2 on: August 23, 2005, 06:01:31 PM »
nono, i mean for each single battlechar, can i make more weapons than it will allow
Logged

Offline AsakuraHao2004


  • RAM-TORTOISE!!
  • Exemplar
  • *
  • Posts: 1,623
  • AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
« Reply #3 on: August 23, 2005, 06:19:13 PM »
Nope. You'll just have to import and make more and play them one after another
Logged
AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Master Yoda

  • My Force is strong...erm...in me...
  • Acolyte
  • *
  • Posts: 313
  • Crazy, Insane evil demonic dancing freakshow *DO THE MONKEY*
    • http://s3.zetaboards.com/Hallowed_Halls/index/
(No subject)
« Reply #4 on: August 23, 2005, 06:42:53 PM »
erm...what? i mean is there a way to make more than 32 weapon anims for one battlechar (ps if that was the answer, i'm slow, dont hurt me!)
Logged

Offline AsakuraHao2004


  • RAM-TORTOISE!!
  • Exemplar
  • *
  • Posts: 1,623
  • AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
« Reply #5 on: August 23, 2005, 07:05:34 PM »
Not unless you copied the hero's battle animation twice and switched classes at some point...
Logged
AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Master Yoda

  • My Force is strong...erm...in me...
  • Acolyte
  • *
  • Posts: 313
  • Crazy, Insane evil demonic dancing freakshow *DO THE MONKEY*
    • http://s3.zetaboards.com/Hallowed_Halls/index/
(No subject)
« Reply #6 on: August 24, 2005, 04:28:04 PM »
I see
Logged

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • The RPGM2003 weapons
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum